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  1. #76
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    Quote Originally Posted by KrauserJoestar View Post
    I really don't know what's going on, but using 3 rks is being worse than using 2 with some other class, in SS t2c.
    It's probably intentional that classes should complement each other's dps so that it becomes more effective to have a mixed group, rather than encouraging people to just stack, and play, only one class.

    RKs for example have their armour debuff. If you grouped the RK with a champ, then the armour debuff amplifies the champ by a large %, and rend amplifies the RK. The most likely outcome is that 1 RK + 1 champ is a fair bit higher dps than 2 RKs, even though solo RKs have the dps edge.

    If you get 4 different dps classes the result might be even better because each member buffs and gets buffed by 3 other members. While in a 4 RK group, each RK just buffs himself (if you don't count higher mit debuff uptime).


    Quote Originally Posted by KrauserJoestar View Post
    The parses are low overall, mine is higher and still not as high as some videos I see(1k difference). I have 80k mastery and capped crit, I do the conventional rotation for single target posted here, end up tanking one of the adds, but the tanking takes too long.

    The I saw a video with 4manning SS t2c and wanted to jump from a bridge.

    I really don't know what the hell is going on.
    I've come to the decision that the most rational response would be to look at those videos and put a finger on why the good ones are doing well. The recent 4 man SS t2c vid that you mentioned looks fairly representative, so this will be what I'll be looking at below. In order of appearance (RK PoV starts at 4m50s):


    - The first thing he, the elf RK, does is to start with a Writ so his skills can proc t1 Searing Words while the dwarf RK stays at t0, and they end up with all 3 early-tier Searing Words within seconds which is perfect.

    - His starting rotation for bosses looks to be Essay + Scathing Mockery, Writ, Distracting Flame, Smouldering Wrath.
    - Of all the dots which RK's have, Scathing is the weakest by some distance. Fiery Ridicule's dot is twice as strong and even Essence of Flame without mit debuff would've been more effective, so either of these after Essay #1 would've been an improvement.

    - When Smouldering Wrath ends he goes for Fiery Ridicule even though he could've gone for Essence of Flame. He does do Essay + Essence 3s later, but it's not the ideal approach.

    - A ghost spawns and the dwarf RK puts a t1 Writ on it which results in mit debuff, then both RK's burn it down with Essay/Smouldering so it's dead in seconds. That's how it's done.

    - The dwarf RK used his first Writ 30s after starting to attack. Waiting so long was wasteful because t0 Searing procced within seconds. Overall he's much stingier with Writs than the elf RK so most of the time they're on different Writ tiers, which might have been coordinated.

    - When the lights spawn in the elf RK was already in position. He does Essay + Essence on one light, swaps target and does instant Writ and Smouldering Wrath on the other which procs mit debuff, both dead within seconds.

    - Back to boss, where he's doing mostly Fiery Ridicule chainspam. I'm guessing he was distracted by Teamspeak.

    - A new ghost: this time Essay + Essence, Smouldering Wrath and gone. Probably the fastest way to kill weak adds.

    - Side bosses spawn. The elf tiers up Writ t2 right at the start even though there was no Searing Words and he had the mit debuff, and that gets repeated again later on vs. the main boss, so it looks like the elf RK isn't considering Searing Words.

    - It seems like he sometimes waits with Essence of Flame until after Essay and instead uses Fiery Ridicule. This doesn't make sense.

    - Seeing lots of Writ-Ridicule spam at this point whenever other skills are on cooldown, always starting with Writ, which is an optimal use of time.

    - Boss is almost dead, so starting from 0 attunement Essay + Essence, Ridicule, Writ, Smouldering. The Essence impacted without mit debuff so would've been better if it came short before Smouldering, but on the whole this is minor.




    Overall the team worked well, as the whole 4manning thing already kind of shows. They didn't seem too concerned with Searing Words which isn't too good considering how often in the fight you take breaks from attacking the main boss, but the fact that the 2 RK's were at different tiers of Writ most of the time probably made a noticeable difference.

