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Thread: 17.1

  1. #76
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    Quote Originally Posted by whyski View Post
    For example: 'Ready and Able' This skill is usable in-combat, which allows my Burg to use TnG or KO back-to-back and Hips twice in a single fight. This capability is too potent for PvP. It also is the only reason a lousy Burg like myself can solo a 3man instance with ease. I don't know how difficult it would be to do, but making this skill usable out-of-combat only is a minor adjustment that would balance PvP and PvE.
    personally i'd like to see it return to its former CD. same with ALL 'cooldowns' on both sides
    lugbur R11 reaver /// guthfred R9 cappy /// beregon R8 hunter /// guthblade R9 champ + too many other things

  2. #77
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    Quote Originally Posted by lugbur View Post
    personally i'd like to see it return to its former CD. same with ALL 'cooldowns' on both sides
    Amen!

    But far easier to pass out crutches than to collect them and expect people to walk without an outcry.

  3. #78
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    Quote Originally Posted by lugbur View Post
    personally i'd like to see it return to its former CD. same with ALL 'cooldowns' on both sides
    I agree. Was just thinking of a way which might take the least amount of effort, as they probably wouldn't even have to change the tool-tip

  4. #79
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    Quote Originally Posted by Chodelet View Post
    Amen!

    But far easier to pass out crutches than to collect them and expect people to walk without an outcry.


    Crutches were a couple updates ago. They were upgraded along with LI imbuement.

  5. #80
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    Quote Originally Posted by Frelorn View Post
    Development time is at a premium with the team at its current size. This means that in many cases tough decisions have to be made as to what we can spend time working on. To that end, we are focusing the majority of our time working on PvE content, telling the story of Middle-Earth. When we do get some extra time in a cycle, that is when we get to do a limited amount of work on PvMP. This means that while we feel that many of the more complex suggestions here are really good, we just do not have the dev cycles to work on them. This is partly due to what was stated above as far as working on mainly PvE content. It is also due to how PvMP was built.

    A long time ago when PvMP was put together, it was never meant to be a full feature of the game, but rather a fun side game. What this means is that Monster play characters were never designed to have a full feature set. They are in essence, session play characters. This means that any time we have added things it is way more work than doing it on regular characters because of how creeps are technically put together. Making changes to corruptions, adding corruption slots, adjusting skills and stats are all exponentially more difficult and time consuming on creeps. The team does as much as it can with the time that we have, but things like making creeps just like freeps is not something that can just be done.

    For example, say we decided to give creeps trait trees and full out builds like freeps have. You would be looking at a minimum of a year of development and it would severely impact the amount of content that we would be able to put out given the manpower it would take. Not to mention that there would be no way to carry over progress from current creeps to new ones, so every creep would have to start over.

    In this update we took a look at the current landscape and asked ourselves what can we do to bring balance closer? We made some changes, read the feedback, asked that people go out and test it, read more feedback and made some more adjustments. Once these changes go live, we will again look at the feedback from players and put in some more changes in Update 17.2. One thing we would like to point out, is that if you are condescending, insulting, rude or belligerent when you give feedback, your post is ignored.

    We will continue to make changes and adjustments based on feedback and we look forward to making more improvements to the game.


    This makes sense, hopefully people try to see things realistically. I appreciate reading this.

    I think it's hard for some of us because basically we're the subset of the population paying the most money per capita, but it's for access to something the company considers to be not the main focus of dev time, antiquated, and bound in its course by choices made in the past. Meanwhile people who aren't paying money are benefitting from the fruits of Turbine's labor. Which seems counter-intuitive at first, until you consider that PvPM is not the only benefit of subscribing--so you can still claim that subscriber money is well spent because the other added benefits, even if PvPM development is admittedly treated as an afterthought.

    I really don't know how this could be avoided, unless Turbine offered a subscription plan that's cheaper than the current monthly VIP model which only granted access to the Moors but not the other benefits of VIP.

    Or, a one time TP fee to 'buy' the Moors as a map, just like other quest packs--but more pricey I would think.

    ^^Those aren't serious, I'm just posing hypothetical solutions.

    Anyway I'm enjoying the heck out of PvPM personally, but there's some food for thought for LOTRO II
    Last edited by 7h3C47; Dec 04 2015 at 10:36 AM.

  6. #81
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    Quote Originally Posted by 7h3C47 View Post
    This makes sense, hopefully people try to see things realistically. I appreciate reading this.

