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  1. #1
    Join Date
    Jun 2011
    Posts
    95

    Legacy choices for imbued LIs

    I was wondering if my fellow Loremasters had any thoughts about recommended legacies post U 16?

    I was thinking the following:

    Staff (Imbued)

    only three definites:
    Tactical damage
    Burning embers damage
    Fire skills crit multiplier

    otherwise I'm toying with four out of the following:
    one or both of the Light of the Rising Dawn legacies (damage or crit multiplier)
    sticky gourd damage
    lightning storm damage
    cracked earth damage
    or just go stat legacies Will / Fate / Vit for all round benefits instead of specific skills.

    DPS book (imbued)
    Burning embers crit
    Wizards fire crit
    Beacon of hope healing (might as well benefit from the tactical healing rating)
    lightning/light damage
    Fire DOT
    Ancient craft debuff
    Pet attack duration

    Debuff book ( not imbued)
    signs of power ( for see all ends duration)
    Debuff resist rating (even if bugged, surely it will be fixed one day!)
    beacon of hope heal
    ancient craft debuff
    Fire lore debuff
    bane flare targets

    Any comments or alternatives?

  2. #2
    Join Date
    May 2007
    Posts
    2,132
    Quote Originally Posted by Jula View Post
    I was wondering if my fellow Loremasters had any thoughts about recommended legacies post U 16?

    I was thinking the following:

    Staff (Imbued)

    only three definites:
    Tactical damage
    Burning embers damage
    Fire skills crit multiplier

    otherwise I'm toying with four out of the following:
    one or both of the Light of the Rising Dawn legacies (damage or crit multiplier)
    sticky gourd damage
    lightning storm damage
    cracked earth damage
    or just go stat legacies Will / Fate / Vit for all round benefits instead of specific skills.

    DPS book (imbued)
    Burning embers crit
    Wizards fire crit
    Beacon of hope healing (might as well benefit from the tactical healing rating)
    lightning/light damage
    Fire DOT
    Ancient craft debuff
    Pet attack duration

    Debuff book ( not imbued)
    signs of power ( for see all ends duration)
    Debuff resist rating (even if bugged, surely it will be fixed one day!)
    beacon of hope heal
    ancient craft debuff
    Fire lore debuff
    bane flare targets

    Any comments or alternatives?

    It really depends on your playstyle.


    For the staff, there's a lot of good DPS options, that I wouldn't waste any of them on a stat slot. My current set up is:
    Tactical Skills Direct Damage
    Sticky Gourd Base Direct Damage
    Lightning-Storm Base Damage
    Light of the Rising Dawn Damage
    Burning Embers Initial Damage
    Fire Skills Critical Damage
    Staff-Strike Damage

    I am not all that impressed with Staff-Srike Damage, so I am considering replacing that with Ring of Fire Damage.

    For your imbued book, there are lot of different options to consider. I do consider the double light/lightning damage a must have. I also have dropped two of the resistance legacies, and likely will drop the third (Damaging) soon, as these don't appear to actually do anything significant. I do have both Will and Vitality stats on mine.

  3. #3
    Obion's Avatar
    Obion is offline Hero Of the Small Folk 2013
    Join Date
    Jun 2011
    Posts
    63
    Found a feature about the imbue legacy "Armour debuff potency" that you might want to consider before imbueing.

    In Keeper of animals using imbue book with legacy "armour debuff potency" at +17.5% my ancient craft has -475 armour value. If I don't have the book on me value changes to -2700. Same for Natures fury line.
    If I change to ancient master the value for ancient craft is -7425 with the book and -6490 without it.
    Deliverer of pies

    Rangers of Eriador @ Laurelin

 

 

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