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Thread: Flower patches

  1. #1
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    Flower patches

    I've been running around the beautiful landscape of North Ithilien a while now, and it seems the flower patches are quite rare. Will the patches change from time to time, like across the landscape, or will it stay the same? I can imagine a wild egg scramble over the few patches when it goes live if they don't rotate patches....
    Brethwyn Bearsbane of House Breddinga [100-Guardian]
    Hygweard of Rohan, High Protector of Bree-Land and Lord of Emyn Uial
    Children of the Sun - Gilrain

  2. #2
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    @Turbine

    Please make them usable while mounted as well.

    Also, is there a reason why the barter items are player-bound as opposed to account-bound? Just asking. May be legitimate, but it's not like it's questing content, so I don't think it should be gated per character.
    Baldigar, 105 Burglar on Landroval

  3. #3
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    Quote Originally Posted by pittcrew1 View Post

    Please make them usable while mounted as well.
    This
    Sunnydski - Landroval (Formerly Meneldor)

  4. #4
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    Quote Originally Posted by pittcrew1 View Post
    @Turbine

    Please make them usable while mounted as well.

    Also, is there a reason why the barter items are player-bound as opposed to account-bound? Just asking. May be legitimate, but it's not like it's questing content, so I don't think it should be gated per character.
    I never liked the fact you could pick up stuff while mounted feels unreal to me i say no, as for flowers i don't mind they bound per character
    Pontin Level 140 Hobbit Burglar Leader of Second Breakfast Crickhollow Server.
    other classes: Minstrel, Guardian, Captain, Hunter.

    Taken many Screenshots of Middle-earth, Also a Moderator of the LotRO Community Discord server

  5. #5
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    Just experienced an instance of what I feared. Rode across the landscape seeing no flowers. And then, after a while, I did! But there was a wolf beside it, so I had to get rid of it first. And while I was busy fighting the beast, another player ninjaed in to steal my flower....

    Very annoying. And this is supposed to be the end-game grind now? There needs to be more patches of flowers than there currently are, or we're going to set off another war in North Ithilien that could easily divert Sauron to attack Minas Tirith again...
    Brethwyn Bearsbane of House Breddinga [100-Guardian]
    Hygweard of Rohan, High Protector of Bree-Land and Lord of Emyn Uial
    Children of the Sun - Gilrain

  6. #6
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    yea, the flowers should be spawned everywhere throughout north ithilien.
    not just 20 flowers in some corners like its now.
    if the flowerspawns in beta go live, it will be no fun as there will be players 'fighting' for flowers while in 90% of the map there will be no one.
    Diskutierer, Fragenbeantworter, Twinker, Händler, Handwerker und Gründer der 'Gemeinschaft der freien Völker' auf Belegaer.
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  7. #7

    Exclamation

    Quote Originally Posted by Brethwyn_EU View Post
    Just experienced an instance of what I feared. Rode across the landscape seeing no flowers. And then, after a while, I did! But there was a wolf beside it, so I had to get rid of it first. And while I was busy fighting the beast, another player ninjaed in to steal my flower....

    Very annoying. And this is supposed to be the end-game grind now? There needs to be more patches of flowers than there currently are, or we're going to set off another war in North Ithilien that could easily divert Sauron to attack Minas Tirith again...
    Another player ninja'ed he node that you was fighting for? That is so wrong! Certainly need to be more nodes but also some players need to learn common courtesies. I have added people to ignore (with a note of their fault) for engaging on this kind of behavior.
    Last edited by YamydeAragon; Oct 01 2016 at 09:42 AM.

