Quote Originally Posted by Oelle View Post
having 100% critdefense still does not make you immune against crits. it just lowers damage done by crits. and how much damage crits do depends on the enemies critical magnitude. if there was an enemy with crit-mag of +300%, 100% critdef would still be nice, but the attack would still do lots of damage :P

okay, 100% fear resist doesnt make you immune, if your enemy has finesse... so maybe, it somehow is the same^^

but still, critdef just makes crit be normal hits, they still hurt :P
Crits are 150% of the Maximum damage.
Devastings are 200% of the Maximum damage.

If you have Crit Defence of 50%, then you will get a normal Classic Max Damage strike.
All over 50% will only reduce the incoming Damage of Devastings.

Do you meet an enemy that had an other crit/devations progression?
I know atm only Character Classes, that can modify this value.

Sometimes i meet Enemies, that do with Devasting the same damage as Criticals.


Quote Originally Posted by Oelle View Post
isnt there this annoying final fight in mirkwood instance, where gorothul fears the whole group from time to time, making the free people running into bunches of skelettons, spawning ghosts and spamming adds to the fight? that would be a nice fight to be immune against fear. dont know a similar situation... but dome of stairs endboss has some feareffects, too.
This is the Salt in the Soup :-)
Even the second is nice to place the fields.

But with 100% fearresist you will los a lot of other, from my point of view, more important things.
You need damage to bring the enemies down. If there is no damage, no one will care that you are not runing away :-)
Time works for our Enemies.