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  1. #26
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    Jun 2011
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    No skirm camp in Minas Tirith? That's a silly oversight!
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  2. #27
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    Jun 2011
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    2,467
    Update 17 is live

  3. #28
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    Jun 2011
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    477
    Didn't find a fix for the broken eagle-rez (what's broken is that the eagle doesn't rez - ever). It's been a year since it's been broken I believe. Has it been fixed, yet not mentioned?

  4. #29
    Arbor's Avatar
    Arbor is offline The Lord of the Rings Online Quality Assurance
    Turbine, Inc.
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    Quote Originally Posted by Tirian-Hammerfist View Post
    No skirm camp in Minas Tirith? That's a silly oversight!
    Skirmish Camp is in the Training Grounds
    Your friendly QA tree.

  5. #30
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    Jun 2011
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    Quote Originally Posted by Arbor View Post
    Skirmish Camp is in the Training Grounds
    Excellent! Although this should show up on the map - I filtered for barterers on the Minas Tirith map, and none showed up aside from those at the front gate.
    - Taravan, R12 Captain - Tirian, Tanking Guardian - Telperon, Completionist LM -
    - Afranius, R9 WL - Tolobain, R7 Weaver - Vargan, R6 Stalker -

    Ex-Leader of Lost Realm of Imladris - Evernight - Co-Founder of Beauty and the Beasts

  6. #31
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    Nov 2010
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    Any unique loot drops to look out for in the two new epic battles? I can understand if bluenames don't want to spoil anything, but knowing may be nice
    All posts to be taken with a pinch of tasty salt.... preferably rubbed on a Tater

  7. #32
    Join Date
    Dec 2011
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    192
    Quote Originally Posted by GithlithMonaghan View Post
    Didn't find a fix for the broken eagle-rez (what's broken is that the eagle doesn't rez - ever). It's been a year since it's been broken I believe. Has it been fixed, yet not mentioned?
    I created a thread in the BR forums about the many Lore-master buggs, asking if any of them would be fixed in U17. I specificly mentioned Sacrifice (the eagle rez) and Enfeeble but also some other buggs. All of these buggs have been around for about 1-2 years. During this time they have had no fix and not even a comment from the devs. I'm not even sure if they are aware of them.

    The replies to this thread from other LM's were embarrassingly few. So few that I honestly think that most LM's have left lotro already, and the ones still around don't care about buggs, at least not enough to visit the forums.

    @Vyvyanne:
    Could you please ask the non existent LM dev if these buggs will ever get fixed? Are you aware that some of these buggs have existed for 1-2 years? I would very much like to know this.
    Last edited by ainor; Oct 27 2015 at 02:31 PM.

  8. #33
    Join Date
    Sep 2011
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    53
    Finally!! some good treats in this update!

    Thank you for:
    raising the crafting item stack maximum to 500. Cooks and farmers have needed this for years!
    allowing all levels to gather crafting materials while mounted. Although it doesn't make sense, it is a time saver and a way to make a quick getaway when gathering resources in dangerous zones.
    making the checkbox to disable combat music. It never felt heroic hearing the combat music when fighting a bug or rat.

    Not sure about the other things mentioned in the release notes but these three so far are long-awaited and it is nice to see them put into the game.

  9. #34
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    Jun 2011
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    Quote Originally Posted by Tirian-Hammerfist View Post
    No skirm camp in Minas Tirith? That's a silly oversight!
    Perhaps they're still working on the "In the middle of a bloody great siege by the hosts of Mordor" camp

  10. #35
    Join Date
    Feb 2013
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    2,250
    Suggestion. I am getting pretty tired on having to click away from processed items after processing them. Like destroying weapon racks. I destroy one and it is still highlighted, and I double click on a ranged skill to hit the nearest baddie and: nothing happens.
    “I come and go like a comet; we are wanderers, are you anymore"

  11. #36
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    Feb 2011
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    74

    Bugs and freezes

    they knew there was going to be video issues with this release but they release anyway. I have tried to play this new area and every 5-10 mins it freezes up I have to ctrl alt delet to get out of this game. FIX IT TURBINE or dont release any new junk

  12. #37
    maartena's Avatar
    maartena is offline The Wise
    Drinks Coffee All Day
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    Feb 2011
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    Quote Originally Posted by Vyvyanne View Post
    It is not a memory leak, it is just a really large area with a lot of high detail. We are looking into creative ways to reduce the client memory footprint without compromising on the grandeur of the city, but we did not want to hold the experience back in the meantime. Reduced graphics settings will help if you run into the problem. Not the best solution, I know, but it is a major challenge with an epic city like this.
    I know a 32-bit client can only run on 2 GB of memory. Since pretty much all PC's that were sold since Lotro even began are capable of 64-bit, perhaps a 64-bit version of the client/executables can be developed? Then the application can award more memory to itself.
    Moved from Riddermark to Arkenstone on 9/29/2015!
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  13. #38
    cdq1958's Avatar
    cdq1958 is offline Hero Of the Small Folk 2013
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    Quote Originally Posted by maartena View Post
    I know a 32-bit client can only run on 2 GB of memory. Since pretty much all PC's that were sold since Lotro even began are capable of 64-bit, perhaps a 64-bit version of the client/executables can be developed? Then the application can award more memory to itself.
    If I am not mistaken, a 32 bit client that is large address aware can use a 3GB virtual address space on a 64 bit host operating system with no issues. The client is that, for you can adjust the userva variable on 32 bit hosts to give it up to 3GB virtual address space. The one time I had a crash during the beta was when the client reached that 3GB user virtual address space. I reported it.

    That said, I believe that they need to tweak their texture memory caching algorithm.
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

  14. #39
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    Quote Originally Posted by Vyvyanne View Post
    It is not a memory leak, it is just a really large area with a lot of high detail. We are looking into creative ways to reduce the client memory footprint without compromising on the grandeur of the city, but we did not want to hold the experience back in the meantime. Reduced graphics settings will help if you run into the problem. Not the best solution, I know, but it is a major challenge with an epic city like this.
    Its downright painful to out read the EP more or less admitting they rushed an update.

  15. #40
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    Jun 2011
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    Quote Originally Posted by cdq1958 View Post
    If I am not mistaken, a 32 bit client that is large address aware can use a 3GB virtual address space on a 64 bit host operating system with no issues. The client is that, for you can adjust the userva variable on 32 bit hosts to give it up to 3GB virtual address space. The one time I had a crash during the beta was when the client reached that 3GB user virtual address space. I reported it.

    That said, I believe that they need to tweak their texture memory caching algorithm.
    I think it's actually a 4-GB limit. But the limit is per-process. So Turbine engineers theoretically could split the application into two processes to circumvent the limit. Of course that would require significant redesign effort since the two processes would have to communicate without sharing an address space.

  16. Oct 28 2015, 12:18 AM

  17. #41
    Join Date
    Sep 2010
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    210

    have you considered

    Quote Originally Posted by Vyvyanne View Post
    It is not a memory leak, it is just a really large area with a lot of high detail. We are looking into creative ways to reduce the client memory footprint without compromising on the grandeur of the city, but we did not want to hold the experience back in the meantime. Reduced graphics settings will help if you run into the problem. Not the best solution, I know, but it is a major challenge with an epic city like this.

    a 64-bit version of the client?

 

 
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