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  1. #76
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    The root cause of the problem can be easily traced to SSG's poor content design and total absence of quality control. Creating a time-sink that is meant to last for a good couple of months has been rendered obsolete as a result of putting high-value barter items in the loot tables of mobs in a location with idiotically fast respawn rates. Anyone involved in MMO game design should understand player behaviour and how content design is impacted by that, and SSG well and truly ####ed up with U20 in that regard.

    There are so many obvious and straightforward mechanisms with which farming would have been discouraged:

    1. Putting a daily limit on the number of times rep items can be used or bartered.

    2. Only having the rep items drop from mobs inside instanced content that can be accessed once per day and where the mobs do not respawn (lesson #1 from Hytbold).

    3. Not gating high-value gear behind a rep system and instead gate it behind a new currency that can only be obtained through the daily quests / instances.

    Anyone who has played other MMOs will recognise how flawed the entire U20 rep progression system is. SSG are meant to be staffed by experienced content designers & game developers who understand the nuances of player behaviour. Instead it's as though SSG sat down with a bunch of farmers & exploiters and asked them how they would like the content for U20 designed.

    SSG's culpability in this matter is so serious that I am now doubting their overall ability to deliver this game in the medium and long term. They need to do a thorough review of how U20 was designed, investigate the lessons learnt as to how bad design decisions lead to poor game performance and a ####ty game experience for their customers and then, most importantly of all, COMMUNICATE THE OUTCOMES WITH US - THE PEOPLE WHO PAY THEIR WAGES.

    There is no longer an evil mega-corporation in the form of WB to hide behind. SSG need to pull themselves together or otherwise the game will go down the drain fast.

    PS - That all being said, the dumb kid farmers & exploiters who have had a rather profitable last few days just can't see how their own behaviour is contributing to the situation. But that's a reflection of their general immaturity and inability to consider anything other than when the next farm train is up.

  2. #77
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    Quote Originally Posted by BangoTwinkletoes View Post
    The root cause of the problem can be easily traced to SSG's poor content design and total absence of quality control. Creating a time-sink that is meant to last for a good couple of months has been rendered obsolete as a result of putting high-value barter items in the loot tables of mobs in a location with idiotically fast respawn rates. Anyone involved in MMO game design should understand player behaviour and how content design is impacted by that, and SSG well and truly ####ed up with U20 in that regard.

    There are so many obvious and straightforward mechanisms with which farming would have been discouraged:

    1. Putting a daily limit on the number of times rep items can be used or bartered.

    2. Only having the rep items drop from mobs inside instanced content that can be accessed once per day.

    3. Not gating high-value gear behind a rep system and instead gate it behind a new currency that can only be obtained through the daily quests / instances.

    Anyone who has played other MMOs will recognise how flawed the entire U20 rep progression system is. SSG are meant to be staffed by experienced content designers & game developers who understand the nuances of player behaviour. Instead it's as though SSG sat down with a bunch of farmers & exploiters and asked them how they would like the content for U20 designed.

    SSG's culpability in this matter is so serious that I am now doubting their overall ability to deliver this game in the medium and long term. They need to do a thorough review of how U20 was designed, investigate the lessons learnt as to how bad design decisions lead to poor game performance and a ####ty game experience for their customers and then, most importantly of all, COMMUNICATE THE OUTCOMES WITH US - THE PEOPLE WHO PAY THEIR WAGES.

    There is no longer an evil mega-corporation in the form of WB to hide behind. SSG need to pull themselves together or otherwise the game will go down the drain fast.

    PS - That all being said, the dumb kid farmers & exploiters who have had a rather profitable last few days just can't see how their own behaviour is contributing to the situation. But that's a reflection of their general immaturity and inability to consider anything other than when the next farm train is up.
    But those arent high value barter items. Those are general currency. High value barter items are in dungeons and raid for this update.

  3. #78
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    Quote Originally Posted by siipperi View Post
    But those arent high value barter items. Those are general currency. High value barter items are in dungeons and raid for this update.
    They are of sufficient value that players farmed the content in order to obtain them.

  4. #79
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    Quote Originally Posted by BangoTwinkletoes View Post
    They are of sufficient value that players farmed the content in order to obtain them.
    People farm marks as well and those drop a lot...

