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  1. #1
    Join Date
    Jun 2014
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    304

    Lore master "The old master of CC"

    U16.2:



    The first CC skill will work propely,
    The second CC skill will be reduced
    ...
    ....


    After8-9 CC skills used such as bane flare, blinding flash or any stun skills, Creeps get a perma imnunity to any CC skill (root still works).

    " tried to use Induce Dazed on Akknum but he was immune to the attempt"
    " tried to use Induce Dazed on Akknum but he was immune to the attempt"
    "tried to use Induce Dazed on Volturi but he was immune to the attempt."



    Is this a bug ... ?Or Devs really enjoyed to nerf LM CC ?


    (this has been checked with 19 audacity on creeps ...)
    Last edited by Assasiny; Jul 21 2015 at 05:41 AM.

  2. #2
    Join Date
    Sep 2011
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    804
    its been there for awhile.

    You'll get there really quick provoke spamming.
    Fellowship Hadacar: I now have a mental image of a little pea with a NE Patriot's logo painted on it.
    Professional AFKer.

  3. #3
    Join Date
    Jun 2014
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    304
    I do not mind about provoke spamming.
    I know creeps had a perma immnunity to CC skills, but this was after a long time in combat if I right..8 skills is lame in my opinion.

    Also this has been checked with 19 audacity on creeps... the 60 % CC reduction will make LMs and also spiders CC awful.

  4. #4
    Join Date
    Aug 2012
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    267
    In all honesty I see nothing different.That is how it was so far,you could never just mindlessly "unload" all cc.
    Tilimir ~ Crickhollow

  5. #5
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    Quote Originally Posted by Napoleon21 View Post
    In all honesty I see nothing different.That is how it was so far,you could never just mindlessly "unload" all cc.
    Maybe my LM was buged then...but I always could CC well creeps
    Have you tried on full audacity creeps or not yet ?

  6. #6
    Join Date
    Jul 2012
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    402
    DR table is working quite good for creeps. Not sure if DR working for freeps(chained stuns).
    I raided yesterday on new map on Snowie(30+ vs 50+ or so). So spam cc skils were plenty.
    I notice that if we fight more than 15mins some creeps were tottaly imune against any Cc(and leader beg for stun) just cant bc Cc imunity
    And yes DR table drop when out of combat, but there are plenty creeps around+npc = both side in combat for really long time(15-20+ minutes).
    Just care that not only your LM cans Cc, so perma imunity Cc pop up very soon if there is big/long fight


    Tottaly nerf of Cc making LM so useless class more than before this update.
    I also sugessted for max. 50percent Cc reduction on beta forum, seems like Devs read only QQ about teal essences for PvPers

    All i do now is throwing few skills when fighting on "pew vs pew new map" I miss Moors already *cry rivers* lag is same Moors or OS
    I really dont enjoyed a new map.
    "To fight and conquer in all your battles is not supereme excellence.
    Supreme excellence consist in breaking enemys resitance without fighting" Sun Tzu - the Art of War.

  7. #7
    Join Date
    Dec 2012
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    1,631
    Aren't the DR tables supposed to reset after 20s if no CC is used on the target?
    Might be different once the point of immunity is reached though..
    ~Dwarrowdelf (Bomb Squad)~
    Freeps: Vulcwen (R8 LM), Vulciel (lvl 100 RK), and some lower level alts.. Creep: Shadowweb (R6 spider)
    My ideas on how LM should be: [url=https://www.lotro.com/forums/showthread.php?543323-LM-revamp-reconsidered]LM Revamp reconsidered[/url]

  8. #8
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    Jun 2011
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    This has always been the case. It's to stop chain CCs. Freeps have something similar but when it was implemented due to the slightly lacking nature of Creepside CC, the Freep version is far weaker and we never reach full immunity, just DRs.

    After 21 seconds from the first CC, the DR table resets, allowing a full duration (well, 50% and then audacity...) CC.

  9. #9
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    Jun 2014
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    Quote Originally Posted by Elgrind View Post

    Tottaly nerf of Cc making LM so useless class more than before this update.
    I also sugessted for max. 50percent Cc reduction on beta forum, seems like Devs read only QQ about teal essences for PvPers

    All i do now is throwing few skills when fighting on "pew vs pew new map" I miss Moors already *cry rivers* lag is same Moors or OS
    I really dont enjoyed a new map.
    same feelig here ...


