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  1. #1
    Join Date
    Jul 2008
    Posts
    1

    Buffbars for a LM

    Hello,
    I just installed Buffbars,
    Was trying to make a effect windows and sliders for debuffs on mobs, like for Fire-Lore, Frost-lore...

    But noting works.
    You know how i can make this happen?

    Thx

  2. #2
    Join Date
    Jul 2011
    Posts
    73
    Quote Originally Posted by alexcia View Post
    You know how i can make this happen?
    I am using BuffBars (mainly for another toon, but it's abilitated also for my LM) and I don't think it can also track the debuffs on the targets...
    It can track the debuffs on you and the buff you generates, not the debuff...

    But don't take my words for final... keep trying!

  3. #3
    Join Date
    Dec 2016
    Posts
    1
    Have you tried using CombatAnalysis while BuffBars is active?

    On the LoTROInterface page under change log, it says:
    2.0.0 - (3/23/2012)
    Mob debuffs and CC can now be shown if the CombatAnalysis plugin is running
    I'm using BuffBars to keep track of my debuffs as well, and you have to configure them in the CombatAnalysis plugin.

  4. #4
    Join Date
    Jun 2018
    Posts
    141
    There is a way but it's a total pain. I warned you : D
    Fire/frost lore etc are debuffs applied on the enemy , but enemy code in Lotro is locked.
    As a result , you need to set the debuffs manually and make them show on your screen , through triggers in your combat log.
    If you are asking if there is a plugin that tracks mob debuffs , the answer is no , for the reason described above.

    You need both combat analysis and buffbars.

    I'll give you the downsides so that you decide whether it's worth it or not and then an old warden thread that describes everything perfectly.
    That thread is related to DoTs , but the idea is exactly the same with LM debuffs and there are even ways to program the windlore->firelore spread.
    I am pretty sure there's an even better thread regarding tracking RK dots if you search for it. : D

    Downsides

    1) If for example fire lore gets resisted , the debuff will still show on your screen. ( there might be a fix for this but i don't know it )
    2) If a debuff is AoE and it's applied on targets with different names , the effect will show multiple times , 1 for each target affected. It draws trigger information from your combat log , that's why. No fix last time i checked around a year ago. That can create a mess on your screen.
    3) You need to program all the debuffs that you want seen , yourself. For example , you need to go create a debuff called fire-lore , add it's duration , delays , triggers from combat log , etc.
    If you swap to blue/red ( less duration on fire lore ) , you will still see the yellow firelore you programmed with 45 sec duration. You'd have to create a new blue/red firelore debuff and swap settings if you want it shown properly. I hope you understand what i mean : D
    4) If there's multiple targets that you need to debuff , you have no way to know on which target the debuff seen on your screen is applied to.

    Happy studying : D

    https://www.lotro.com/forums/showthr...cking-question

  5. #5
    Join Date
    Jan 2014
    Posts
    0
    If you are looking for a visual help on how long til refreshment of a number of debuffs/buffs will be due, then I can recommend superchrono. Using a defined skill will trigger a cooldown that is presented as a progressing bar which will start blinking shortly before a refresh is due. (Example:You use Ancient Craft -> the bar representing AC will trigger a countdown and slowly fill up in green color while the seconds remaining will tick down-> shortly before the effect expires and the CD will be over, the bar turns orange and starts blinking to make you aware and get ready to reapply -> the bar turns red the second the effect wears of, showing that now is the moment to hit AC again to refresh the debuff). You can define as many bars as you need, which will function independently. You can also define the way to trigger them (i.e. manual/chat-based), countdown/duration number, colors, blinking or no blinking,...it's really quite customizable. Someone even posted copy-paste ready parameters for a setup for yellow LM (found the link in old notes of mine, don't know if it's still up to date: https://pastebin.com/YYX8JH7x) It is a nice way to keep an overview over durations until you develop a feeling for intervals. Note, however, that the information the plugin shows is based on the use of skills, not on definitive effect placement (what this means is basically that the plugin does not know and therefore will not consider success/resist of certain effects in its display). The timers are also based on specific setups (extended durations that can be skilled/obtained by LI attributes) so you would need to make sure that you define the timers right for your specific build. That's easy tho.

    Edit: Same problem as with the Buffbars solution above: it won't show you how long a (de)buff runs on different targets. I buff/debuff->1bar. It's really more for a basic overview on effect durations to help internalize them and manage them when you start out.
    Rimeya (LM) Daefareth (HNT) Synne (RK) | Avorthalier Gwaihir

  6. #6
    Join Date
    Sep 2010
    Posts
    281
    I made a little video showing the setup I use. It is capable of tracking CC and most debuffs with a combination of buffbars and combatanalysis. If anyone thinks they have a better way to do, I'm happy to take advice... my setup is definitely not perfect.

    https://www.youtube.com/watch?v=n_IXkkJj7xw

 

 

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