
Originally Posted by
Cordovan
We will be looking further into balance based on your feedback from preview #5. Any further balance-related feedback is much appreciated.
The stats now are a REAL MESS. Something profoundly went wrong..... This is worse than BR patch 4, and worse than it is on live, which was, afterall, ok. Old stats fitted instance scaling ..... WHich can't be said for instances now + landscape.

1314 mastery from Might/Will/Agility Essences, and 12487 mastery from Mastery Essence. (Almost 10x the amount.)
1642,5 crit from Fate essence, and 9249 from Critical Rating essence.
- Even if Agility/Might/Will still provided 8 mastery per 1 mainstat, the new mastery essences would outperform them by loads.
Here's some examples from other levels, showing the exact same problem, with mastery and crit outperforming mainstat:


Compare that now to what the ratings are on live, with 8 mastery from each might:

3128 mastery from old Might/Will/Agility Essences vs 4198 from a Mastery Essence. (This is balanced since it gives room for the other stats might gives like parry/block.
Recap: All mastery and crit stats through every levelcap are wayyyy too strong, OR mainstat too weak. It simply makes huge disparities on pieces that has crit/mastery vs fate/mainstat. The problem isn't only for essences. Every gear piece, every essence, where crit and mastery contributes as pure stat, are too strong compared to Mainstat and fate. Same with difference on gearpieces that has essence slot, and not. Essence slotted pieces will outperform non-essence slottedpieces by XX amounts.
EDIT: Bullroarer update #5 also has huge imbalance, freeps got way stronger because of boosted essences, while creeps lost nearly all their scaling from BR patch #4, and is now really weak and gets oneshotted easy by burgs and hunts at masterycap. Bullroarer #4 was fine in moors, Bullroarer #5 is a total mess where creeps get oneshotted left and right. Even worse than on live.
Hunter hit: Bretle scored a critical hit with Heart Seeker on Yourmama for 309,859 Beleriand damage to Morale. Element scored a critical hit with Heart Seeker on Gigabyte for 280,160 Beleriand damage to Morale.
Warden hit (as we all know warden does bleeds): Borur scored a critical hit with Light Damage over Time - Tier 4 on Gigabyte for 101,815 Light damage to Morale. Borur scored a critical hit with Light Damage over Time - Tier 3 on Gigabyte for 90,107 Light damage to Morale.
Thonras r13/r10 Blackarrow - Erenthenn r11/r8 Hunter - Seodric r11/r5 Burglar - Seorric r9 Champion - Grusnash r9 Reaver - Nomno r8 Warg - Durumdor r7 RK - Carranham r6 Captain
Original Challenger of Gothmog and Original Challenger of The Abyss - The Bandits Laurelin - Odyssey Evernight