    Quote Originally Posted by Ethrildar View Post
    This has always been the case. It's to stop chain CCs. Freeps have something similar but when it was implemented due to the slightly lacking nature of Creepside CC, the Freep version is far weaker and we never reach full immunity, just DRs.

    After 21 seconds from the first CC, the DR table resets, allowing a full duration (well, 50% and then audacity...) CC.
    I tried this morning, after 10 sec out of combat, Cc skills were working back
    Spiders can still daze you for 10 sec and CC chain you for few mins tho.


    Once more, with U16.2, LMs becoming, slowly, a dps class only.

  10. #10
    Join Date
    Feb 2014
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    3,931
    I think the CC reduction is a bad change for the moors. It reduces the effectiveness of both LM and Warg- my main toons. The issues with reducing LM to a dps class have deeper roots than nerfing CC duration (no pun intended), but the CC reduction alone makes warg burst much, much weaker.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  11. #11
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    Jun 2014
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    Quote Originally Posted by Spilo View Post
    I think the CC reduction is a bad change for the moors. It reduces the effectiveness of both LM and Warg- my main toons. .

    It is right that wargs stuns / dps rotation will get hurt, I did not even think about this.

    We really need 30 % CC reduction back lol

  12. #12
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    Feb 2014
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    Quote Originally Posted by Assasiny View Post
    It is right that wargs stuns / dps rotation will get hurt, I did not even think about this.

    We really need 30 % CC reduction back lol
    Absolutely. Our main specialty is a our burst damage from stealth/CC. We have no survivability, no heals, and rely off of positional for damage. By nerfing CC, Turbine just further Vanilla-izes this game.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  13. #13
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    Jul 2012
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    402
    Taking by new map, so view from grp content Raid vs Raid "not view for 1vs1 or small size fight(2-5 vs 2-5)" :

    I am tried today Yellow LM little and it is tottaly useless.
    Debuff arent good for big fight on large area everything is spread around and LM dont have any slightly chance make a different.
    Cc, ring fire, WL, SI nothing is good anymore or can be usefull like another class.

    Aswell if we take a LM position in Moors and now in OS, it is waste slot on any raid size setup.

    OS has large empty space for open fight:
    Ring of Fire arent good(honestly it isnt good even in Moors, just causing more lag and psychology advance), Sticky Gourd arent good anymore, CC is reduced more, Tar long induction, long cd, small area.

    All i do is spam BE and WF
    Some positive is:
    LM can running with 1auda armour = 4 audacity and you still get:
    Max. dmg reduction(30percent), CC reduction isnt important for LM, +tact dmg bonus from auda = you get like 5slot more = 5*1229 mastery or 5*875morale.
    "To fight and conquer in all your battles is not supereme excellence.
    Supreme excellence consist in breaking enemys resitance without fighting" Sun Tzu - the Art of War.

  14. #14
    Join Date
    Jun 2014
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    304
    New day in moors / Osgiliath map:

    - After 1v1ing a spider, it seems SI can be removed, by some weird rotation, you can be dazed with SI on

    - In the new Osgiliath map, the runing boost seems to be working in / out of combat sometimes.. which makes tar useless

    - The new pvmp gear is a mess by itself for 2 reasons:
    1) It adds a LOT of tactical mitigation, where as we are close to the maximum already.
    2) It gives a LOT of finesse, in the only way to fix the LM debuff resistance issue. Does a mini need that much finesse ?

    - The power of knowledge skill is half useless:
    Yes it' s good to take back power or extra heal, but 15 % power cost is almost an insult to the skill. It has been working as a powerdrain. I never saw any WL runing out of power, any BA, and I 'd like to say that defilers can lock their power at full if they only use heal skills.


    Unused skill since lvl 95

    -gust of wind
    -Knowledge of the lore master (skill used only for lotro wiki...)
    -share the power (fellowship) Only champs need power... and sometimes hunter. the single target skill is way better)
    -pleasant breeze (the rotation could have be nice, if people needed power)
    -Sign of power vigilance...I do not see anything, buff up or off, same thing for the pet.
    -lyns speech
    -friend of feline

  15. #15
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    Aug 2012
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    267
    If you apply SI to a target that is rooted,SI will not apply at all.That is though not new,since they fixed SI from being removed by roots this was also introduced.

