We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Results 1 to 16 of 16
  1. #1
    Join Date
    Jan 2010
    Posts
    945

    armor of the osgiliath healer

    2 set bonus is nice, 4 set bonus is definitely not worth it. It grants ~800 incoming healing per words of courage, stacks x3, so basically about 2-3 % increase in incoming healing.

    I don't see any situation ever where i'd get rid of 2 essence pieces for about 3% more incoming healing. what a ripoff.

  2. #2
    Join Date
    Dec 2007
    Posts
    5,524
    Quote Originally Posted by mrfigglesworth View Post
    2 set bonus is nice, 4 set bonus is definitely not worth it. It grants ~800 incoming healing per words of courage, stacks x3, so basically about 2-3 % increase in incoming healing.

    I don't see any situation ever where i'd get rid of 2 essence pieces for about 3% more incoming healing. what a ripoff.
    It looks like it'd be best to go with either 2 healer/4 charge or 2 healer/2 leader, as that gives the best mix of bonuses.

    Whether or not the bonuses are worth the stat loss is another matter entirely...

    For those wondering mouse over the pieces at https://lotrotools.pw/en/lootlist/os..._armour100.php

  3. #3
    Join Date
    Jan 2010
    Posts
    945
    I can't personally see a reason to get any yellow armor. The bonuses are very worthless considering the lost of essence armor. Instead of, say, 5k morale, you are going to get a mit buff that isn't a % increase which doesn't do anything for a capped-mit captain. And the last stand duration, if you're doing something that requires your last stand to be off cooldown 25% quicker you'd be better off changing something else (such as your healer or your mits/morale). so anything with leader is out the window. The charge 4 set is nice, but situational and i definitely wouldn't use it while healing. I'd instead stack up on might/mits/morale. If healing i'm just using 2 healer and the rest essences. If i'm red line, yeah, i'd probably go 4 charge and 2 essence for might/morale/mits, but i can't ever see myself using more than one set at a time.

  4. #4
    Join Date
    Dec 2007
    Posts
    5,524
    Quote Originally Posted by mrfigglesworth View Post
    I can't personally see a reason to get any yellow armor. The bonuses are very worthless considering the lost of essence armor. Instead of, say, 5k morale, you are going to get a mit buff that isn't a % increase which doesn't do anything for a capped-mit captain.
    I read the 2 Leader as attaching it to the Tactic, but that could be a misread >.>

    Quote Originally Posted by mrfigglesworth View Post
    The charge 4 set is nice, but situational and i definitely wouldn't use it while healing.
    Well yeah, it doesn't make sense unless you're red traited, and have the OS trait. That's not something a non-red captain is expected to have.

    And if you're trying to main heal while down the red line...

    **facepalm**

  5. #5
    Join Date
    Jan 2010
    Posts
    945
    Quote Originally Posted by Almagnus1 View Post
    I read the 2 Leader as attaching it to the Tactic, but that could be a misread >.>
    I got my info from https://docs.google.com/spreadsheets...gid=1654504042.

    The site you linked, nothing ever popped up for me. Maybe it's my computer or it doesn't agree with google chrome or something. Anyway, in this site, it says tactical mitigations buff. You're right, it might be different and possibly useful if it was a buff to the tactics buff. But I haven't actually seen the armor so i can't be sure.




    Quote Originally Posted by Almagnus1 View Post
    And if you're trying to main heal while down the red line...

    **facepalm**
    i thought based on the
    Quote Originally Posted by Almagnus1 View Post
    2 healer/4 charge
    you were implying put on the healer and charge bonus at the same time, sorry if i misunderstood you.

    BTW what is the OS trait? my abbreviation vocab must be a little short for captain.

  6. #6
    Join Date
    Dec 2007
    Posts
    5,524
    Quote Originally Posted by mrfigglesworth View Post
    I got my info from https://docs.google.com/spreadsheets...gid=1654504042.

    The site you linked, nothing ever popped up for me. Maybe it's my computer or it doesn't agree with google chrome or something. Anyway, in this site, it says tactical mitigations buff. You're right, it might be different and possibly useful if it was a buff to the tactics buff. But I haven't actually seen the armor so i can't be sure.
    You're probably right on that and I just misread it.

    Quote Originally Posted by mrfigglesworth View Post
    i thought based on the you were implying put on the healer and charge bonus at the same time, sorry if i misunderstood you.

    BTW what is the OS trait? my abbreviation vocab must be a little short for captain.
    Both on at the same time while in a raid setting, as you will be likely firing off Rally Cry about once a minute to keep the +5% DPS buff on rally cry up, so that's an addition bit of healing that the healer can work off of... but it's not terribly relevant nowadays because there aren't any real raids of mention.

    And OS = Oathbreaker's Shame. It's probably more frequently referred to as OB than OS, though.

  7. #7
    Join Date
    Jan 2010
    Posts
    945
    Quote Originally Posted by Almagnus1 View Post
    Both on at the same time while in a raid setting, as you will be likely firing off Rally Cry about once a minute to keep the +5% DPS buff on rally cry up, so that's an addition bit of healing that the healer can work off of... but it's not terribly relevant nowadays because there aren't any real raids of mention.
    .
    in a situation where i'd be using 4 pieces already for obs reset, id probably use the last 2 slots for mits, morale, or might depending on what I needed.

  8. #8
    Join Date
    Dec 2007
    Posts
    5,524
    Quote Originally Posted by mrfigglesworth View Post
    in a situation where i'd be using 4 pieces already for obs reset, id probably use the last 2 slots for mits, morale, or might depending on what I needed.
    I wonder if there could be a scenario where that wouldn't be the optimal way to go?

