Originally Posted by
Vastin
[*]Yellow line skills have been normalized, but are otherwise unchanged.
Lingering Wound deals about as much bleed damage as BarbA and Exs. Thank you.
But it doesn't seem to stack anymore and the initial tick is gone. Debufficon tiers up, but damage stays the same. The loss of initial tick may be intended, but stacking seems to be bugged.
Edit: Wounded Prey damage has been increased, too. Thank you. ( LW(1) Wounded Prey on dunlending in School of Tham Mirdain: noncrit ~ 3400 , crit ~8000, LW (4) Wounded Prey on Dunlending ~7000 noncrit, 15000 crit
Explosive Arrow and trap damage haven't been changed.
You haven't touched yellow yet, focusing on red and blue for obvious reasons. If you are done with them, here some things I would like to change in yellow line.
1. Fire and light oils should work on Lingering Wound, too.
2. Explosive Arrow
current problem: Damage is weak. 1/3 of RoA with thrice the CD and it doesn't reset on crit. Explosive Powder trait useless.
suggestion: add a stun effect to Explosive Powder. rank 1 : Explosive Arrow stuns for 1 sec. rank 2-4 increase duration to 1,75/2,5/3 sec. rank 5: Explosive Arrow applies Deadly Decoys incoming critical chance debuff.
3. Endurance Stance and trait useless
current problem: Endurance doesn't offer anything useful to yellow hunters(or any hunter traitline) at all. Strength provides a strong snare and some boost to bleeds, precision boosts focusgeneration.
suggestion: Endurane stance increases Hunter's damage over time by 10, Endurance trait increases this bonus by +10% per rank.
4. Distracting Shot
current problem: CD too long, duration too short.
suggestion: Strong Intimidation additionally removes DS induction and reduces DS CD by 90 sec. Improved DS: increases duration by 10sec/20sec. ( Why gated behind a trait and a traitline bonus and not a simple legacy? Red and blue shouldn't have access to a permamezzing DS.)
5. The One Trap
current problem: like the other traps damage scales with level only and is very weak at higher levels. Doesn't offer anything else except a snare.
suggestion: Let it apply all trap debuffs. (inc. damage, morale return, inc. critical chance).
6. Rain of Thorns rank2-4:
current problem: Rain of Thorns is primarily a CC-skill not a dps-skill. Increasing damage isn't useful.
suggestion: eplace damage increase with CD reduction, increased targets or reduced chance to break on damage.
7. Complex Mechanisms
current problem: finesse makes this trait worthless.
suggestion: increase trap debuff duration by 2 sec per rank
Legacies:
Melee weapon
1. Endurance dot damage (It could replace the pointless melee skill critical rating legacy)
Each tier increases hunter damage over time effects by 2% (+ 0,4% per rank).
Last edited by Tatharil; May 11 2018 at 11:22 AM.
Reason: Wounded Prey
Ceterum censeo Carthaginem esse delendam.
Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.