    I think it's hard for some of us because basically we're the subset of the population paying the most money per capita, but it's for access to something the company considers to be not the main focus of dev time, antiquated, and bound in its course by choices made in the past. Meanwhile people who aren't paying money are benefitting from the fruits of Turbine's labor. Which seems counter-intuitive at first, until you consider that PvPM is not the only benefit of subscribing--so you can still claim that subscriber money is well spent because the other added benefits, even if PvPM development is admittedly treated as an afterthought.

    I really don't know how this could be avoided, unless Turbine offered a subscription plan that's cheaper than the current monthly VIP model which only granted access to the Moors but not the other benefits of VIP.

    Or, a one time TP fee to 'buy' the Moors as a map, just like other quest packs--but more pricey I would think.

    ^^Those aren't serious, I'm just posing hypothetical solutions.

    Anyway I'm enjoying the heck out of PvPM personally, but there's some food for thought for LOTRO II
    Let me guess: You're a Warden with 8K per tick light damage dots. Or a Fire RK who hits for 40K with Smouldering Wrath. Or a healing Mini with 18K dmg crits. Or a Guardian with 50K morale with full self-heals and can simply sprint out of a fight when 3 creeps finally burn you down to 80% of your health. Or a LM that hits for nearly 60K with Add Insult to Injury.

    When will freeps be able to kill the creep one-shots? Come on, get with it already!!

    Yes, there's no doubt that there are players like you who enjoy easy kills. It's not only easy for you, it's easy for Turbine: they'll always have the excuse that PvE is their main concern, that "Middle Earth" is their pride and joy, the purpose of the game. (Funny, I don't remember the part in LOTRO where elves show up with lightning shooting from their fingertips. But I do remember reading about poison arrows and poison blades, skills creeps don't have.)

    "One thing we would like to point out, is that if you are condescending, insulting, rude or belligerent when you give feedback, your post is ignored."

    I would like to point out that some dedicated creep players (y'know, the players you're currently enjoying slaughtering) consider PvMP condescending, insulting, and rude. Part of the financial difficulty facing Turbine is that players are increasingly ignoring this game. Turbine can decide whether a PvP element of their game is worth fostering a bad reputation because no objective person would consider PvMP's design a good one. It's a joke. And since constructive feedback is already ignored by Turbine, we might as well express our frustration.
    Last edited by Newyorc; Dec 04 2015 at 12:33 PM.

  7. #82
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    An update on Monday.

    BOHICA

  8. #83
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    Quote Originally Posted by Newyorc View Post
    Let me guess: You're a Warden with 8K per tick light damage dots. Or a Fire RK who hits for 40K with Smouldering Wrath. Or a healing Mini with 18K dmg crits. Or a Guardian with 50K morale with full self-heals and can simply sprint out of a fight when 3 creeps finally burn you down to 80% of your health. Or a LM that hits for nearly 60K with Add Insult to Injury.

    When will freeps be able to kill the creep one-shots? Come on, get with it already!!

    Yes, there's no doubt that there are players like you who enjoy easy kills. It's not only easy for you, it's easy for Turbine: they'll always have the excuse that PvE is their main concern, that "Middle Earth" is their pride and joy, the purpose of the game. (Funny, I don't remember the part in LOTRO where elves show up with lightning shooting from their fingertips. But I do remember reading about poison arrows and poison blades, skills creeps don't have.)

    "One thing we would like to point out, is that if you are condescending, insulting, rude or belligerent when you give feedback, your post is ignored."

    I would like to point out that some dedicated creep players (y'know, the players you're currently enjoying slaughtering) consider PvMP condescending, insulting, and rude. Part of the financial difficulty facing Turbine is that players are increasingly ignoring this game. Turbine can decide whether a PvP element of their game is worth fostering a bad reputation because no objective person would consider PvMP's design a good one. It's a joke. And since constructive feedback is already ignored by Turbine, we might as well express our frustration.

    LOL

    I'm a red-line hunter, probably one of the worst most people have ever seen. I said I enjoyed PvMP, not that I was good at it. They're not one in the same. You don't have to get kills and be able to solo keeps to have fun.

  9. #84
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    Not sure what we are getting on Monday, but some patch is coming. Will be interesting to see.

    Fear da spiders

  10. #85
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    Quote Originally Posted by Newyorc View Post
    Let me guess: You're a Warden with 8K per tick light damage dots. Or a Fire RK who hits for 40K with Smouldering Wrath. Or a healing Mini with 18K dmg crits. Or a Guardian with 50K morale with full self-heals and can simply sprint out of a fight when 3 creeps finally burn you down to 80% of your health. Or a LM that hits for nearly 60K with Add Insult to Injury.

