Re: Official: Things I Wish I Knew Earlier!

Originally Posted by
feanturi23
Enabling Skill Target Forwarding in the options menu will also cause this, without hitting any keys or switching targets around during combat. As long as everyone is playing nice and looking at the right targets, you will be able to just target your bear or the mob, and do damage or heal skills as much as you want. If the skill being used doesn't apply to your target, it will go to your target's target. So if you try to use a damage skill on your bear, it will hit the mob instead if your bear has the mob targeted. If you have the mob targeted, and use heal on it, it will hit your bear as long as the mob has your bear targeted.
(Sorry for the length of this, but to make the point clear, it required giving several examples.)
Target through is useful. It is a default featue of EQ2, and I used it a lot in that game. However, there is a reason they did not make it the default in this game. Many people, especially "professional" tanks (i.e., those who tend to play tanks in MMOs), do not like people in groups using target-through. The reason is that tanks need to be able to change their tagets frequently in battle in order to maintain aggro over multiple targets. If people are using target-through and the tank temporarily changes targets to maintain aggro on a secondary target, everyone who casts right as he looks at the new target will hit the new target rather than the primary. So let us say that the tank's attack misses and someone's attack crits, the end result is that targeting-through can actually cause the tank to lose the very aggro he was trying to maintain. Had everyone been targeting the original target, that would not have happend.
In the case of heals, the opposite situation can happen. Let us say you are targeting a mob knowing the tank has aggro, and you notice the tank's morale is getting low. If you go to cast your heal relying on cast-through to cast the heal on the tank right as the Hunter crits a big hit and grabs aggro, your heal will land on the Hunter, not the tank. Now your heal is on cooldown, and the tank's health is still low.
Another thing that can happen with target-through is that targets outside the battle can be inadvertently hit. I had this happen on more than one occassion in EQ2. We were fighting a mob, and I was using target-through. Just before the mob died, I started to press an attack key. Between the time I moved to press the key and the time I actually pressed it, the mob we were fighting died and the tank looked at the next target he wanted to pull. Now, had I been targeting the tank's target rather than the tank, the only thing that would have happened would be that I would have gotten a "Target is already dead" message, and my spell would not have cast. However the mob the tank simply looked at and was not ready to attack yet was a valid target, and because I was using cast-through, my spell cast. The result was that we ended up pulling a mob we did not intend. This can happen during a fight as well if the tank simply tabs trying to target the next mob beating on him and in the process targets a mob outside the current encounter. In either case, if someone is using cast through right as the tank changes targets, a mob outside the current encounter(s) can be pulled into the fight, and if there are other social mobs near that mob, others will join as well.
Additionally, since this game does not have an "implied target" window (a separate targeting window that shows who your target is looking at), there is no way to tell where your attack is going to land.
So cast-through does have definite advantages, and many times, it can work flawlessly. On the other hand, there are sometimes negative consequences to using it. And if you really think about it, it is somewhat lazy gameplay. Both of these issues are made moot by simply getting used to using the Assist key. When the battle starts, target the tank then press "F" to get his target. Concentrate on that target until it is dead. If you need to heal the tank, press "F" again. Make sure the tank is your actual target, cast heal, the press "F" again. Verify you are back on your original target, and continue attacking. You now never have to worry about inadvertently grabbing aggro, wasting a heal on someone who does not need it, or casting on a target outside the encounter.
In the end, pressing "F" before and after your heal is not significantly slower than using pass through, and it allows you to avoid all of the above problems.
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