    Rotation wise there were some inefficiencies (i.e. putting Fiery Ridicule before Essence midfight, putting Scathing Mockery so early) but things like those are probably just a handful %'s of dps. More optimal if you do it one way rather than the other, but not decisive.

    What probably made the difference was that they were efficient with adds: I'm citing the part after 5:25 as the best example of this, when Gildra got rid of lights with Essay + Essence on one light, then instant Writ (mit debuff) + Smouldering Wrath on the other. It looked like they knew when and where the adds would be coming so they were already waiting in range and prepared to attack. Often they started with Writ/DF, then followed that with Essay/Smouldering so most adds were killed in about 3 skills. What I take from this is that knowing the instance well and dealing with adds efficiently is by all chances the single most important factor in dps for anyone who's got their rotation down.


    Edit - quote from a message I sent recently, concerning adds in SS t2c:

    These long rotations - conventional and especially advanced - are mostly intended for long-lived enemies like bosses. For weak adds my preferred tactic is to start with DF, Writ for mit debuffs, then follow with Essay + Essence, (2nd Writ if still no mit debuff) and Smouldering Wrath. If another RK helps you that's enough to kill the ghosts, meaning you don't need to do Writs & Ridicules afterwards which would pull down the average.

    Dosage is another major factor with adds. If an add already has lots of dots and is low on health, you probably don't need to spend any more time on it. It's a matter of experience to judge when you can move on to the next add.

    Similar to the above point, one of the dps traps is overkill: Essay + Smouldering even though just one would've been enough. Of course if the add must die asap you'd do both, but otherwise it's better to set up something like Essay + Essence/Ridicule, Writ, (DF) on one add and use the Smouldering Wrath for something else.

    One example of the above point is with lights. It doesn't get any more efficient than Essay + Essence on one light, then swap and Writ + Smouldering on the other light.
    Last edited by Dragofer; May 18 2016 at 05:02 PM.

  2. #77
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    Edit: merged into post #68, replacing some older information
    Last edited by Dragofer; May 18 2016 at 06:39 AM.

  3. #78
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    Well, I modified a couple things (not by the videos) and my aoe dps has gotten a hurge burst, at the level of some of the videos out there.

    In single target, I tried sometimes to only use writ with searing words proc', sometimes I get huge dps but others I fail while worrying too much about "when". The conventional rotation posted by the OP is more than enough to cook fast enough anything in the game.

    I guess I was having some bad luck or something. Still, mastering the rotation of only using writ asap when you see a sw would be a major plus as my opening dps would be quite higher.

  4. #79
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    Quote Originally Posted by KrauserJoestar View Post
    In single target, I tried sometimes to only use writ with searing words proc', sometimes I get huge dps but others I fail while worrying too much about "when". The conventional rotation posted by the OP is more than enough to cook fast enough anything in the game.

    I guess I was having some bad luck or something. Still, mastering the rotation of only using writ asap when you see a sw would be a major plus as my opening dps would be quite higher.
    Indeed, the conventional rotation also has good chances of proccing Searing Words. Of course it'd be more ideal if as soon as a Searing procs you start working right away on the next tier, or the other way round avoid upgrading Writ without having gotten the Searing Words, so the advanced rotation is a way to advance for people who've already got a good grip on their rotation.


    Quote Originally Posted by KrauserJoestar View Post
    sometimes I get huge dps but others I fail while worrying too much about "when"
    That might be because of the mit debuff. The problem with Distracting Flame, Essay + Essence, Smouldering Wrath is that it only has 4 fire skills by the time you're channelling. Half the time you can insert a Writ as a 5th skill, so overall it means 1 in 5 times you don't have the mit debuff. The debuff makes a difference of 35% dps against Osgiliath mobs, and even more against bosses.

    On the other hand, Distracting Flame, Essay + Fiery Ridicule, Writ, Smouldering Wrath, reduces the probability down to 1 in 6 times, which is what the conventional rotation does.


