
Originally Posted by
MadeOfLions
This is true: I began thinking about how we'd handle the destruction of the Ring almost ten years ago, back when the world was much smaller (and LOTRO hadn't crossed the Misty Mountains yet!). Premature? Probably: the Fellowship was still in Rivendell, and there was no guarantee that we'd even have the opportunity to move them much further on their journey, let alone all the way to Mordor. But think about it I did; it would have been harder to make me not think about it, even back then!
It seemed clear to me that there were two important goals, and maybe those goals were at odds. First, the Quest of the Ring really belonged to Frodo and Sam (and Gollum), and involving the player in the actual destruction of the Ring would be a mistake. It had to remain their accomplishment, which means it had to progress essentially as described in the book; no having the player jump out from behind a rock and pushing Gollum into the Fire, or firing catapults at the Nazgul to keep them from reaching the Mountain, or following them up the Stairs and freeing the Ringbearers from the Orc patrol they (temporarily) join. It's their Quest, and seeing it through needed to be up to them. We should still see it, because of How Important That Moment Is, so sessionplay was the clear solution. Not as Frodo or Sam, though; even as far back as 2007 I knew what I wanted. If you play as Gollum, not only do you get to see inside the Sammath Naur, but you also get to be involved in the actual destruction of the Ring in a way that really appealed to me. I've been telling almost every new member that joins the Content Team, for going on nine or ten years, that I want the player to be responsible for Gollum's last act as Ringbearer: a /dance at the edge of the Fire is just the thing. You get to be responsible for destroying the Ring, but in a way that doesn't contradict the source material. I love it.
The second important goal is that even though it's Frodo's journey, by now we've invested so much time in our own characters that I wanted to find a way for *our own characters* to be involved at Mount Doom. Just watching from the Black Gate, while completely believable, doesn't have the same impact as setting foot on the slopes of Orodruin does -- but that's not even the real reason to go with Gandalf and Gwaihir for the rescue. No, the real reason is that in order for Frodo to trust our characters enough to share the events that happened inside Sammath Naur, I needed a way to make our characters *relevant* to Frodo again. Why would Frodo share the Very Much Confidential information of what exactly happened inside Orodruin, the moment of his deepest shame, with our characters... if the last time he saw us was on Cerin Amroth in Lothlorien, and he saw us one time before that, in Rivendell? We're almost nobody to him. But if we're there at the end, if we saw some of what he saw, if he associates us with the slopes of Orodruin, if we have some shared experience... that's different.
Lots of these plans were noodling around in my head since 2007 or 2008, although active development of Book 9 was going on for about a year in advance of Mordor - it sounds like a lot for fifteen minutes of gameplay, I know it, but that's the curse of the game designer. Everything takes longer than you think it does. Could I have bloated out the length of Book 9 with lots more combat at the Black Gate, or fireball-dodging on Mount Doom? Maybe. I don't think that would have made the experience better, though. I did have to chuckle at a few of the streams and videos I've watched of people being surprised at the conclusion of Book 9: when players saw how far we progressed the storyline to in the Battle of the Black Gate, how much longer did they really think the Ring was going to last? It gets destroyed mere minutes after that, and Tolkien himself covers the end of Frodo and Sam's journey in very few pages.
I'd be interested in compiling (or seeing someone's attempt at compiling!) a chronological list of the quests in LOTRO that tell the story of the One Ring. I suspect that when they're played in sequence, Book 9 probably works better as the conclusion to a much longer story than it does when played as the individual standalone it was released as.
MoL