Basically what SSG needs to do is remove raid gear from pvmp by adding +300% incoming damage and -300% outgoing damage to freeps audacity if it equals 1 and then buff creeps base morale by 100%
Basically what SSG needs to do is remove raid gear from pvmp by adding +300% incoming damage and -300% outgoing damage to freeps audacity if it equals 1 and then buff creeps base morale by 100%
Remove the BPE debuff from March and other Creep run speed bonuses. There is no reason for it anymore. Freepside can virtually one shot any creep who has it on while entering an engagement.
Redline Hunters and Burgs love finding creeps with March on just because of the debuff. Without March Creep runspeed is soooo slooowww.
Maps aren't going anywhere nor are mounts.
The title was simply referring to normalising the extreme differences between fresh freeps and veteran freeps as defined. I think the substance of my post made it clear what the nature and scope of my discussion was.
I never was talking about trying to achieve perfect mathematical balance between each side in general. I didn't clearly specify that from the outset because frankly I didn't expect anyone to interpret my post in that way. Personally, I think that it's impossible to accurately quantify balance in a mathematical sense and translate that to 'good' (meaning subjectively fun/enjoyable) PvP. The thing about computational models is: garbage in, garbage out. If the data you use is inaccurate/incomplete, your model will be too - and, for the record, I'm sceptical that your data will be at all accurate/complete. Firstly, as I noted earlier, there are problems with the usefulness of your Combat Analysis tool (see my above posts). Secondly, I struggle to conceive of how you will mathematically quantify the skill and ingenuity of human players. Thirdly, you mentioned that part of your process would involve your own (subjective) observations. Lastly, even if all such problems are overcome, any data you come up with will require interpretation and translation into substantive changes which would (ideally) result in fun/enjoyable PvP. Your data might be informative (if accurate/complete), but it certainly isn't determinative.
That just sounds like a shuffle with extra steps.
Maybe remove maps, buff Mobilise to a +50% run speed buff and March to +35%. In any case there are more pressing issues in PvMP than this so I don't really want to get into it too much here.
Yes, that needs to happen.
Last edited by ChaChaLoco; Jun 08 2018 at 01:21 PM.
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