    Overall, the captain sets just feel rather flat compared to what you can do with the essence gear.

  9. #9
    Join Date
    Mar 2007
    Posts
    0
    Quote Originally Posted by Almagnus1 View Post
    I wonder if there could be a scenario where that wouldn't be the optimal way to go?

    Overall, the captain sets just feel rather flat compared to what you can do with the essence gear.

    That is just it. Right now for a captain, Essence gear >> than the osgiliath armor sets. No contest.

  10. #10
    Join Date
    Jun 2011
    Posts
    1,146
    You do not have to chose between this or that, you can combine these :-)

    I will look for 4 Essence and 2 Healing.
    Percent values look nicer as fixed values for me.
    10% more outgoing heal will bring my fellowship in a more stable situation.

    Percent values often increase the caps.

  11. #11
    Join Date
    Jan 2010
    Posts
    945
    Quote Originally Posted by Laubgaenger View Post
    You do not have to chose between this or that, you can combine these :-)

    I will look for 4 Essence and 2 Healing.
    Percent values look nicer as fixed values for me.
    10% more outgoing heal will bring my fellowship in a more stable situation.

    Percent values often increase the caps.
    percent values ALWAYS increase the caps, but it's unclear that there is a "healing" cap.

  12. #12
    Join Date
    Jun 2011
    Posts
    0
    Well in my opinion the 2-set bonus of the healing armour is a must have if you go for blue line. 10% awesome healing bonus above cap... especially since 68k tactical mastery is healing cap (70%).

    Also the 4-set piece bonus of the red-line armour is pretty awesome. Im not a friend of loosing so much mastery by wearing these pieces, but regarding to my task as a captain it is my duty to throw my own damage away for pushing the damage of my fellows. 3 Oathbreakers for a 2 minute Upal-Keng fight... nice to have... best possible outcome for my goup... better than my own damage.
    Second Marshall Maywyn Eorthas of Rohan - Captain - Rank 13

    Tyrant Gate, Son of Krithmog - Stalker - Rank 15

  13. #13
    Join Date
    Jan 2011
    Posts
    107
    Quote Originally Posted by OverlordGate View Post
    Well in my opinion the 2-set bonus of the healing armour is a must have if you go for blue line. 10% awesome healing bonus above cap... especially since 68k tactical mastery is healing cap (70%).

    Also the 4-set piece bonus of the red-line armour is pretty awesome. Im not a friend of loosing so much mastery by wearing these pieces, but regarding to my task as a captain it is my duty to throw my own damage away for pushing the damage of my fellows. 3 Oathbreakers for a 2 minute Upal-Keng fight... nice to have... best possible outcome for my goup... better than my own damage.
    10% is not a game changer. I have to agree with the previous post in this thread, essence gear is far superior then anything that the set pieces can give you at this time.

    With my essence gear and reading the thread on healing in this section, I a able to get to 74% outgoing healing (yes we can go over cap because of dignified spectacle and skilled hands) and able to heal without issues. I thank the captains for sharing that crits make a huge difference and morale is very much needed in the 2TC content.

    As for the first boss of DOS, sure that "can" be useful. However, been completely that consistently now with just one OB. If those around you have the gear, your buffs become that much better.

  14. #14
    Join Date
    Jun 2011
    Posts
    0
    Quote Originally Posted by EmmeraldFireFox View Post
    10% is not a game changer.
    Same goes for your morale pool or whatever you slot on your essence gear. Putting mastery or might on these two essence pieces would be pretty useless. You would never get enough mastery to compensate 10% direct healing. Putting morale or defence stuff on these two essence pieces is not useless but anything else than needed.

    With my healing setup I´m at mitigation, mastery and crit cap. Also I heal 10% more than you (two osgiliath pieces). The only difference between us has to be the morale pool. I´m at 25k morale on this setup... never ever was close to death in any osgiliath instance I healed so far on T2CM

    and if you get this with less heal and more morale... well... whatever... both works... both good
    Second Marshall Maywyn Eorthas of Rohan - Captain - Rank 13

    Tyrant Gate, Son of Krithmog - Stalker - Rank 15

  15. #15
    Join Date
    Dec 2007
    Posts
    5,524
    Quote Originally Posted by OverlordGate View Post
    Same goes for your morale pool or whatever you slot on your essence gear. Putting mastery or might on these two essence pieces would be pretty useless. You would never get enough mastery to compensate 10% direct healing. Putting morale or defence stuff on these two essence pieces is not useless but anything else than needed.

    With my healing setup I´m at mitigation, mastery and crit cap. Also I heal 10% more than you (two osgiliath pieces). The only difference between us has to be the morale pool. I´m at 25k morale on this setup... never ever was close to death in any osgiliath instance I healed so far on T2CM

    and if you get this with less heal and more morale... well... whatever... both works... both good
    Can you show us the gear you're using?

  16. #16
    Join Date
    Dec 2011
    Posts
    372
    2 healer set bonus from the blue line set is def worth it. Now the charge set though...

    Iirc the dagor set ( dps ToO set) has the same setbonus as charge but as a 2 set bonus, meaning it's possible to go for 4 command ( sure strike inc damage) and 2 dagor while putting mits and morale on your essence jewel. This will increase the dps of your group a lot more. Havent made a build around it though as i haven't been playing a lot but i'm sure it's 100% viable for most instances/raids
    Fully Wrecked/Stainless

    Arkenstone: R14 captain, R11 hunter, random other freeps and creeps

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload