Bullroarer has been updated to build 2300.0060.5388.4277.
You can find the release notes here: https://www.lotro.com/forums/showthr...-Release-Notes
Please use this thread for feedback.
Thanks!
Bullroarer has been updated to build 2300.0060.5388.4277.
You can find the release notes here: https://www.lotro.com/forums/showthr...-Release-Notes
Please use this thread for feedback.
Thanks!
If the following was intended:
"Might is now a more prominent main stat for Beornings, granting Evade and Crit in exchange for less Resistance. Fate now grants less crit, and no longer grants Tactical Mastery."
Then there has been a major error in implementation - the opposite has happened. Evade and Crit have dropped and Resistance has gone up.
What is new with build 5?
Eye gouge cooldown needs to be reverted to what it is on live, that is the community consensus.
Also the notes have not been updated, last updated sept 25th
The Black Appendage of Sauron
Can someone explain what the hell just happened xD
And can someone for the love of god make a new release notes for new release notes
Old patch notes and Eye Gouge still on extended cooldown. What's changed?
~Rank 11 Loremaster, Arkenstone~
~Rank 14 Warg, Arkenstone~
Hello! Bullroarer has been updated to include a pass on ratings and game balance changes as listed in the notes. While the notes have had this info in them for a while, we did some tweaking of things, and would appreciate feedback on overall ratings changes and game balance. On the Beorning stat changes it should be:
- Might is now a more prominent main stat for Beornings:
- Might now grants Evade and Crit.
- Will now grants less Resistance
- Fate now grants less crit, and no longer grants Tactical Mastery.
If this is not the case, then we'll need to work on it as a bug.
Last edited by Cordovan; Sep 27 2018 at 05:36 PM.
So now how strong I am determines how well I can dodge? Really? I get the design philosophy of primary stats for each class, but we've lost the plot here. Why not just eliminate stats altogether and have class gear of different tiers at all levels? Why would anyone bother building for anything but their primary stat (and Vit)?
I'm normally not one for nostalgia, but I miss the old days where anyone could build their class however they wanted with diverse combinations of every stat and make it work. I miss stacking Vit and Agi on my Champ. I miss stacking Agi and Might on my LM for melee prowess. I miss Hunters having to actually have some Will and ICPR so they didn't run out of power in 30 seconds.
When you don't have to actually make decisions about what gear you use and instead just stack whatever has the most of your primary stat, you cease being a true character-building RPG.
Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard
Please, Cordovan, make sure patch notes are actually accurate. The Eye Gouge change was not mentioned in the previous patch notes, nor in the latest one. You don't need to list every single typo that gets fixed, but major changes to how a class functions should not be left to players to discover. Every time an update is released for as long as I can remember, players make a thread in the general forum for "undocumented changes". It's a little embarrassing.
All cap ratings have been changed except for mitigations. Might be the same for item stats.
Edit: they have changed a lot. Crit ratings have doubled for instance. 6895 Northern Stronghold essence.
Edit2: sadly outgoing healing is still lower than tactical mastery rating. 6895 vs 9309 on a Northern Stronghold essence.
Last edited by Giseldah; Sep 27 2018 at 01:34 PM.
That is shocking to hear, have your forwarded to the devs that this change does nothing and at the same time destroys the warg rotation, have you also told them that there are literally 0 valid arguments as to why eye gouge should be nerfed and anyone who disagrees simply is wrong/ doesn’t like immediate. skills in general. Have you also told them that when you came to the forums with the reason why they made this change you were debunked word by word
Who died and gave you the right to speak for the entire LOTRO community? Honestly, your hysterical and exaggerated comments really undermine your ability to be taken seriously.
I am willing to bet that LOTRO mods get a huge number of complaints from less experienced freeps insisting that they are being killed by "macro wargs". Even if macro wargs really don't exist any more (which we all agree that they don't), the fact that so many people are likely complaining about this should be some indication that it is a problem. You may not like the solution, but attacking Cord is pointless on this.
Duruleth - 130 RK, Durindor - 130 Grd, Durabow - 130 Hunter, Durselm - 130 LM, Henckel - 130 Champ, Durbear - 130 Beorning, Dursong - 130 Mins, Durburg - 130 Burg, Durscap - 130 Cpt
Remember when I said all arguments agreeing with this change were debunked? Yea this is one of those arguments, lemme explain
The people who believe that macro wargs exists think it because of the fact that wargs do a lot of burst dmg and people are like “ahhhh no way he’s doing that by hand” even tho 85% OF THAT DMG IS DONE BY 2 SKILLS BESTIAL CLAW AND SUDDEN M so by nerfing eye gouge you have not nerfed a wargs burst potential, so dps is more or less the same, the simple fact is that this lowers the skills ceiling of wargs and makes the class boring af
Ps I only speak of what I see. On the forums, most people agree that this eye gouge nerf is stupid, on live vertically everyone I’ve talked to agrees this is stupid
The Black Appendage of Sauron
Home base: Gladden• LI Reward Track Season 5 •
´Just lol ? Might Classes asked since the beginn of Mordor for changes, to the might stat, because they are in a stat Disadvantage compared to Will/Agy Classes.
Why would you just change these Stats for the Beorninger and not all Might classes. Especially Champs, they get Tactical mastery and Block/Parry rating from Might, you could argue that Block and Parry are usefull for Tanking (Blueline), but Tactical mastery is nearly useless. Pls remove at least the tacticalmastery part, and add something more usefull like critt/more mastery etc. to it.
And what happend to the overall Stats/Gear, I have much more %Finesse, Critt and Mastery then in Last beta. Im just wearing Northern Stronghold Essences, but they already are massive compared to Beta 4. I felt like hitting good Crittratings was to difficult and is now in a better spot, but Mastery seems off to me. Im already at 170% with t1 Gear and old essences, in my opinion thats a bit to high.
And pls could you make finesse also effect partial bpe, or lower the overall ratings of you target. Champions could be in a way better Dps spot, if they won't struggle with partials (like Hunter/Burg/Runekeeper).
Last edited by Gertes; Sep 27 2018 at 01:43 PM.
If you want to contact me, pls don't write me a Private Message on the Forum.
The best way is via Discord:
Gertes#5389
I completely agree. I don't think this is the right solution to the so-called "problem". My point is that the other commenter's tone is not helpful and highly unlikely to result in the outcome that he desires. It's also quite tiresome to read over and over again.
Duruleth - 130 RK, Durindor - 130 Grd, Durabow - 130 Hunter, Durselm - 130 LM, Henckel - 130 Champ, Durbear - 130 Beorning, Dursong - 130 Mins, Durburg - 130 Burg, Durscap - 130 Cpt
Home base: Gladden• LI Reward Track Season 5 •
Yes, I noticed the gear has increased its stats, giving more mastery, more finesse & more crit..
With t2 gear & tier 12 essences I'm actually overcapped in mastery (but I had used all my essence slots for it), my crit rating is lowered by 0.4% compared to Build 4 and my Tact Mit is also down from 39.5% to 35.7%
Edit - To sum up what I see: higher raw numbers overall, steeper % curves for mits & not so much for crit & mastery (Idk if others would agree)
Last edited by Laurelinarien; Sep 27 2018 at 02:11 PM.
Home base: Gladden• LI Reward Track Season 5 •