  8. #8
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    there are only 5 fields of flower patches about 200 flowers in total

    turbine will be faced with a lot of player backlash, especially during prime time on the larger servers

    the solution to this problem could be as follows

    1/ double the flowers in total, plenty of space in the fields (down side could speed up loot to the players)

    2/make the flowers like ingredient crates they never de-spawn, you can only loot them once per day, but everyone gets a chance to receive loot.

    either idea would be helpful. personally i like 2/ easy to implement & controls the flow of loot over a period of time, that's a bonus for Turbine

    i understand the need for new content & progression of gear for players. in the current form of flower collection, the players are the ones who are going to suffer over Xmas & the new year
    Giss,Gisstina,Sexybeans,Hiddyb east,Marmites,Zoinkers Gizzmoe

  9. #9
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    Quote Originally Posted by Pontin_Finnberry View Post
    I never liked the fact you could pick up stuff while mounted...
    I agree 100%. I would very much like LOTRO to return to requiring players dismount for certain activities, especially interacting with NPCs. Players loitering about with their backsides glued to the saddle is extremely immersion-breaking. Are players really so lazy that they can't dismount to interact with NPCs, enter buildings, harvest ore/wood/relics, etc? Please correct it by returning to "the good old days" (a tired, hackneyed phrase, I know, but in this case it's apropos) by helping players rediscover that their characters have feet to walk on.
    Faërie is a perilous land, and in it are pitfalls for the unwary and dungeons for the overbold. – J.R.R. Tolkien, ‘On Fairy-Stories’.

  10. #10
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    Quote Originally Posted by oldbadgerbrock View Post
    I agree 100%. I would very much like LOTRO to return to requiring players dismount for certain activities, especially interacting with NPCs. Players loitering about with their backsides glued to the saddle is extremely immersion-breaking. Are players really so lazy that they can't dismount to interact with NPCs, enter buildings, harvest ore/wood/relics, etc? Please correct it by returning to "the good old days" (a tired, hackneyed phrase, I know, but in this case it's apropos) by helping players rediscover that their characters have feet to walk on.
    This is out of topic, but what's the problem with people talking to other people while on horseback? I don't see a single problem with that, it's completely normal and completely realistic. Hacking at ores, now that's in a different league..
    Brethwyn Bearsbane of House Breddinga [100-Guardian]
    Hygweard of Rohan, High Protector of Bree-Land and Lord of Emyn Uial
    Children of the Sun - Gilrain

  11. #11
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    Quote Originally Posted by red5 View Post

    2/make the flowers like ingredient crates they never de-spawn, you can only loot them once per day, but everyone gets a chance to receive loot.
    Best Idea
    Member of the Vocal Minority

  12. #12
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    I would suggest making the flower area an open pvp zone. This kind of content can get very frustrating if you cant fight off the competition.
    “ädvëntürës ärë nöt äll pönÿ-rïdës ïn mäÿ-sünshïnë.”

  13. #13
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    Quote Originally Posted by red5 View Post
    2/make the flowers like ingredient crates they never de-spawn, you can only loot them once per day, but everyone gets a chance to receive loot.
    This... to ensure collecting flowers is a semi-relaxing social grind where you get a group and do the rounds while chatting
    as oppose to just plain frustrating. The later of which benefits no one.

  14. #14
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    Quote Originally Posted by Pontin_Finnberry View Post
    I never liked the fact you could pick up stuff while mounted feels unreal to me i say no, as for flowers i don't mind they bound per character
    honestly YOU can all times dismount, but thats not reason, why everyone should be doing it and just wasting more time with something boring (and believe, all those flowers will be boring as f in a week, if not in a day... just cuz the grinding purpose)


    Quote Originally Posted by YamydeAragon View Post
    Another player ninja'ed he node that you was fighting for? That is so wrong! Certainly need to be more nodes but also some players need to learn common courtesies. I have added people to ignore (with a note of their fault) for engaging on this kind of behavior.
    have to smile, so we have burglars and other douchebags, playing rpg, where not everyone has to be nice person (ie Boromir at some point) and u silly ppl are putting thieves in ignore list - how does it help to anything, huh? will it avoid next robbery or will u kill yourself if it happen 3x with one person? i am confused

    Quote Originally Posted by Xvaliant View Post
    This... to ensure collecting flowers is a semi-relaxing social grind where you get a group and do the rounds while chatting
    as oppose to just plain frustrating. The later of which benefits no one.
    oh please no, please no another semi-relaxed Asocial grind in virtual world, where majority is just logging to get grindy dailies done and ####
    i was reading about housing today and most of ppl dont do any social actions in houses (guess why) and there is almost non social activity on non RP servers (i dont count social kins, those are just joke of old days, before merges, on Evernight )



    so indeed, i am up for more flowers and lowering the wasted time. i am also up for making it Bound to Account (why not?) - many of us remember ie Southern MT daily, waiting for trolls... very annoying, its not funny, if those new areas go heavy crowded, u know...