  5. #80
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    Quote Originally Posted by siipperi View Post
    People farm marks as well and those drop a lot...
    /facepalm...

    Are you going through a thick stage this morning? Mark farming has nothing to do with it as it is not a core component of the major time sink for an update.

    Of course if you want to try and excuse both SSG AND the dumb kid farmers because then please be my guest - we could all do with the lolz.

  6. #81
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    Quote Originally Posted by BangoTwinkletoes View Post
    /facepalm...

    Are you going through a thick stage this morning? Mark farming has nothing to do with it as it is not a core component of the major time sink for an update.

    Of course if you want to try and excuse both SSG AND the dumb kid farmers because then please be my guest - we could all do with the lolz.
    Now you just try change the subject. As i wrote reputation is general currency on this update and no doubt it is and actual valuable items you need for best barters are inside dungeons and raid.

  7. #82
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    Quote Originally Posted by siipperi View Post
    Now you just try change the subject. As i wrote reputation is general currency on this update and no doubt it is and actual valuable items you need for best barters are inside dungeons and raid.
    Dear oh dear... Siipperi you're a record that always sticks on the same track - nothing but predictable.

    I know you try your best when making excuses for the farmers but seriously, do yourself a favour and think about what you're typing before hitting the reply button. The entire premise for the farming of LR was to obtain the rep drops and the recipes precisely because they are of value. Have you not twigged that since the rep items were removed from LR that the farms have all but ceased? (Which on Laurelin they have). Did you not take the 3 nanoseconds to process the fact that SSG panicked and started throwing global broadcasts to get the servers rebooted so that the change could be applied?

    You carry on defending the indefensible, but what we've seen since Tuesday is SSG running around like headless chickens trying to recover from their Grade A balls up and the only ones who have benefited are the dumb kids & farmers who are now way ahead of the rep grind curve. Of course any MMO publisher of repute would be sacking the perpetrators who designed this rubbish, banning those who exploited the content, undertaking a rollback to stop anyone profiting and begin to communicate with their customers with honesty and humility. But this is SSG we're talking about....

  8. #83
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    Quote Originally Posted by BangoTwinkletoes View Post
    Dear oh dear... Siipperi you're a record that always sticks on the same track - nothing but predictable.

    I know you try your best when making excuses for the farmers but seriously, do yourself a favour and think about what you're typing before hitting the reply button. The entire premise for the farming of LR was to obtain the rep drops and the recipes precisely because they are of value. Have you not twigged that since the rep items were removed from LR that the farms have all but ceased? (Which on Laurelin they have). Did you not take the 3 nanoseconds to process the fact that SSG panicked and started throwing global broadcasts to get the servers rebooted so that the change could be applied?

    You carry on defending the indefensible, but what we've seen since Tuesday is SSG running around like headless chickens trying to recover from their Grade A balls up and the only ones who have benefited are the dumb kids & farmers who are now way ahead of the rep grind curve. Of course any MMO publisher of repute would be sacking the perpetrators who designed this rubbish, banning those who exploited the content, undertaking a rollback to stop anyone profiting and begin to communicate with their customers with honesty and humility. But this is SSG we're talking about....
    I'm not making excuses, but unlike you I have actually done the content already and know what drops and where. Recipes that drop from dungeons are sufficient enough to max reputations after a week, so as I wrote you don't need farm landscape for general currency, of course you can but then it's up to player to farm like 30-40 per reputation per hour phase (+ scrolls) or do dungeons for 2-4 recipes per run x2 dungeons, and easily same amount in Lang Rhuven dailies. Even with bad luck this is easy 30k reputation PER DAY, and considering you need 85k rep per faction that is at max 9 days worth of dailies to run, and this doesn't even take account host of the west recipes nor auto-bestowed recipes.

    Of course doing dungeons is a bit slower but not significantly so that it's burden and one can easily max all 4 reputations this way within a week of gameplay (I did already in 4 days).

  9. #84
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    Quote Originally Posted by siipperi View Post
    I'm not making excuses, but unlike you I have actually done the content already and know what drops and where. Recipes that drop from dungeons are sufficient enough to max reputations after a week, so as I wrote you don't need farm landscape for general currency, of course you can but then it's up to player to farm like 30-40 per reputation per hour phase (+ scrolls) or do dungeons for 2-4 recipes per run x2 dungeons, and easily same amount in Lang Rhuven dailies. Even with bad luck this is easy 30k reputation PER DAY, and considering you need 85k rep per faction that is at max 9 days worth of dailies to run, and this doesn't even take account host of the west recipes nor auto-bestowed recipes.

    Of course doing dungeons is a bit slower but not significantly so that it's burden and one can easily max all 4 reputations this way within a week of gameplay (I did already in 4 days).
    I too have "done the content" and your attempt to dismiss the value of the rep drops from the LR mobs is just stupid. The simple fact was that farming LR was profitable - both for the rep drops as well as the gold and other loot obtained, which was evidenced by the farmers. You can't deny the facts. Players decided that train farming LR was the better use of their time. That's not my opinion - that is a fact.

    Now, if only SSG had not made their monumental #### up, we would all be progressing through the rep grind at the same rate and there wouldn't be the ####storms taking place on the forum as they have done.

  10. #85
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    Quote Originally Posted by BangoTwinkletoes View Post
    I too have "done the content" and your attempt to dismiss the value of the rep drops from the LR mobs is just stupid. The simple fact was that farming LR was profitable - both for the rep drops as well as the gold and other loot obtained, which was evidenced by the farmers. You can't deny the facts. Players decided that train farming LR was the better use of their time. That's not my opinion - that is a fact.

    Now, if only SSG had not made their monumental #### up, we would all be progressing through the rep grind at the same rate and there wouldn't be the ####storms taking place on the forum as they have done.
    That area still drop recipes so not like it's redundant for dailies that I did (doubt I continue to do now that I'm maxed with host of the west on main but just do dungeons). I think players farmed it because they knew it's gonna get nerffed, and because MMO attitude is to get geared as fast as possible. Just look FI system, people farmed Ost Elendil non stop at launch of the FI update to get all items within days.

    Of course there could have been different design entirely. Imo crafting dungeons are #### content and classic instances would have been miles better but that's another story. It's still not big thing to max these without spending half a day grinding in one spot.

  11. #86
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    Quote Originally Posted by siipperi View Post
    That area still drop recipes so not like it's redundant for dailies that I did (doubt I continue to do now that I'm maxed with host of the west on main but just do dungeons). I think players farmed it because they knew it's gonna get nerffed, and because MMO attitude is to get geared as fast as possible. Just look FI system, people farmed Ost Elendil non stop at launch of the FI update to get all items within days.

    Of course there could have been different design entirely. Imo crafting dungeons are #### content and classic instances would have been miles better but that's another story. It's still not big thing to max these without spending half a day grinding in one spot.
    The recipes are dirt cheap in the AH, so no need to farm LR any more for those. I don't believe players farmed it because it was time limited - rather they farmed it because that's what MMO players do - look for the shortest route to obtaining X and then farm the hell out of it.

    But your second sentence hits the nail on the head - that's exactly the behaviour that SSG should have been aware of when designing U20 - and it's the core point of my main post. Their inability to be thorough in the design & QA processes - even though they have 12+ years in building and working with lotro along with all the time spent on AC & AC2 just goes to show how inept they are.

    You're of course right about the classic instances being preferable. If one looks at WoW Legion & the artefact power grind, dungeons & raids are still the core mechanism for gearing up and getting AP. The devs at SSG should take a couple of weeks off, play Legion and learn a thing or two.

  12. #87
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    Quote Originally Posted by Gyes View Post
    False. You yourself freely admit AFK farming is against the rules. It's an exploit that the devs have banned. They should do exactly the same with multiboxing. It exploits mechanisms in the game at the expense of everyone else for personal profit.



    Nope, but you do bring up a good point. Do you think you could run those 6- or 12-man instances alone, without your other accounts?



    I don't think you understand the difference between the statement "SSG allows multiboxing" and "SSG should not allow multiboxing". I don't care what reality is. The OP is asking for the current rules to change. I am too, but in a different way. The current state of affairs is irrelevant.



    Are you not paying attention? Your behavior is driving the devs to make the game grindier. It's also overtaxing a system that has become increasingly unstable as of late.



    Never said anything about profit. This is about punitively punishing negative behaviors.

    Answer the following questions honestly, if you can:

    Do you honestly think SSG wants or expects you to run your little bot army?
    Do you think the game would be better or worse if everyone else ran 12 accounts simultaneously?
    -> Going afk is not bannable offense. Going afk with a pet on aggressive waiting to log off is not a bannable offense. If a GM contacted me and I responded in a timely manner that means I'm in game sitting behind my pc just my characters on AFK. Yes i did talk to a GM.
    -> The 3 man instances can be done solo... hell I know most 6 man can be done solo. But I don't do that, first don't need the stuff that drops there and second I only focus on one main account. Other multiboxers however do this. As far as I know this materials you speak off can drop in landscape nodes including the journals which doesn't drop on any Elite Masters. The new crafting didn't try it yet.
    -> Rules and changes that personally affect multiboxers because of this "resources" numbers that doesn't make sense. I give you an example North Ithilien was LAGGING prior to this Rep farm. was there any cries about Multiboxers "farming" North ithilien mobs for reputation items. No there was none because I know I don't "farm there" there are nothing there to farm really... most multiboxers farm for rep items. I know I do. Was my "50%" the cause of North Ithilien lag? Do you honestly believe that 90 - 100+ players in this farming areas areas right now, 50% of them are multiboxers that is causing the lag?
    Should I complain in Bree as a paying customer because I'm getting lag because f2p running around in Bree? No it doesn't make sense well because this game is F2P.
    -> This behaviour you speak off about the devs making the game grindier as a response to multiboxers and NOT because future updates takes 6 month to 1 year (even 2 years) before t is released. It accomodates to the grind of about 6 months to 1 year. How are multiboxers getting ahead in terms of equip when items that drop are BIND ON ACCOUNT? The logic doesn't makes any sense at all.

    Who said I'm running a bot or a macro?
    If they can afford to run it and it is perfectly legal who is stopping them?

    Just to clear things up I only farm rep items for my main account. Access to pets, instant ports help me. The occasion of getting lootboxes which I open for good stuff. Unless I miss out on how raiding items drops from these lootboxes I don't see how i'm getting ahead in terms of equipment aka grind. Tell us how.

    How about a question:
    Why do you think that most MMO allow multiboxers yes even WOW in game? The answer starts with a P.

  13. #88
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    Quote Originally Posted by watevaplz View Post
    -> Going afk is not bannable offense. Going afk with a pet on aggressive waiting to log off is not a bannable offense. If a GM contacted me and I responded in a timely manner that means I'm in game sitting behind my pc just my characters on AFK. Yes i did talk to a GM.
    Having an AFK flag doesn't mean you are away from the keyboard. But thanks for conceding my point. If your computer is killing monsters and you don't respond to a GM, you will get banned because you're breaking the rules.

    -> The 3 man instances can be done solo... hell I know most 6 man can be done solo. But I don't do that, first don't need the stuff that drops there and second I only focus on one main account. Other multiboxers however do this. As far as I know this materials you speak off can drop in landscape nodes including the journals which doesn't drop on any Elite Masters. The new crafting didn't try it yet.
    Again, thanks for conceding that multiboxers do engage in this negative behavior.

    -> Rules and changes that personally affect multiboxers because of this "resources" numbers that doesn't make sense. I give you an example North Ithilien was LAGGING prior to this Rep farm. was there any cries about Multiboxers "farming" North ithilien mobs for reputation items. No there was none because I know I don't "farm there" there are nothing there to farm really... most multiboxers farm for rep items. I know I do. Was my "50%" the cause of North Ithilien lag? Do you honestly believe that 90 - 100+ players in this farming areas areas right now, 50% of them are multiboxers that is causing the lag?
    Who said anything about North Ithilien? Do multiboxers adversely affect the server? Yes, absolutely. Does the server have issues that aren't caused by multiboxers? Yes. SSG should be trying to eliminate as many causes of unnecessary server strain as possible.

    Should I complain in Bree as a paying customer because I'm getting lag because f2p running around in Bree? No it doesn't make sense well because this game is F2P.
    Maybe you should complain that f2p is adversely affecting the quality of the game. Be careful though - you're adversely affecting it 12x as much.

    -> This behaviour you speak off about the devs making the game grindier as a response to multiboxers and NOT because future updates takes 6 month to 1 year (even 2 years) before t is released. It accomodates to the grind of about 6 months to 1 year. How are multiboxers getting ahead in terms of equip when items that drop are BIND ON ACCOUNT? The logic doesn't makes any sense at all.
    Funneling resources to a single account is not the only way multiboxers exploit the game. We've been over this. You are killing at an unnatural rate because of your little army. You are doing things alone that you couldn't otherwise. And how many of the items people farm are actually bound to their account? Gold sure isn't, and that's just one example.

    Who said I'm running a bot or a macro?
    A LM character with its pet set to aggro is effectively a bot. Answer the question - do you honestly think the devs want you to run 12 accounts simultaneously?

    If they can afford to run it and it is perfectly legal who is stopping them?
    You really don't understand the core concept, do you? No one's disputing that multiboxing, as it stands right now, is allowed under the CoC. That's completely irrelevant. The question is, should it be? You can't seem to answer that question. All you can say is "Hey, it is OK, so I'm going to do it." You can't seem to answer why you should be allowed. Please give it a try.

    Just to clear things up I only farm rep items for my main account. Access to pets, instant ports help me. The occasion of getting lootboxes which I open for good stuff. Unless I miss out on how raiding items drops from these lootboxes I don't see how i'm getting ahead in terms of equipment aka grind. Tell us how.
    You honestly don't understand? You are earning rep times at a rate you wouldn't be able to match without your army. Admitting that you earn lockboxes (and SSKs) at 12x the normal rate pretty much concedes the whole debate.

    How about a question:
    Why do you think that most MMO allow multiboxers yes even WOW in game? The answer starts with a P.
    Your defense is that other MMO companies are sellouts that are only concerned with profit? Really? Have you read these boards much? There are quite a lot of people who are sick of the current grind. Insofar as your actions make the game grindier, your behavior is responsible for the people who quit over the grind. It's too bad the devs can't see that reality.

    You ignored my questions before (probably because the answers are inconvenient). Answer the following questions honestly, if you can:

    Do you honestly think SSG wants or expects you to run your little army?
    Do you think the game would be better or worse if everyone else ran 12 accounts simultaneously?

    And another for good measure:

    What benefit does allowing multiboxing add to the quality of the game?
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  14. #89
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    Quote Originally Posted by watevaplz View Post
    Why do you think that most MMO allow multiboxers yes even WOW in game? The answer starts with a P.
    I seldomly come across any multibox farmers in WoW PVE that are as obvious and rampant as in lotro. Why? Because Blizzard are unafraid to ban those who they consider are bringing their game into disrepute. See below link as an example:

    https://us.battle.net/forums/en/wow/topic/20753496631

    Could you ever see SSG taking similar action against established players doing a similar thing? Of course not.

    Anyhow, having read through all your replies in this thread, your excuses for your behaviour are pathetic.

  15. #90
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    Quote Originally Posted by Gyes View Post
    Do you honestly think SSG wants or expects you to run your little army?
    I'll take a stab at it. I think they would if each account comprising that army paid a subscription.

  16. #91
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    Quote Originally Posted by Ninky View Post
    Can you afford boxing ? No you cannot.
    This has to be the silliest argument in favor of cheating I have ever seen. "Who cares what I can do? I'm rich and (I wrongly assume) you're not!" Entitled much?
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  17. #92
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    Quote Originally Posted by Gyes View Post
    This has to be the silliest argument in favor of cheating I have ever seen. "Who cares what I can do? I'm rich and (I wrongly assume) you're not!" Entitled much?
    Yes, it is silly. And yes, he's wrong about both my rig and what I can afford.

    But regarding real-world expense. . .

    Right now, if you have a bankroll of in-game gold, you can create six or twelves free accounts, purchase Gift/Blessings of the Valar for in-game gold, and then immediately make all that gold back in a matter of a few hours farming. After that, you're raking in hundreds of gold per hour at zero real-world cost. All while increasing the amount of gold in the game world (inflation) and consuming six to twelve times the average person in server resources. All, without a dime towards SSG.

    Boxing is not (exclusively) a pastime of the rich. Much as they might want to flatter themselves and think it so.

  18. #93
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    Quote Originally Posted by BangoTwinkletoes View Post
    You're of course right about the classic instances being preferable. If one looks at WoW Legion & the artefact power grind, dungeons & raids are still the core mechanism for gearing up and getting AP. The devs at SSG should take a couple of weeks off, play Legion and learn a thing or two.
    Same stands in lotro for ILIs. Best ways are FIs, pelennor instances and the raid to max them. This update is about jewelleries and off-hands.

  19. #94
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    Quote Originally Posted by BangoTwinkletoes View Post
    I seldomly come across any multibox farmers in WoW PVE that are as obvious and rampant as in lotro. Why? Because Blizzard are unafraid to ban those who they consider are bringing their game into disrepute. See below link as an example:

    https://us.battle.net/forums/en/wow/topic/20753496631

    Could you ever see SSG taking similar action against established players doing a similar thing? Of course not.

    Anyhow, having read through all your replies in this thread, your excuses for your behaviour are pathetic.
    Those accounts mentioned was called to because they were selling in game currency and services / account sharing. Totally against ToS. It even states that they have no problem with players participating in "gold runs".

    Anyhow, having read that "multibox" theory of yours, your comment is nulled and pathetic.
    Last edited by watevaplz; Mar 25 2017 at 05:28 PM.

  20. #95
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    Quote Originally Posted by Hurin View Post
    It's certainly exotic to get six or twelve different world routable IPs arriving on the same multi-homed host, then having each client bind to a unique world routable IP, and then with all that in place, you might find that existing boxing software will still work.
    No might about that one. I am aware of one such that can link clients across LANs and WANs. Why one would do it is another question.
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    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
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    Quote Originally Posted by Gyes View Post
    Having an AFK flag doesn't mean you are away from the keyboard. But thanks for conceding my point. If your computer is killing monsters and you don't respond to a GM, you will get banned because you're breaking the rules.



    Again, thanks for conceding that multiboxers do engage in this negative behavior.



    Who said anything about North Ithilien? Do multiboxers adversely affect the server? Yes, absolutely. Does the server have issues that aren't caused by multiboxers? Yes. SSG should be trying to eliminate as many causes of unnecessary server strain as possible.



    Maybe you should complain that f2p is adversely affecting the quality of the game. Be careful though - you're adversely affecting it 12x as much.



    Funneling resources to a single account is not the only way multiboxers exploit the game. We've been over this. You are killing at an unnatural rate because of your little army. You are doing things alone that you couldn't otherwise. And how many of the items people farm are actually bound to their account? Gold sure isn't, and that's just one example.



    A LM character with its pet set to aggro is effectively a bot. Answer the question - do you honestly think the devs want you to run 12 accounts simultaneously?



    You really don't understand the core concept, do you? No one's disputing that multiboxing, as it stands right now, is allowed under the CoC. That's completely irrelevant. The question is, should it be? You can't seem to answer that question. All you can say is "Hey, it is OK, so I'm going to do it." You can't seem to answer why you should be allowed. Please give it a try.



    You honestly don't understand? You are earning rep times at a rate you wouldn't be able to match without your army. Admitting that you earn lockboxes (and SSKs) at 12x the normal rate pretty much concedes the whole debate.



    Your defense is that other MMO companies are sellouts that are only concerned with profit? Really? Have you read these boards much? There are quite a lot of people who are sick of the current grind. Insofar as your actions make the game grindier, your behavior is responsible for the people who quit over the grind. It's too bad the devs can't see that reality.

    You ignored my questions before (probably because the answers are inconvenient). Answer the following questions honestly, if you can:

    Do you honestly think SSG wants or expects you to run your little army?
    Do you think the game would be better or worse if everyone else ran 12 accounts simultaneously?