    The difference between 1:5 and 1:6 is just 3%, but if you happen to be on your 5th or 6th fight and channelling without mit debuff that's what qualifies as fail. An option would be to force t1 Writ for the mit debuff if needed.

    But the best option is probably an even more advanced rotation that depends on both mit debuff and Searing Words at the start. That kind of rotation would always use whatever is the most damaging in the situation (so DF/Essay procs mit debuff means Essence next, if DF/Essay procs no mit debuff means Ridicule next, if Searing procs use Writ, if no Searing and no mit debuff use Writ before Smouldering, if no Searing but have mit debuff use orange enamel before Smouldering)


    Edit: added more on adds in SS t2c to the end of post #76.

    Edit: the new setup is actually much simpler than I first thought and I've ended up deleting the so called 'simpler setup'. Try looking at the 'Gearing Setup' part of post #68 again.
    Last edited by Dragofer; May 18 2016 at 05:08 PM.

  5. #80
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    Searing Words

    Hi, thanks so much for the great info.

    Am looking for a tool to see when searing words procs. tried using both CA and buffbars to try and get a screen indication, like I do with closing remarks, but have not had success. Is there a way to see the proc easily?

    Thanks

  6. #81
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    Quote Originally Posted by Nomaam View Post
    Hi, thanks so much for the great info.

    Am looking for a tool to see when searing words procs. tried using both CA and buffbars to try and get a screen indication, like I do with closing remarks, but have not had success. Is there a way to see the proc easily?

    Thanks

    The existing tools don't look like they're set up for your own dots, but it looks like it's possible: CA & buffbars can already keep track of the crowd control you do, and the combat log knows which tiers of Searing Words are ticking since when. Maybe if the plugin makers were asked nicely they could expand into dots.


    In the meantime, there are some things you can look out for, especially when you're grouped with other RKs:
    - When you see 2 Searing Words (while highest Writ tier is t1), each RK should upgrade Writs soon, to t2.
    - When you see 3 Searing Words (while highest Writ tier is t2), you've done your work and can use use Writs freely from now on.

    - If you see something like 1 Searing Words while highest Writ tier is t2, and don't know what tier it is, I'd just give it 15s to see whether you get a new Searing, otherwise just upgrade Writ anyway.
    Last edited by Dragofer; May 25 2016 at 02:02 AM.

  7. #82
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    Merged into main posts, formerly Burst rotations.
    Last edited by Dragofer; Jun 18 2016 at 01:55 PM.

  8. #83
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    Merged into main posts, formerly efficient and kiting rotations.
    Last edited by Dragofer; Jun 18 2016 at 01:54 PM.

  9. #84
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    Such an amazing thread, wonderful job!

    Now, a quick question related to Critical rating. I'm currently rocking ~12.5k Crit rating with 3 crit essences (1supr,2greater). Looking at your t2c gear, there is zero Critical rating essences, so if i take mine away, i'll lose around 4k. How am i going to reach the needed crit rating?

    cheers.

  10. #85
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    Quote Originally Posted by Faelond View Post
    Such an amazing thread, wonderful job!

    Now, a quick question related to Critical rating. I'm currently rocking ~12.5k Crit rating with 3 crit essences (1supr,2greater). Looking at your t2c gear, there is zero Critical rating essences, so if i take mine away, i'll lose around 4k. How am i going to reach the needed crit rating?

    cheers.
    Thanks,
    it's surprising how much crit you can get through non-essence means. A ball-park listing of where exactly it comes from:

    4x crit relics for 5200 crit
    lightning chisel for 2900 crit
    gold cloak for 1300 crit
    2x DoS pieces for 1800 crit
    2x LI titles for 920 crit
    2x LI crafted relics for 1500 crit
    fate tome for 1000 crit
    agility tome for 400 crit
    runestone passive for 900 crit
    scraps of fate/agility here and there + base stat for about 500 crit
    stat food for 500 crit
    Total before essences: 16900 crit

    1x crit defence essence and 2x mastery get you to 18.0k. Not quite 17.7k, but the figures above are just off the top of my head.



