With U16 on its way this coming Monday, and with BR closed, here are some points to keep in mind about imbued LIs (ILIs). Some are generally applicable, some are specific to LMs.
I am not going to go over the entire imbue process. There's a great guide already in progress by Dadi on that, and I suggest everyone read it: http://rarebreed.guildlaunch.com//fo...33773#37639769
1. The distinction between major and minor legacies doesn't exist for ILIs. If you have a near-perfect weapon pre-imbue, but it's just missing a major legacy, you can fix that through imbuing by replacing the unwanted legacy.
2. You can max out all legacies post-imbue, as there is no pool of points to be allocated. Yes, you have to unlock the highest tiers with Anfalas Scrolls of Empowerment (or through other mechanisms), but you can push every legacy to its maximum value if you want.
3. A fully maxxed out ILI does take time and effort and resources, but it is significantly more powerful than any maxxed out pre-imbue LI. (There are specific exceptions for a support-oriented book, discussed below.)
4. For the LM, age of the LI does matter. Our FA LIs have higher value passives and, in the case of our book, a +% tactical damage passive. These carry over post-imbue. Also, unlike straight DPS classes where FA, SA and TA weapons all ended up at the same damage range and DPS, the differences in our staff DPS carried over post-imbue (including the damage boost from star-lit crystals). This is probably because our staff DPS is treated as a type of passive stat. Here are actual max damage number post imbue (tier 25):
FA, 3 star-lit used pre-imbue: 490-816 damage, 261.2 DPS
FA, 1 star-lit used pre-imbue: 486-810 damage, 259.2 DPS
FA, no star-lits used pre-imbue: 484-807 damage, 258.2 DPS
TA, no star-lits used pre-imbue: 471-785 damage, 251.2 DPS
5. For the LM, you want to go into the imbue process with a level 70 LI with all legacy slots filled, and with 3 star-lit crystals used, at least for your staff. This lowers the amount of resources you have to use post-imbue, and as noted above, the use of the 3-star lit crystals on your staff will boost your base damage range and your passive stats. By reforging up to level 70, you will get the following: 3 unlocked legacy slots, 4 tier ups. If you imbue right after identifying, you'll have to use post-imbue resources to unlock those slots and get those tier-ups. Most players probably would prefer to use IXP to get those pre-imbue.
6. There are two legacies that are disappearing entirely, Staff Strike Cooldown and Ancient Craft Targets. They are being replaced by Staff Strike Damage and Armor Debuff Potency. This applies to all LIs and ILIs. To compensate, staff strike cooldown is being lowered to 3 second, staff sweep cooldown is being lowered to 10 seconds, and ancient craft max targets is being raised to 7.
7. There are a handful of legacies that will continue to exist on unimbued LIs, but that get changed out for other legacies when imbued. These are:
Pre-imbue -> Post-imbue:
+Bane Flare Targets -> +Light and Lightning Damage
+Burning Embers Range -> +Nature's Fury Damage
+Fire Lore Strength -> Charged Air Reflect Damage
+Cracked Earth Range -> Ring of Fire Damage
This change has already been discussed on this board, primarily focusing on Fire Lore Strength and Bane Flare Targets. If these are important to your playstyle, you will probably want to keep an unimbued "support" book with these and other support-related legacies on it for swapping when needed. The LM's ILI book is probably best suited for DPS. In particular, the two-fer legacy replacing bane flare (adds both significant light damage and lightning damage) is a must have, in my opinion.
8. Legacy tiers pre-imbue increase the tier soft cap post imbue. Tiers 1-6 translate to soft cap tier 25-30 post imbue (for most legacies, tier 21 is the break-even point where the value of the post-imbue legacy is about the same as the maximum possible pre-imbue). A scroll of delving (which I recommend using pre-imbue), raises all the softcaps by 1. Age of the LI weapon also helps, as it raises the softcap of our LI weapons DPS legacy.
9. Immediately post-imbue, your main DPS legacy likely start off with some advancement in tiers, depending on age, use of star-lits, etc., pre-imbue. All of the other legacies will have softcaps from 25 to 31, depending on their tier pre-imbue (and use of a scroll of delving). These legacies all start at tier 1, however, and will require IXP to advance to the soft caps. A top level IXP rune (about 950K IXP) will boost all legacies by 4 tiers. (As of the last build, all IXP put on an ILI is automatically divided by all legacy slots, regardless of when capped, maxxed out, locked, unlocked, or empty. There's no way to turn any single legacy on or off for IXP purposes.)
The IXP you put into your LI wasn't lost. It just converted to unlocked legacy slots and 4 tier ups.
As an example, I converted a pre-imbue maxxed out FA Staff, level 70, with 3 star-lits and 7 legacies, 6 at tier 6, 1 at tier 4 (I used a might legacy as a temporary replacement so as to start at tier 4 instead of tier 2, knowing that this legacy would be replaced).
Immediately post imbue:
1. Passives and DPS are the same (as noted above, DPS on LM staves is treated as a passive, and cannot change).
2. Tactical Damage Rating starts at 11/22 (that is, advanced to tier 11 in value, with 22 tiers unlocked as my soft cap). This was a TDR value of 193.2. Max pre-imbue was 191.66, so I start better off.
3. 6 legacies start with a soft cap of 31. The legacy values at that soft cap are higher than the maximum value I could reach pre-cap.
4. 1 legacy starts with a soft cap of 29. This will be replaced with my desired legacy, and I will use 2 ASEs to get it in line with the other legacies (I could have done this pre-imbue as well, to get it to tier 6).
Of course, I still have to use IXP to increase the actual tiers of the legacies. 7 or 8 top level IXP runes gets everything to the soft cap. 9 runes would get everything to the hard caps, if I used ASEs first.