I dont want to sound rude but removing heals on guard while guard getting hit few K hit by BA-s isnt to ogreat idea. Thats auda 13, maxed orc/wellcr, tact mits, crit defence above 50% . Creeps hit hard, have 70k+ morale, guard heals allow to stand the ground.. for little time, not forever, we arent wardens.
Adding dps thats not RNG dependat but rather skill and choice: signed, any class, any day, alaways.
Laetly i have runned alot in yellow, debuffing evrything +30% oro +50% atack dura run speed and all thge rest, it seems have tilted the balance of big fights few times. I dont kill em directly, correct, but iam not letting creeps to kill freeps, seems fit for guard.
Must say that i havent played since januaro or so, only few days now again. Yellow is fun