    Some of these aren't that straightforward to get - mostly agility tome, crit passive, 2x DoS - so if you don't have these I'd suggest to get that remaining crit via mastery essences as you get a little bit more mastery that way than if you used crit essences. The only downside of mastery essences is less resistance and tactical mit - but you'd already have huge amounts of both when your gear is done.

  11. #86
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    Absolutely great thread !!!

    Up until know I have been staring at the mob vital bar to watch for Extreme Heat: Searing Words to proc. Has anyone been able to add this to Buff Bars and have it show in the Effect Window? If so, how?
    Dadi / Tyrlas - Arkenstone (Leader - Rare Breed Kin)
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  12. #87
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    Quote Originally Posted by Proudcdn View Post
    Absolutely great thread !!!

    Up until know I have been staring at the mob vital bar to watch for Extreme Heat: Searing Words to proc. Has anyone been able to add this to Buff Bars and have it show in the Effect Window? If so, how?
    I've been looking for a way to do that for a long while now. So far I haven't found anything...
    Former resident of Withywindle now settling in on Laurelin :D

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  13. #88
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    Quote Originally Posted by Proudcdn View Post
    Absolutely great thread !!!

    Up until know I have been staring at the mob vital bar to watch for Extreme Heat: Searing Words to proc. Has anyone been able to add this to Buff Bars and have it show in the Effect Window? If so, how?
    I have a very rudimentary way to do it.

    Using the combat analysis/buffbars integration tools I have it set pop up with the different tiers of searing words that I apply.

    It's very crude and way too complicated to explain on my phone at work so I will do a full explaination of it when I get home.

    Essentially I have combat analysis monitor and when the different searing words tiers proc I have a fake buff called searing t0, searing t1, etc appear. Since using the actual name would make it refresh the buffbar everytime it ticked I made them toggles with higher tiers overwriting lower tiers with the presence of your own t3 writ clearing the bar entirely. It works great for single target but can be a bit dicey in aoe where the are multiple searing words tiers in different targets. It clears up once you combust a t3 writ though.

  14. #89
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    Stat Value Table for Level 105

    The gearing side isn't quite over yet: there's a more accurate way to put a value on stats.

    The main question when comparing gear pieces is: how much mastery would you need to give up in order to get those same stats via essences?

    [This post replaces posts #52 and #53.]


    Example 1: Finesse

    For every finesse essence you need to give up one masterful will essence which means 3983 finesse has a net cost of 1192 mastery, 298 resist and 149 tact mit to get.

    So when a piece of gear has 3983 finesse, you know that this is worth 1192 mastery etc. because you can turn in a finesse essence for another masterful will essence.


    Example 2: Crit from Mastery Essences

    1310 mastery + 374 crit costs 1566 mastery, 298 resist, 149 tact mit to get.
    Net result: 374 crit costs 256 mastery, 298 resist, 149 tact mit.

    So getting 1310 crit sets back the build by 897 mastery, 1044 resist, 522 tact mit, when you do it by replacing masterful will essences with mastery essences. This makes crit considerably lower value than 1:1 to mastery, but therefore it also costs a decent amount of resist and tact mit.



    Stat Value Table: Mastery cost of getting 1 point of stat through essences / Mastery worth of 1 point of stat on gear

    Stat
    Which Essence
    T2c
    Glass
    Finesse - 0.32 0.30
    Morale Robust Will 1.35 -
    Morale Superlative Morale 1.44 -
    Morale Morale 1.57 -
    Critical Mastery 0.85 0.68
    Critical Critical 0.96 1.20
    Crit Def - 0.40 -
    Tact Mit - 0.43 -
    Phys Mit - 0.43 -
    Avoidance - 0.53 -
    Will - 8.43 8.00
    Vitality Robust Will 4.05 -
    Vitality Superlative Morale 4.32 -
    Vitality Morale 4.71 -
    Fate Mastery 2.56 1.70
    Fate Critical 2.83 3.00
    Agility Mastery 0.85 0.68
    Agility Critical 0.96 1.20
    Might - 0 -
    Essence slot Level 100 teal 1229 1229
    Essence slot Level 100 supreme 1239 1112
    Essence slot Level 105 teal 1369 1120
    Essence slot Level 105 supreme 1630 1566