    When will freeps be able to kill the creep one-shots? Come on, get with it already!!

    Yes, there's no doubt that there are players like you who enjoy easy kills. It's not only easy for you, it's easy for Turbine: they'll always have the excuse that PvE is their main concern, that "Middle Earth" is their pride and joy, the purpose of the game. (Funny, I don't remember the part in LOTRO where elves show up with lightning shooting from their fingertips. But I do remember reading about poison arrows and poison blades, skills creeps don't have.)

    "One thing we would like to point out, is that if you are condescending, insulting, rude or belligerent when you give feedback, your post is ignored."

    I would like to point out that some dedicated creep players (y'know, the players you're currently enjoying slaughtering) consider PvMP condescending, insulting, and rude. Part of the financial difficulty facing Turbine is that players are increasingly ignoring this game. Turbine can decide whether a PvP element of their game is worth fostering a bad reputation because no objective person would consider PvMP's design a good one. It's a joke. And since constructive feedback is already ignored by Turbine, we might as well express our frustration.
    This post is another example of how its simple to point out the abundant stupidity of the run of the mill PvP player. He tells you some dedicated creep players consider "pvmp condescending, insulting and rude", yet if you ask "why do you still play" youre likely to get the meme "I bet your a warden who does 8K per tick on damage dots"

    Most of you are complete utter idiots because you fall precisely into this description.

    Frelorn told you the deal, lol its been that way for years, its your fault for not accept it, idiots.

  11. #86
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    Quote Originally Posted by 7h3C47 View Post
    LOL

    I'm a red-line hunter, probably one of the worst most people have ever seen. I said I enjoyed PvMP, not that I was good at it. They're not one in the same. You don't have to get kills and be able to solo keeps to have fun.
    So you think it's fun to die over and over again while you get no kills? I remember raids on 95 level when we killed about 300-400 creeps in one night and in our raid we got probably combined under half dozen deaths in several hours. I can assure you it was pretty typical night. Is that kind of pvp fun to you?

  12. #87
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    My 2 cents:

    - The creep morale is fine after last boost.
    . The creep damage is bad. We need at least a 20% increase and from there see if more is neded.
    - Creeps need more mitigations. For example, Wardens bleeds are way too destructive (especially if they are macroing).
    . The trolls need more dmg. They are a lot of fun, but their dmg was never updated. Please increase their dmg and morale a 100% so that they can be an intersting part of the game again, especially since freeps love to paint the map in blue.

    I think most will agree with this simple points. Perhaps freep will complain of the 20%dmg, but they have crazy heals. So fight smarter

  13. #88
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    Quote Originally Posted by Malthus0 View Post
    For example, Wardens bleeds are way too destructive (especially if they are macroing).
    If you think macro's help a Warden in pvmp you are clearly mistaken, there is no way someone can build a macro that is more accurate than you building gambits manually and even the slightest attack duration debuff or enemy movement can ruin your macro. I think you should reword that and say "Especially wardens that can build gambits fast".

  14. #89
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    Quote Originally Posted by CornWollis View Post
    If you think macro's help a Warden in pvmp you are clearly mistaken, there is no way someone can build a macro that is more accurate than you building gambits manually and even the slightest attack duration debuff or enemy movement can ruin your macro. I think you should reword that and say "Especially wardens that can build gambits fast".
    You are confusing executing skills using a macro with exploiting skill bugs using a macro.
    Two very different things.

  15. #90
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    Quote Originally Posted by Malthus0 View Post
    My 2 cents:

    - The creep morale is fine after last boost.
    . The creep damage is bad. We need at least a 20% increase and from there see if more is neded.
    - Creeps need more mitigations. For example, Wardens bleeds are way too destructive (especially if they are macroing).
    . The trolls need more dmg. They are a lot of fun, but their dmg was never updated. Please increase their dmg and morale a 100% so that they can be an intersting part of the game again, especially since freeps love to paint the map in blue.

    I think most will agree with this simple points. Perhaps freep will complain of the 20%dmg, but they have crazy heals. So fight smarter
    I just wished they'd approached it differently. Imho creep morale was fine, damage needed a bit of a boost. Just tweak a few silly skills on freep side, get rid of percentage based heals on both sides, and introduce a healing debuff that applies to freeps when entering the Moors.

    Casinoari - R15 RK
    Malakorou - R9 Defiler

  16. #91
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    Quote Originally Posted by Thorgrum View Post
    This post is another example of how its simple to point out the abundant stupidity of the run of the mill PvP player. He tells you some dedicated creep players consider "pvmp condescending, insulting and rude", yet if you ask "why do you still play" youre likely to get the meme "I bet your a warden who does 8K per tick on damage dots"

    Most of you are complete utter idiots because you fall precisely into this description.