  15. #15

    Thumbs down

    Quote Originally Posted by NickSlaughter View Post
    ... have to smile, so we have burglars and other douchebags, playing rpg, where not everyone has to be nice person (ie Boromir at some point) and u silly ppl are putting thieves in ignore list - how does it help to anything, huh? will it avoid next robbery or will u kill yourself if it happen 3x with one person? i am confused ...
    Role playing as one, don't justify being one & with that actitude, that person will certainly not make many friends. The rummors spread fast about who are the ninja looters & almost automatically that kind of person gets on everybodies ignore list. & no im not gonna kill myself cause i found another nasty, ninja looters are not worthy to sacrifice myself cause them.

  16. #16

    Lightbulb

    Quote Originally Posted by red5 View Post
    there are only 5 fields of flower patches about 200 flowers in total

    turbine will be faced with a lot of player backlash, especially during prime time on the larger servers

    the solution to this problem could be as follows

    1/ double the flowers in total, plenty of space in the fields (down side could speed up loot to the players)...
    I like this idea better & not just double but triple, there is certainly plenty space. Also, increase the respawn speed. It will certainly speed up looting but not to a unreasonably speed because there will be already a lot of people competing for the flowers but they will not stress out if they see that are plenty & spawn fast enough. The result will be that instead to have too much people standing around waiting for respawn that may get so frustrated about the long wait that may not do flower collection more than once, they will feel more encouraged to return everyday for the duration of the event.

    The flower crates will be a eye sore & will defeat the purpose of the relaxing event about picking beautiful wild flowers growing in the field.

    After all, the purpose of this even is too relax, not to get mad at the other players cause they pick that flower & not you, right?
    Last edited by YamydeAragon; Oct 03 2016 at 07:08 AM.

  17. #17
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    I really like the idea of flowers working like the ingredient crates. My issue is it makes it hard to quickly go around and collect them because you may target one that you've already gotten, and unless you hover over the item for long enough to see the CD, you won't know you already got it until you get to it, at which point you may be fighting/dismounted.

    Ideally, the flowers would spawn as phased items, separate for each player, and once obtained, they would go away for the player that got it. I don't know if they fully have the tech for this, but Hytbold did many things, so they might. Main issue may be the flowers not being NPCs, and they didn't do much phasing with items.

    Another solution could be to have a quest that players need to have in their quest log to be able to interact with the patches. They could then use the quest item usage mechanic where each player can interact with each item, even at the same time, and they won't despawn (if they don't despawn, a player also can't farm the same spawn picking the respawned ones); not sure if they have done it where the quest items actually give loot, but I'm sure they could. There could be a Flower Basket quest item, or something similar, that is given to players after completing a qucik intro quest (and can be re-obtained if you need it), from the Herb Traders. You could use the basket to infinitely start/restart the repeatable flower-picking quest. The quest might be to pick like 25 flowers throughout Ithilien, and once you finish that, you could either get a North Ithilien token, or a box that you can open for a better chance at a rare flower, or rep, ixp, or nothing. No cooldown if you finish it, 5m cooldown if you abandon it. The one issue with this is that the flowers would likely all be located at the same place every time, so you could know where to go for certain flowers, but so long as they are spread out well, it shouldn't matter, since you couldn't just farm the rare ones easily (if they're spread out well); you'd need to finish/drop the quest to be able to pick the same resource twice in a row, which would have a cooldown. Ideally, just make each flower drop random items so no one would want to farm any given area.

    The quest approach would also have the benefit of not distracting players who don't want to worry about the flowers at the moment. You could just drop the quest if you want to focus on harvesting wood or whatever, and you'd have fewer items to cycle through and item names (if you have them on) to see.