    And another for good measure:

    What benefit does allowing multiboxing add to the quality of the game?

    -> Exactly if that is how SSG police their afk and against bot/macro I have no problem with getting banned if I get caught. I hate players who used an 3rd party program.
    -> So you yourself suggest that North Ithilien lag was not because of multiboxer, nor you honestly believe that 100+ players in the The Waste farms 50% of them are multiboxers. So why pin it to them?
    ->Bot and macros are totally outside the realm of an ingame skill like pets being in aggressive stance or defensive stance.
    -> wait do you think that my 6x f2p bought powerleveled by valar outnumbers the number of players that are f2p?
    -> 12 x of high probability of items dropping doesn't mean a guaranteed drop. I can go out dry for a whole 1 hour before log off.


    Do I honestly think SSG wants and expects me to run my little army? Sure? No violation of terms of service, they got the money for advancesment. Should any company limit consumption of their product aka "SSG's Resources"?

    That be great if more players multibox so maybe finally you guys got that 50% of "SSG's resources" being used by multiboxers.

    Why do you think multiboxers play in the first place? So they can run with one toon and log another off? LOL

    "All this quality of game" means almost all mmo games are not good because they allow multiboxing. Got it. Totally acceptable criticism on your part.
    Last edited by watevaplz; Mar 25 2017 at 05:46 PM.

  22. #97
    Join Date
    Sep 2010
    Posts
    463
    Quote Originally Posted by watevaplz View Post
    -> Exactly if that is how SSG police their afk and against bot/macro I have no problem with getting banned if I get caught. I hate players who used an 3rd party program.
    -> So you yourself suggest that North Ithilien lag was not because of multiboxer, nor you honestly believe that 100+ players in the The Waste farms 50% of them are multiboxers. So why pin it to them?
    ->Bot and macros are totally outside the realm of an ingame skill like pets being in aggressive stance or defensive stance.
    -> wait do you think that my 6x f2p bought powerleveled by valar outnumbers the number of players that are f2p?
    -> 12 x of high probability of items dropping doesn't mean a guaranteed drop. I can go out dry for a whole 1 hour before log off.


    Do I honestly think SSG wants and expects me to run my little army? Sure? No violation of terms of service, they got the money for advancesment. Should any company limit consumption of their product aka "SSG's Resources"?

    That be great if more players multibox so maybe finally you guys got that 50% of "SSG's resources" being used by multiboxers.

    Why do you think multiboxers play in the first place? So they can run with one toon and log another off? LOL
    I see you can't honestly answer my questions. Not much point in continuing this conversation...
    Gyes, et al
    Monarch, Paladins of Asheron
    Arkenstone

  23. #98
    Join Date
    Feb 2007
    Posts
    6,386
    So, they've essentially stopped teaching logic, ethics, and critical thinking in schools now, right?

    When you know that something you're doing would be detrimental (even disastrous) if everyone were doing it, yet you openly brag about doing it anyway. . . that's pretty much all that needs to be said.

  24. #99
    Join Date
    Nov 2010
    Posts
    262
    Quote Originally Posted by Hurin View Post
    So, they've essentially stopped teaching logic, ethics, and critical thinking in schools now, right?

    When you know that something you're doing would be disasterous if everyone were doing it, yet you openly brag about doing it anyway. . . that's pretty much all that needs to be said.
    Talking about school, tell me where you graduate so I don't go near that area.

    Ethics - like talking about a presumptuous number of 50% making up this make-belief "SSG Resources". Make an actual exaggeration and present it as facts.
    Logic - mathematical analysis how multiboxers are a small consumer base yet argue they are responsible for the lag.
    Critical Thinking - how there were zero "spawn camping mobs" in North Ithilien and yet the region lags. Then point fingers that it was the multiboxing communinty that caused it.

    "Disastrous" in your perspective. Game companies allow it because it is profitable for them. Guess that critical thinking of yours fail you yet again. Choose a different school next time.

  25. #100
    Join Date
    Nov 2010
    Posts
    262
    Quote Originally Posted by Gyes View Post
    I see you can't honestly answer my questions. Not much point in continuing this conversation...
    Do you want me to translate it to you "in spanish"?

 

 
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