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  1. #26
    Join Date
    May 2007
    Posts
    718
    Issues I have found:
    • Give the 'Blessing of the Valar' item 2 sets of the Virtue Rank Upgrades, to equal 8, like how you would get from going insta-level 50 and then insta-level 95. I know there's a difference in price, but I think the only thing that should exist for is to encourage people to buy the level 95 one right away rather than holding off and getting 1 at a time.
    • Some Character-Bound housing items are still not Account-Bound, the ones I found were from Bounder's Bounty.
    • I would recommend you make the 'Ingredient Crate' and 'Premium Ingredient Crate' only usable by the owner account, if possible. I would also suggest maybe making the item itself have the CD, but then you could just pick it and re-place. Just as it is now, each character can use each, getting 9 per day per char... you can have like 42 chars... that's a TON of mats per day (even if the slots cost $). May be risky to have as it is. I like the idea, but it's risky. I would almost suggest you just make it a consumable or something and it pops up as a Hobbit-Present-esque thing to make it once per account. But definitely make it only usable by the owner account, regardless of house's permissions, or else people will flock to 1 house to get their daily stuff. (Note: I really love these types of items; other games have it, I think it's a good thing for like volume completions... a gift that keeps on giving and is compelling, but make it fit in a bunch of decoration spots. Small yard is very limiting, especially if it will be expanded for other things, even though yard makes sense based on the idea that someone drops it off.


    Think that's it, will make another post if I find more.
    Baldigar, 105 Burglar on Landroval

  2. #27
    Join Date
    Mar 2007
    Posts
    2,394
    I noticed when trying out the new Housing Crafting Stations that the Study and Workbench had no turning option when placed either inside or outside. The Forge, Oven, and Farming plot all did.

    I hope this is not WAI. I'd like to be able to turn all of them when placed.
    Today is a good day for Pie.

    Do not meddle in the affairs of Burglars, for they are subtle and quick to shank you.

  3. #28
    Join Date
    Mar 2007
    Posts
    0
    Quote Originally Posted by peachykins View Post
    There is no rotate option for the gondorian crafting study. I have tested out the forge, cooking, and farmland crafting stations & you can place those how you wish but cannot with the study.
    Workstation doesn't rotate either. I /bugged both of them.

  4. #29
    Join Date
    Jun 2011
    Posts
    499
    Quote Originally Posted by Grego28 View Post
    My guess.

    It was easier for them to buff creep with +heals/damage than nerf freep heals with the broken socketed system.

    But I do not know.

    I am happy with the +creep damage.

    I could not care less about creep morale/heals; they are just fine the way it is now, in my opinion.
    Unfortunatly the damage is not that good

  5. #30
    Join Date
    Apr 2007
    Posts
    381
    Quote Originally Posted by MessyR View Post
    Unfortunatly the damage is not that good
    Don't worry no one will be killing anything.

    I wonder how many defilers will just put a rotation of HoTs on themselves and log out when they are getting focused.
    Last edited by MusterTheRohirrim; Dec 01 2015 at 06:38 PM.

  6. #31
    Join Date
    Mar 2011
    Posts
    3,388
    Quote Originally Posted by MessyR View Post
    Unfortunatly the damage is not that good
    Drop creep morale back to 100kish(For high ranks

    Increase creep damage by about 100%(For more 1-2k hits). When freeps can triple shot 80k morale to 0, something needs to be done.
    Glorgnorbor, A Rock And A Hard Place, Stop by our Friday music shows! 4PM EST at the Bree West Gate on Dwarrowdelf!
    If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy
    Took me a few years, but I renewed my signature :)

  7. Dec 01 2015, 07:03 PM

  8. #32
    Join Date
    Jan 2011
    Posts
    7
    Deez morale pots,
    Increased Morale applied a heal to Madrut restoring 71,307 points to Morale.

  9. #33
    Join Date
    May 2013
    Posts
    308
    Quote Originally Posted by Grego28 View Post
    They must not add any more morale pools for creepside, in my opinion.

    This will fairly make freep players protest.

    Please, take back the +morale and just increase the damage for creep characters, since it is obvious you cannot do anything for the broken freepside for the time being.

    I do appreciate your effort to fix things in PvMP, even though it was out of schedule, according to moderator's last announcement
    sure take back the +morale and make the creeps get 1 shotted from any LM again... if you want to reduce the creeps morale again then you must decrease the damage of some skills on every class and nerf wardens bleeds.... GL with that lol
    Creeps:
    Deathlyheals - R14 defiler | Deadlyline - R10 Warg
    Freeps - FullyWrecked
    #BringT2cBack

  10. #34
    Join Date
    Jul 2012
    Posts
    107
    +Loft dropped these stairs in Rivendell. Pretty fun.


