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  1. #1
    Join Date
    Aug 2008
    Posts
    80

    Creep coruptions

    Have not seen a lot on this subject so was wondering what some of you guys were using as a set up for your creeps in different situations. I was going with 6 crits and 6 masteries for the most part but have found it not the best set up with all this dps getting higher and higher so I have switched to 6 crits, 3 tact mits and 3 crit defense or 3 physical mits and 3 crit defense. Opinions and other set ups?
    .
    Slingshots/Burginsbaby/Spitzz/Burgin

  2. #2
    Join Date
    Feb 2014
    Posts
    3,931
    Depends on class. If you're DPSing, you're going to want the crit. Morale used to be very popular, but with mits and crit so important, you don't see it as much. Mastery is all but useless.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  3. #3
    Join Date
    Sep 2010
    Posts
    130
    Quote Originally Posted by Spilo View Post
    Depends on class. If you're DPSing, you're going to want the crit. Morale used to be very popular, but with mits and crit so important, you don't see it as much. Mastery is all but useless.
    I have been hearing that Mastery is useless, but I don't understand the argument. What is the normal cap on Crits now not considering skill bonus 30%? When I was checking my WL if I used 3 mastery corps, I had about a 20% increase in DPS and another 10%+ increase in healing. It might not be significant on other classes but what is the reasoning?
    Landy Horrorbuisness BA 9
    Arkenstone Redrighthand WL 14

  4. #4
    Join Date
    Feb 2014
    Posts
    3,931
    Quote Originally Posted by Hilawolf View Post
    I have been hearing that Mastery is useless, but I don't understand the argument. What is the normal cap on Crits now not considering skill bonus 30%? When I was checking my WL if I used 3 mastery corps, I had about a 20% increase in DPS and another 10%+ increase in healing. It might not be significant on other classes but what is the reasoning?
    Because the crit magnitude that critical corruptions now contribute is huge, and contributes more to damage than mastery does. That in combination with morale and mits being also very important, there just isn't much use for mastery in most builds.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

  5. #5
    Join Date
    Sep 2010
    Posts
    130
    Quote Originally Posted by Spilo View Post
    Because the crit magnitude that critical corruptions now contribute is huge, and contributes more to damage than mastery does. That in combination with morale and mits being also very important, there just isn't much use for mastery in most builds.
    I looked at my build some more and noticed a few things. The higher the base stat, the less of a percentage increase is added. So for a WL adding mastery will have more of an impact than a DPS class. Same as adding mitigations to a WL wont have the same impact as a squishy class. So I looked at the delta between a 3 mastery+3 critical build vs a full 6 critical corruption build. To compare the two I used a base damage of 100. Since the number of critical hits has an impact on the overall total damage I assumed 10 attacks.

    For the 3+3 build, I get a 20% increase in damage, and critical % is 30, so for non-crits I used 100*1.2*7=840. For criticals 100*1.2*1.5*3=540 Total damage is 840+540=1380 for 10 attacks.

    For the 6 critical build I still have 30% critical chance, my critical magnitude is increased by 10% and I get the 45% bonus for the 3 additional corruptions. So for base attacks, 100*7=700. For critical attacks 3*100*1.45*1.5*1.1=710.6 for a total damage of 700+710=1410.6

    This gives about a 2% damage advantage to the 6 critical build. But, with the 3 mastery I get an additional 7% in healing. For a WL I'll take the extra healing over the 2 percent.

    Mitigation corruptions don't have much of an impact. Using 3 physical mitigations only yield a 5% increase. It's a little better with tactical mitigation with a 13% increase. So in general you are better off using 2 HfP that gives a 10% increase in moral for any damage type.

    A better build would be to use the two HfP, 3 mastery, and add the 4th critical.

    Of course this is what is on the tool tips and does not necessary reflect the actual results. I would agree that on a DPS class, 6 crits are the way to go, but for a healing class the results are not as clear.
    Landy Horrorbuisness BA 9
    Arkenstone Redrighthand WL 14

  6. #6
    Join Date
    Feb 2014
    Posts
    3,931
    Well, the crit magnitude does not affect healing, so anything more than 3 crit is useless for healers. 3 crit, 3 of each mit, and morale/crit d is best build for healers, imo.
    ~Rank 11 Loremaster, Arkenstone~

    ~Rank 14 Warg, Arkenstone~

 

 

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