    Also, might be nice to have a resource instance for the flowers, which could give maybe North Ithilien silver tokens, and some other stuff. But this may be too much work. I'd like it though, if you stick with the resource node approach, as opposed to a quest item approach.
    Baldigar, 105 Burglar on Landroval

  18. #18
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    Thumbs up

    Quote Originally Posted by red5 View Post
    2/make the flowers like ingredient crates they never de-spawn, you can only loot them once per day, but everyone gets a chance to receive loot.
    Good idea, yes please!

    Permanently retired. Was Kibilturg, Guardian of Imladris (then Landroval & Crickhollow) and ~40 alts.

  19. #19
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    People are going to be losing their Cheerios over these flowers!

    I think more nodes would be helpful.

    Or make them not bound and buyable. I mean ... sure people are going to try and sell them for an inflated price, but supply and demand.

    Just consider it. I can see people arguing now about node-ninjas.
    The one ... the only ... Meow.

  20. #20
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    Bound to account would be nice, other then the add a few more and i'd be happy. I wouldnt like to see them only be lootable only once a day per toon sort of thing as then the grind becomes a lot longer

  21. #21
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    Quote Originally Posted by YamydeAragon View Post
    ,,,

    The flower crates will be a eye sore & will defeat the purpose of the relaxing event about picking beautiful wild flowers growing in the field.

    After all, the purpose of this even is too relax, not to get mad at the other players cause they pick that flower & not you, right?
    That's exactly why people are asking for the flowers to work like the ingredient crate - so they can relax about acquiring them and not get frustrated.

    The "flower crates" don't have to look like actual crates. They can look like beautiful, bountiful patches of flowers. Not immersion-breaking, in character with the region, and pleasant to obtain. It's a great idea and doesn't deserve to be shot down like that.
    “All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost."

  22. #22
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    Quote Originally Posted by JeauxLOTR View Post
    Best Idea
    Endorsed further from me. Prevents ninjas and afk-bots too.
    105s: Aedfrith (HN), Aldnoth (CP), Brai (RK), Hrolfdan (MN), Aeldfryd (WD), Morriarty (CH), Aednoth (LM), Mishhar (BR), Hraldan (GR), Rummbold (BG). Tinies - Rumbelina (MN), Aenghus (CP)
    Rangers of Eriador (officer), ex-Snowbourn now Laurelin - A Noob for All Seasons

  23. #23

    Thumbs down

    Quote Originally Posted by ShireDweller View Post
    ... It's a great idea and doesn't deserve to be shot down like that.
    Yes it those, wild flower patches don't grow from crates & the crates are a eye sore!

  24. #24
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    Quote Originally Posted by YamydeAragon View Post
    Yes it those, wild flower patches don't grow from crates & the crates are a eye sore!
    Read my post again. You're stuck on the word "crate".

    As I said, change the implementation from a crate to a bountiful patch of flowers, like you would see in any garden or meadow. Make that beautiful flower patch act like an ingredient crate EVEN IF IT DOESN'T LOOK LIKE A CRATE.

    It's not that hard to imagine, or to implement in the game.
    “All that is gold does not glitter,
    Not all those who wander are lost;
    The old that is strong does not wither,
    Deep roots are not reached by the frost."

  25. #25
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    Nov 2012
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    13,146
    Quote Originally Posted by red5 View Post
    there are only 5 fields of flower patches about 200 flowers in total

    turbine will be faced with a lot of player backlash, especially during prime time on the larger servers

    the solution to this problem could be as follows

    1/ double the flowers in total, plenty of space in the fields (down side could speed up loot to the players)

    2/make the flowers like ingredient crates they never de-spawn, you can only loot them once per day, but everyone gets a chance to receive loot.

    either idea would be helpful. personally i like 2/ easy to implement & controls the flow of loot over a period of time, that's a bonus for Turbine

    i understand the need for new content & progression of gear for players. in the current form of flower collection, the players are the ones who are going to suffer over Xmas & the new year
    I'd prefer quests to pick them up, where they are only lit while the quest is active. Of course, there would need to be a good number of quests though. But the suggestion of them not despawning is a good one, or this will just be like berry picking at the treasure hunt on a larger area. Frustrating.
    Sometimes, no matter how hard you look, there is no best light.


 

 
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