    In all honesty the class is as always,in a good spot can't complain on anything.On top of that fire rks have developed strong feelings for LMs,love is in the air.
    Tilimir ~ Crickhollow

  16. #16
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    Jun 2011
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    Quote Originally Posted by Napoleon21 View Post
    In all honesty the class is as always,in a good spot can't complain on anything.
    Not sure why people seem to always run to this whenever any class finds a bug that has an effect in PvP. As if some sort of bug that makes them less OP is acceptable because they're more powerful as a class.

    I don't get it, it's a bug, it needs fixing, if that requires a thread to point it out so be it.

  17. #17
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    Aug 2012
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    It was a comment replying to different opinions stated.The bug with SI has been bugged.My response on Dr stands as previously,I have nothing new to add on that.The last part addressed some points made regarding the viability of the class.Two separate points,I agree of course independent of a class standing or anything bugs should be fixed.I was laconic that I can see being my blame
    Tilimir ~ Crickhollow

  18. #18
    Join Date
    May 2011
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    913
    what's wrong with SI this time?
    Do Not Meddle in the Affairs of Wizards, For They Are subtle and Quick To Anger.

    Arkenstone ~ R9 RiseAgainst Reaver ~ R9 PowerWolf Warleader ~ R11 Armdyl LoreMaster

  19. #19
    Join Date
    Jul 2008
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    1,496
    This entire thread: "After I CC a Creep 10 times, I can't CC them anymore! OMGPLSFIX! It makes my class USELESS11!!!one!!1! Because it's not like I can hig multiple targets with lightning storm for massive damage, tag everyone within a ridiculous radius AND debuff them with Ring of Fire, not to mention lag the entire Creep raid out (and occasionally people in the Freep raid too), or anything. No. LMs have no direct damage, no waterlore, no spammable stacking dots, can still send their pets after Wargs in stealth AFTER multiple restealths, and they certainly have no SI skill that they can apply to people. Nope, LMs are totally useless, PLSFIXORILLLEAVETEHGAEM!"
    Tyrant Vargburz, The Most Hated

  20. #20
    Join Date
    Apr 2011
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    2,993
    Quote Originally Posted by reverendmaggot View Post
    This entire thread: "After I CC a Creep 10 times, I can't CC them anymore! OMGPLSFIX! It makes my class USELESS11!!!one!!1! Because it's not like I can hig multiple targets with lightning storm for massive damage, tag everyone within a ridiculous radius AND debuff them with Ring of Fire, not to mention lag the entire Creep raid out (and occasionally people in the Freep raid too), or anything. No. LMs have no direct damage, no waterlore, no spammable stacking dots, can still send their pets after Wargs in stealth AFTER multiple restealths, and they certainly have no SI skill that they can apply to people. Nope, LMs are totally useless, PLSFIXORILLLEAVETEHGAEM!"
    This made me LOL
    A tree is a tree, a Rock is a rock and a Troll is Elmo

  21. #21
    Join Date
    Mar 2012
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    1,395
    So LMs aren't capable of CC'ing properly anymore? Or is it that the players just forgot how CC works?
    Anyway I don't really care. I'm a better Loremaster then Elmo, which means I won the game.
    Fai ciò che ti rende felice.

    Sizzlac - R12 Loremaster Zweisocke - R13 Warg
    Arkenstone

  22. #22
    Join Date
    Dec 2011
    Posts
    88
    On old map there where situations, places where you could stack up debuffs, cc in some placs, - within a limited area- that bottlenecked creeps movement.
    The effect, not of cc, but of all of debuffs and cc together, was worth an effort.

    New map is mostly wide and many places are accessable from 4 or more acces routes. That makes concentrated and effective use of cc and debuffs, well much more challenging. The cc part of loremaster is just dissapointing at best. The other classes seems to have skills, that work atleast in ettens alot better. With traiting, guard should be called loreguard and hunter more like lorehunter. The CC in ettens isnt just so much of gun on loremaster.

    At the same time cc traited loremaster doses something really outworldish there, so much so, that i stopped playig for a while. There where some creeps, that alaways showed up for fight at around the same time i was playing on my toons. It was never ever predestined who gets who, bigger dynamic in ettens, traiting stuff you use, close calls good fights. And then, one day, my loemaster starts to onesht em out of a blue? Thats no no.

    No, turbine, no. I have other stuff to do, rather then this. You cant treat players like this. Its gonna come back and bite you.

    To give a pespective, i played champ, cappy, guard, loremaster and hunter in ettens some time ago. Not recently.

 

 

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