  11. #35
    Join Date
    Apr 2007
    Posts
    381
    Illy and Eli had an interesting idea: Frelorn is just trolling the community because of that cry thread, seeing as Turbine knows that there is no money to be made in PvMP, so why not listen to the most outrageously stupid ideas people post on the forums and let them get what they ask for, even though the Devs know it will be awful?

    Brilliant, Frelorn, brilliant.

  12. #36
    Join Date
    Aug 2011
    Posts
    146

    Housing crafting stations.

    While I realize that a forge, oven, or farmland might be large, binding it to an outside only location (with the exception of farmland of course) as well as only being able to use large yard spaces only for them limits a person to either having to play swap the crafting facility, or only purchasing certain ones. This seems rather shortsighted. Most players that I know have every single crafter maxed in guild as well as tier. They as well as I, are going to want to have all of these displayed at once. Limiting them to only the largest hooks outside, and the largest hooks inside for the interior items only just emphasizes the need to make all slots open, regardless of size, so that we are not bound by an antiquated system of thin, small, large, etc. And for those that say that they should be large, there are items such as the Fangorn Huron that take small yard slots but dwarf most large items. Please make these small in usage slot size.

  13. Dec 01 2015, 07:19 PM

  14. #37
    Join Date
    Mar 2011
    Posts
    3,388
    Quote Originally Posted by Grego28 View Post
    They must not add any more morale pools for creepside, in my opinion.

    This will fairly make freep players protest.

    Please, take back the +morale and just increase the damage for creep characters, since it is obvious you cannot do anything for the broken freepside for the time being.

    I do appreciate your effort to fix things in PvMP, even though it was out of schedule, according to moderator's last announcement
    High rank morale tends to float around 100k so far already
    Glorgnorbor, A Rock And A Hard Place, Stop by our Friday music shows! 4PM EST at the Bree West Gate on Dwarrowdelf!
    If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy
    Took me a few years, but I renewed my signature :)

  15. Dec 01 2015, 07:28 PM

  16. #38
    Join Date
    Feb 2011
    Posts
    74

    No Joy

    Got stuck at "get in Line to Connect" then get error code 200. Am downloading and reinstall bullroarer client.

  17. #39
    Join Date
    Mar 2011
    Posts
    3,388
    Quote Originally Posted by Grego28 View Post
    I know that.

    Even a non high rank creep can get over 100k morale.

    e.g. War-Leader

    What are you talking about?

    I just wanted to underline that they must not change current creep morale state, at all.
    Ah. I thought you were think that it would be a raise with 100k, my bust :P.

    If they double up creep damage, increase base mitigations/crit def, maybe add more corruption slots, it might just make it slightly more even.
    Glorgnorbor, A Rock And A Hard Place, Stop by our Friday music shows! 4PM EST at the Bree West Gate on Dwarrowdelf!
    If a Malledhrim Soldier dies alone in the forest because of canceled quest, will it make a sound? ~Leixy
    Took me a few years, but I renewed my signature :)

  18. #40
    Join Date
    Dec 2012
    Posts
    1,686
    Quote Originally Posted by MusterTheRohirrim View Post
    Illy and Eli had an interesting idea: Frelorn is just trolling the community because of that cry thread, seeing as Turbine knows that there is no money to be made in PvMP, so why not listen to the most outrageously stupid ideas people post on the forums and let them get what they ask for, even though the Devs know it will be awful?

    Brilliant, Frelorn, brilliant.
    You know, I never actually believed that the devs in LOTRO were stupid. However, I could never reconcile my faith in their sensibility with the fact that they do... things. You just did that for me.

  19. Dec 01 2015, 07:33 PM

  20. #41
    Join Date
    Dec 2010
    Posts
    4,875
    Quote Originally Posted by Tybur View Post
    *Housing Decorations: Crafting stations – Hook a workspace for your character, right in your home! Take care of your crafting while surrounded by your memories of adventure in Middle-earth.
    We will be Able to craft in our own house now? nice thank you been wanting this for awhile
    Pontin Level 140 Hobbit Burglar Leader of Second Breakfast Crickhollow Server.
    other classes: Minstrel, Guardian, Captain, Hunter.

    Taken many Screenshots of Middle-earth, Also a Moderator of the LotRO Community Discord server

  21. #42
    Join Date
    Dec 2010
    Posts
    78

    pvmp

    Got to take a swing at the pvmp for a little bit on my freep. Seems like the damage increase on creeps is good and definitely noticeable. Their morale pool increase is a bit much since all pots are % based as well. Not opposed to a small morale boost again, but nearly doubling what they can be currently seems a bit much.

    I'd cap morale at 150kish for creeps in light of the heal buff (haven't seen it in action enough to know how much of a buff, but 220k morale seems a little overkill).

