Short answer to your self-adulation about your massive knowledge about the champion class: did I miss anything or are all your experiences with champions just up to the mid-level range (65-70 or somethinglike that). If not, please let me see one of your precious videos playing a endlevel champion. By the way playing a champion without Battle Frenzy must be a real pain...
But now without further distraction by your opinion I will come to the real point of my post.
As can be seen in the beta class forums it seems that while playing purely solo the DPS of most DPS classes is not that far awy from each other. Latest I have seen (Beta 3) were posts of about 55k for hunters, 50k for champions, 40k for runekeepers, burglars and wardens I am not totally aware of, but they seem to be in the same range as hunters I think.
So balancing seems to be on a rather good way...until group buffs get into the game:
Joedangod made a great comparison of almost all mitigation and armour debuffs from all classes here:
https://www.lotro.com/forums/showthr...fing-Disparity
Taking the above mentioned DPS values as a starting point we see that a hunter is doing about 10% more damage than a champion and about 35% more than a runekeeper who is doing about 80% of a champions damage. Not perfect, of course, but much closer than in the past.
But as can be seen in Joedangods post, there is a huge disparity between physical mitigation debuffs and and especially fire mitigation debuffs. Taking all these debuffs into account we come to a totally different balancing between classes:
A hunter is now doing about 75-80% more damage than a champion, a runekeeper about 30% more- if we take into account the physical mitigation debuff of the beorninger which in almost all raids will not be present. Without the beorningers debuff it is even more of a mess: hunters are doing 130% more damage than a champion, runekeepers (which were at 80% of champions DPS solo) now do 70% more damage than champions. Detailed calculations can be seen here:
https://docs.google.com/spreadsheets...0Mw/edit#gid=0
(Note that I did not take armour debuffs into account, because those benefit all types of damage in the same way. I also assumed the DPS Dummy have the unbuffed mitigation of heavy armour of 60%.)
Further calculations showed a champion would need about 120k DPS with the current mitigation debuffs if he should have the same DPS as a hunter or at least 85k DPS to compete with a runekeeper with typical raid debuffs (read: no beorninger...it would be 90k and 65k DPS respectively with beorninger debuff).
In my opinion there are only two solutions for this dilemma. Of course pushing champions (same for burglars and to some extent wardens) DPS would lead to a great and unwanted imbalance in soloplay.
One way would be to change the mitigation debuffs, either decrease the potency of the fire mitigation debuff or increase the physical mitigation debuffs. Perhaps the loremaster could get this tied into one of his skills.
The other (much more simple) way would be to let melee classes use fire oils or weapon titles that change the damage type to fire. By doing this, almost nothing changes in soloplay, but the DPS gap in groups and raids would be much smaller.