    Example usage

    Graven Word gloves in a t2c instance, when using robust will and mastery essences:
    (201 will x 8.43) + (652 morale x 1.35) + (1599 tact mit x 0.43) + (355 crit x 0.85) + (2 slots x 1630) = 6824 mastery equivalent



    Notes - Stat Values

    - Update: now includes superlative morale essences (1050 morale, 45 fate). They're very close to robust wills but much more flexible.
    - Update: it makes more sense to distinguish between glass cannon and t2c than between physical and tactical instances.

    - These stat values come from level 105 supreme essences.
    - Attribute stats were calculated by splitting them up into their raw stats.
    - There are no resistance and incoming healing essences at level 105 so there's no conversion rate for these.

    - Most stats cost not just mastery but also resistance and tact mit because you need to give up masterful will essences to get them via essences. The tact mit losses make stats more expensive in t2c instances.
    - Exceptions are robust will because it itself is a will essence, and crit def because it has 374 crit which means it turns a mastery essence into a masterful will essence.

    - The resistance cost of most stats is between 0.05 and 0.25 per point. Not really significant in gear choices.
    - Getting crit from mastery essences costs 0.80 resist per point compared to 0.21 resist per crit from crit essences, so the difference when you get 3740 crit from either mastery or crit essences is 2170 resistance. I'd rather have the mastery.

    - Why give up masterful will essences and not robust will/mastery?
    - Because robust wills reduce the number of 42-fates while mastery essences reduce the number of 149-wills, so from a mastery perspective masterful will is the weakest essence and should be the first to go.

    - If you use both robust will and morale essences, then the rates for morale essences apply.
    - When you use lower-quality essences (morale essences), then vit and morale on gear becomes more valuable.

    - Agility and Might were calculated without including their 4evade+2parry / 2parry respectively.

    - My older method was to compare each essence to an essence with similar types of stats, i.e. crit def to crit rating because those cancel down neatly. This results in unrealistic numbers because the real cost of slotting a crit def essence is to get rid of a masterful will essence.


    Notes - Essence Values

    - Masterful wills are the essences from which you depart when you get morale, crit, finesse etc. from essences. So these are the default level 105 supreme essences.

    - For level 105 teals the default essence is teal will. They're the teal counterpart of robust wills and there is no alternative like teal masterful will.

    - The value for level 100 supreme essences was calculated based on other essences being level 100 as well.

    - Level 100 supreme essences have a huge resistance advantage of 333 resist per essence vs. 0 in t2c instances.
    Last edited by Dragofer; Jun 20 2016 at 07:44 AM.

  15. #90
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    Gear Changes based on new Stat Table


    Mastery essences


    Most important point from the previous post: 1310 crit = 897 mastery in physical instances / 1114 mastery in tactical instances when you use mastery essences to get the crit. Just as robust wills reduce the number of 42-fates, so do mastery essences reduce the number of 149-wills to get crit at a cheaper rate. At the moment the maxed builds have a 2k surplus over the tact mit overcap so tact mit can be ignored for now.

    Proper crit essences only manage a rate of 1310 crit = 1192 mastery in physical instances / 1256 mastery in tactical instances, assuming the 940 crit def is wanted, if not add 374 mastery to the cost. Their advantage is that they conserve resistance, but the maxed builds already have well over 30k resist.

    As a result I'll be putting more focus on mastery essences by looking for gear which has less crit and more mastery.



    Changes to the builds


    U18.2 with all the new gear is already in beta so I'll wait with making a new build plan until that arrives. Though I did already look through possible changes:

    - Mastery titles - net gain of 370 mastery compared to 2x crit titles
    - LI passives - will is better than crit
    - Mastery relics - still not better in any way than crit relics despite the less favourable rate for crit
    - Osgiliath armour - the robe is as good as a 2nd DoS piece in t2c and better by 500 mastery in glass-cannon
    - Level 100 cloak - should have a mastery essence, not morale, based on these rates. In t2c they're equal (for robust will users), while in glass cannon the mastery essence is completely better. Supreme will is an alternative option as a cheap way to get resistance.