  22. #43
    Join Date
    Sep 2010
    Posts
    118
    Not one person has had a RvR with these changes and you all just QQ, frankly i for one DO miss fights that last longer than 3min. Does no one remember the days when RvR with no GT's would last 30min+? And you had to have a good makeup of groups? And you had to know your class and use your brains? Does everyone just want to faceroll 24/7? If that's what you really want i cant wait until you leave lol. Until this change is actually implemented and real fights are fought and we can actually evaluate what is good and bad and give some constructive feedback...your all like a bunch of high school girls right now at the mere sight of a creep with high morale, its downright laughable.

  23. #44
    Join Date
    Apr 2011
    Posts
    1,393
    Quote Originally Posted by Tybur View Post
    *Housing Decorations: Crafting stations – Hook a workspace for your character, right in your home! Take care of your crafting while surrounded by your memories of adventure in Middle-earth.
    [...]
    • Epic Battles - Deeping Coomb - Searching the Debris - The quest should now be completable and it should be possible to receive Platinum.

    [...]
    • Bound-to-account housing decoration items can now exist and be slotted in housing decoration slots without getting bound to character. Their tooltips will show the name of the player who placed the item as "Bound to <player>'s account".
    • Housing items that were bound to character are now bound to account. In addition, when an account-bound housing item is placed, it will say in the tooltip which character placed the item. For previously placed bound to character items, the owning character removing the item from the hook and placing it again will make the name of the character appear and will bind the item to the account.
    • Items bound to characters will now try to show the name of the character bound to. This is mostly useful for housing decorations - if the decoration was bound to a player who is on your account, friends list, or kinship, you will see the player's name when examining the slotted housing decoration, so that you know who it would be returned to. Note that bound-to-character housing decorations don't become bound-to-account until they hit the inventory of whoever slotted them.


    Thank you, thank you, thank you! ^_^

    Quote Originally Posted by Tybur View Post
    A certain W.W. will now properly move on from the entrance to Rivendell, instead of staying there forever.
    What's W.W.?

    Quote Originally Posted by Tybur View Post
    Identified a possible crash that could occur when returning to Character Select or exiting the game.
    What exactly does this mean? Identified... but not fixed...?
    R5 105 GRD Marevayave - Leader of Riddermarked For Death
    R8 115 MNS Fayah/115 LM Siennah/115 HNT Dinenol/115 RK Dhurik
    115 CHN Alachas/85 CPT Dinfaerien/61 BUR Dhax/115 WDN Godoric
    R9 115 MNS Fayeh (alt Wilya) - Lonely Mountain Band @ Landroval

  24. #45
    Join Date
    Jun 2012
    Posts
    0
    The swan ice sculptures should be new rewards for the Yule festival and not listed in the store, as well as the yule log.
    And the lack of cosmetic options for yule festival is disheartening.
    Founding Member of the Vocal Minority....

    "Well my days of not taking you seriously are certainly coming to a middle."
    Captain Malcolm Reynolds

  25. #46
    Join Date
    Jun 2011
    Posts
    711
    Quote Originally Posted by robbie1435 View Post
    Drop creep morale back to 100kish(For high ranks

    Increase creep damage by about 100%(For more 1-2k hits). When freeps can triple shot 80k morale to 0, something needs to be done.
    No thanks, I dont want to get hit by a single warg by over 3k dps or a reaver close to that.

    Solution isn't constant buff freeps -buff creeps, repeat cycle. They need to start nerf freeps on class specifics. Imbalance is mainly achieved by a single skills that freeps have and altering those with pvp passive buff is the best idea in my opinion.

  26. #47
    Join Date
    Feb 2014
    Posts
    3,931
    Quote Originally Posted by siipperi View Post
    No thanks, I dont want to get hit by a single warg by over 3k dps or a reaver close to that.

    Solution isn't constant buff freeps -buff creeps, repeat cycle. They need to start nerf freeps on class specifics. Imbalance is mainly achieved by a single skills that freeps have and altering those with pvp passive buff is the best idea in my opinion.
    Amen.

    Terrible changes for PvP. A bigger Creep morale pool is NOT the answer.

  27. #48
    Join Date
    Nov 2011
    Posts
    2,054

    Smile

    Quote Originally Posted by Mar-Evayave View Post
    What's W.W.?
    Willem Whisker

  28. #49
    Join Date
    Apr 2011
    Posts
    5,516
    Quote Originally Posted by Starkorm View Post
    Well then...
    I try and stay away from the test server forums now, ive found them to be a vast waste of time but this warranted a reply. I logged last week to look at my WL, fooling around with corruptions max morale I could get was 115K (R10). I cant believe this is where creeps are heading, really 225K morale? Anyone else on the test server confirm this because this is perhaps one of the most ridiculous things Ive seen in LOTRO and ive prided myself in seeking out and engaging in the most ridiculous things in LOTRO I could find.

    Its rare in this venue that I am taken aback, tip of the hat mate, you did it.

  29. #50
    Join Date
    Apr 2015
    Posts
    15

 

 
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