    Frelorn told you the deal, lol its been that way for years, its your fault for not accept it, idiots.
    This post is another example of how easy you make pointing out your own abundant stupidity as the worst trolling idiot on these boards, who never offers anything productive, only rude, insulting, disparaging remarks toward others.

    Someone should stick you on a pencil and spin you around till your hair is all craaaaazy, then toss you in the trash, where the rest of your opinions and posts belong, lmfao all 5000+ of them.

    I'm telling you the deal. You've been this way for years. It's your fault if you don't accept it. Troll.
    All the world will be your enemy, Prince with a thousand enemies. And whenever they catch you, they will try to kill you. But first...they must catch you. Be cunning, and full of tricks, and you will never be destroyed...

  17. #92
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    Quote Originally Posted by CornWollis View Post
    If you think macro's help a Warden in pvmp you are clearly mistaken, there is no way someone can build a macro that is more accurate than you building gambits manually and even the slightest attack duration debuff or enemy movement can ruin your macro. I think you should reword that and say "Especially wardens that can build gambits fast".
    well said !!! although I would like to be able to pot warden bleeds along with those of the guardian . Not much to ask really .

    Anyone that uses a macro to rotate skills is a clown . I've never seen it done successfully on a warden , if anyone else has then post the video please . I've seen wargs and reavers do it even heard of Burgs doing it but all that did were clowns anyway .

  18. #93
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    Quote Originally Posted by whyski View Post
    For example: 'Ready and Able' This skill is usable in-combat, which allows my Burg to use TnG or KO back-to-back and Hips twice in a single fight. This capability is too potent for PvP. It also is the only reason a lousy Burg like myself can solo a 3man instance with ease. I don't know how difficult it would be to do, but making this skill usable out-of-combat only is a minor adjustment that would balance PvP and PvE.
    Are you for real ? Nerf burgs ? We have been the weakest class in the etts for some time now unless we are in duo etc . It's not hard to solo most 3 mans that I know of without using R&A .if you need to use it then you are not thinking about what you are doing and have made a mistake . The burg is the last class that needs a nerf

  19. #94
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    Quote Originally Posted by Tirn View Post
    Are you for real ? Nerf burgs ? We have been the weakest class in the etts for some time now unless we are in duo etc . It's not hard to solo most 3 mans that I know of without using R&A .if you need to use it then you are not thinking about what you are doing and have made a mistake . The burg is the last class that needs a nerf
    that's pretty funny.

  20. #95
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    Quote Originally Posted by Tirn View Post
    Are you for real ? Nerf burgs ? We have been the weakest class in the etts for some time now unless we are in duo etc . It's not hard to solo most 3 mans that I know of without using R&A .if you need to use it then you are not thinking about what you are doing and have made a mistake . The burg is the last class that needs a nerf

  21. #96
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  22. #97
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    Quote Originally Posted by Tirn View Post
    well said !!! although I would like to be able to pot warden bleeds along with those of the guardian . Not much to ask really .
    Warden bleeds are pottable since the Minas Tirith update. Guardian bleeds cannot be potted.

    Quote Originally Posted by jfdiogddsfsd View Post
    You are confusing executing skills using a macro with exploiting skill bugs using a macro.
    Two very different things.
    Yes, I completely forgot about that incredibly OP warden skill bug that can be exploited using a macro. Mind elaborating? You cannot because it doesn't exist.

  23. #98
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    Quote Originally Posted by Hejazia View Post
    Yes, I completely forgot about that incredibly OP warden skill bug that can be exploited using a macro. Mind elaborating? You cannot because it doesn't exist.
    Did they also fix this with the MT update? If not, yes there is a skill bug that can be exploited.

  24. #99
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    Quote Originally Posted by spelunker View Post
    Did they also fix this with the MT update? If not, yes there is a skill bug that can be exploited.
    I'm going to answer that in a PM.

  25. #100
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    Quote Originally Posted by Hejazia View Post
    Warden bleeds are pottable since the Minas Tirith update. Guardian bleeds cannot be potted.
    Yes that update was awesome for creeps you can pot one bleed , woopy doooo . You can then run around hoping that you survive the others until your pot comes off cd . By that time you are usually dead . Just why they granted creeps that one useless morsel begs belief . Just why Guardians have bleeds at all is equally as intolerable and simply demonstrates why pvmp needs an update

 

 
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