    The problem is that a lot more slots will need to be spent on robust will and mastery essences to reach the same crit and morale. This is made by worse by the new must-have slotted chisel which will give 2952 mastery instead of 2900 crit, so to compensate for that alone you'd need 8 more mastery essences.

    I've updated the gear planner to beta U18.2 and made a build which needs 17 mastery/crit def essences to hit crit cap and 21 robust will essences to hit 21.9k morale self-buffed. Anyone who doesn't have utterly maxed gear might have difficulties hitting a decent morale target with robust will essences. That might change by the time the update launches.

    (betaU18.2 masterful-will glass-cannon has 112.9k mastery, robust-will t2c has 100.6k mastery @ 21.9k morale btw)
    Last edited by Dragofer; Jun 16 2016 at 01:29 PM.

  16. #91
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    Quote Originally Posted by legofreak11 View Post
    Essentially I have combat analysis monitor and when the different searing words tiers proc I have a fake buff called searing t0, searing t1, etc appear. Since using the actual name would make it refresh the buffbar everytime it ticked I made them toggles with higher tiers overwriting lower tiers with the presence of your own t3 writ clearing the bar entirely. It works great for single target but can be a bit dicey in aoe where the are multiple searing words tiers in different targets. It clears up once you combust a t3 writ though.
    Sounds good, if you're ready to post your method I'd like to record this here in the forums.

  17. #92
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    Lego has recently taken a break from the game, don't know if he'll be responding any time soon. He did show me how to set up BuffBars and CombatAnalysis though.

    http://i.imgur.com/INx93GO.jpg

    The image above should contain everything you need to set it up for yourself. Neither me nor Lego actually use a fire RK on live so we haven't been able to test it extensively.

  18. #93
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    Quote Originally Posted by Joedangod View Post
    Lego has recently taken a break from the game, don't know if he'll be responding any time soon. He did show me how to set up BuffBars and CombatAnalysis though.

    http://i.imgur.com/INx93GO.jpg

    The image above should contain everything you need to set it up for yourself. Neither me nor Lego actually use a fire RK on live so we haven't been able to test it extensively.
    Great, that setup looks promising, thanks for posting it here. On my todo list is to try out that setup and write up some instructions for how it's done.

  19. #94
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    Arrow

    So mastery title on Li then.


    Knowledge of eldar days 3: beleriand and 500 tact mastery

    or

    Molten courage 3: +5 fire damage modifier and 500 tact mastery

    Im not sure how this +fire works. Is it only melee?

  20. #95
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    I was wondering if anyone ever tested if it is worth it to use a trait-set up like http://www.lotrottp.lotrostatus.com/l.php?c=5cz
    thus with hars debate and using lighting skills in your fire-rotation to get the 15% tactical damage buff. with 82 points and singletarget focused you could get up to 4 points in closing remarks to increase the proc-chance.

  21. #96
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    Quote Originally Posted by Mindless05 View Post
    I was wondering if anyone ever tested if it is worth it to use a trait-set up like http://www.lotrottp.lotrostatus.com/l.php?c=5cz
    thus with hars debate and using lighting skills in your fire-rotation to get the 15% tactical damage buff. with 82 points and singletarget focused you could get up to 4 points in closing remarks to increase the proc-chance.
    This would be an absolute Glass Cannon build based on very small percentages (15% of upping damage). The probability states that roughly 1 in every 6.5 Lightning Skills will generate a +20% Tactical buff for 20s. It would need to be a long fight to make this even a consideration.

    In doing so it has;

    - Removed Self Heals (Self Motivation and Mending Verse)
    - Removed Phys Mit (6%)
    - Removed 130 Will (1,024 Tactical Mastery)
    - Likely compromised overall DPS by injecting lightning in place of fire in a rotation (but would need to be tested)

    An interesting concept though ...
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    No need to test that build, it's not worth it. The buff is a 15% boost to tactical damage, which means after diminishing returns it's closer to 5 or 6% overall damage. Having to use the amount of Lightning skills necessary to proc it would result in a net decrease of dps.
    .
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  23. #98
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    love this thread but haven't had time to read every post so if this is repeat I apoligize.

    The legacy Essence of Flame damage on the bag unexpectedly affects Smouldering wrath in a drastic way(10%ish) so if you aren't hitting numbers expected make sure you have it on your bag. This is clearly seen on the tooltip of Wraith. On my somewhat endgame RK it was a full 1000 pts difference per tick with and without that leg.

  24. #99
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    Quote Originally Posted by Joedangod View Post
    Lego has recently taken a break from the game, don't know if he'll be responding any time soon. He did show me how to set up BuffBars and CombatAnalysis though.

    http://i.imgur.com/INx93GO.jpg

    The image above should contain everything you need to set it up for yourself. Neither me nor Lego actually use a fire RK on live so we haven't been able to test it extensively.
    I have tried this but it does not seem to be working.
    Dadi / Tyrlas - Arkenstone (Leader - Rare Breed Kin)
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  25. #100
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    Searing Words for BuffBars – Single-Tier Setup


    Looks like a good time to post the setup instructions I mentioned some time ago.

    If you want to setup BuffBars, you could choose one of two setups:
    - The single-tier setup will show max one Searing Words tier at a time, so any new proc will replace the old one. This reduces screen clutter but is distracting in AoE.
    - The multi-tier setup shows all active tiers of Searing Words simultaneously. This is more intuitive / interesting for some people and works better in AoE because it doesn’t constantly replace old procs with new procs.
    This post is a manual for the single-tier setup; see post #103 for instructions for the multi-tier setup. You will need to have both BuffBars and CombatAnalysis plugins installed.


    Using the screenshot of lego’s setup provided by Joedangod:



    1 Go to the BuffBars section in the plugin manager
    2 Go to Options tab, then Effect Windows tab
    3 Scroll down to Effect Triggers and click Add
    4 Select Template ‘Custom’, name it ‘Searing Procs’, the type is ‘Mob Debuff’, the match criteria search field should be ‘searing’, then accept
    5 Move the Searing Procs up to the top of the Effect Triggers list
    6 Scroll down and save
    (This gives Searing Words higher priority when it comes to processing BuffBars, useful when there's a lot going on)

    1 Now go to the CombatAnalysis section in the plugin manager
    2 Go to Options tab, then Buffs tab
    3 At the top, select Cleansing Fires from the dropdown menu, then select the Debuffs tab
    4 Add Debuff (not Add)
    5 Class is ‘Rune Keeper’, Debuff Name is ‘Searing T0’, Icon File Name is ‘fire_lore.tga’, check ‘toggle skill’
    6 Repeat the last two steps for the other tiers: use the Debuff Names ‘Searing T1’, ‘Searing T2’, ‘Searing Words Finished’ (or ‘Searing T3’)
    7 Now click on ‘Searing Words Finished’ to minimise it, then go back to open Searing Words T0
    8 Check the top right of the screenshot above to see what each tier should ‘Remove’, ‘Conflict With’ and be ‘Applied By’. (Here’s copypasta for avoiding typos: Extreme Heat: Searing Words - Tier 1)

    Variation
    - At the moment, Searing Words t3 ('Finished') is triggered by the use of Writ t3, not by an actual t3 Searing Words proc. If you want it to behave like all the other tiers, then change its 'Applied by' to 'Extreme Heat: Searing Words - Tier 3.'
    Last edited by Dragofer; Sep 16 2016 at 06:04 PM.
    Eldar: Dragofer, Warden - Dragorin, Champion - Clarya, Runekeeper - Ardaniel, Loremaster
    Threads: Fire Runekeeper DPS Best Practices - Systematic Deeding for 5 Maxed Virtues

 

 
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