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  1. #1
    Join Date
    Aug 2011
    Posts
    125

    @Cordovan T3 'being annoying' question on Cord Stream

    Hey @Cordovan. This was not my question on stream but still I feel the need to clarify what I believe this person meant with his question regarding 'making T3 less annoying'

    This was not aimed at the difficulty of T3, on which u responded on stream. the difficulty is fine. the question is aimed at the mechanics and morale pools of the trash mobs. The biggest examples for me being the dwarf wight trash mobs of Thikil Gundu T3. The endless amount of knockbacks of Trolls in Glimmerdeep. The amazing amount of stuns and dazes in Caverns... It is not that they add to the diffculty of dealing with these mobs but it just makes them VERY annoying to fight. Not difficult but annoying. Which does not add to the overall enjoyabilty of the instance.
    Let me clarify:
    on T3 Thikil Gundu the dwarf wights each spawn a fell spirit (being an elite master type mob, no CC), that with RNG can keep 1 of your team mates CC'd. The amount of Morale of the trash we have to go through, to get to Boss 2 is staggering. same principle again... big morale pools? not difficult but annoyingly long to go through for trash mobs. + If your group is unlucky you have a lot of these fell spirits to kill with team mates being out of the fight due to CC... again not difficult, just annoying because this slows things and it is RNG so there is nothing we as a team can do, tactic wise, to ensure a clean run through these mobs. the most annoying pull is the one just before boss 2 with 2 decaying and 1 armoured. You can CC the 2 decaying and kill the armoured. If that spirits that spawns keeps your healer or CC class (LM or Burg) dazed. This fight can go sour quick. Thats not something to be reckoned as a added difficulty level because we have the right tactics and killed the armoured... Just annoying because it is RNG and nothing we can do about that. Annoying...

    Just an example of the amount of morale a trash pull is on T3 TG. lets just say 4 dwarf wights , 1 armoured and 1 decaying. I dont have the game open so i'm a not 100% accurate on the numbers so I'll play it safe.
    Each normal dwarf = 2.5 million so x 4 = 10 million
    All 4 of them spawn a fell spirit which is 6million +. Lets say 1 of them despawns directly so 6x3= 18 million
    armoured is 6 million + his spirit of 6 million = 12 million
    decaying is...not 100%sure but def above 5 million + his spirit 6million is another 11 million morale.

    adding it all up we go through 51 million morale in 1 trash pull... again going on with my theme this is not difficult but annoying and long
    IF lucky more fell spirits despawns but I've had many many runs where very little of these ghosts actually despawn.


    This is definitly not meant as a rant just to clarify what I believe was meant with the question and to make sure this is properly communicated with the dev team.

    It would do the instances more justice and good if you guys take a good look at the trash mobs of the 3 new instances and make them less annoying... dont make them less difficult because I like the boss fights!
    Last edited by Earid; Nov 11 2018 at 08:47 AM.

  2. #2
    Join Date
    Sep 2016
    Posts
    6,276
    Thanks. Appreciate the insight.
    Community Manager, Lord of the Rings Online
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    coolcool

  3. #3
    Join Date
    Oct 2018
    Posts
    112
    Quote Originally Posted by Cordovan View Post
    Thanks. Appreciate the insight.
    I can't help but understand "Cool story, bro" with a completely devaluation of the point that was made.

    Damage sponges with no real challenge are just tedious, boring and an obvious attempt to artificially lengthen an instances.

  4. #4
    Join Date
    Oct 2010
    Posts
    0
    Quote Originally Posted by Hyruule View Post
    I can't help but understand "Cool story, bro" with a completely devaluation of the point that was made.

    Damage sponges with no real challenge are just tedious, boring and an obvious attempt to artificially lengthen an instances.
    How dare Cordovan reply, he should be busy balancing the instances himself!

  5. #5
    Join Date
    Oct 2017
    Posts
    729
    Quote Originally Posted by Cordovan View Post
    Thanks. Appreciate the insight.
    I just hope that now that it has been acknowledged we can work towards fixing it.

  6. #6
    Join Date
    Jun 2015
    Posts
    981
    Quote Originally Posted by Cordovan View Post
    Thanks. Appreciate the insight.
    Translation:

    Quote Originally Posted by Cordovan View Post
    Cool story bro
    The Black Appendage of Sauron

  7. #7
    Join Date
    Jun 2011
    Posts
    0
    It's very true, the T3 morale pools and mits on the trash feel too high to keep the instance at a good pace.

    The spirits in TG tier 3 should also be changed to elite from elite masters imo (allow CC/reduce morale pool) or just have the Ancient and decaying dwarves the only ones that spawn a spirit
    lil 'obbit of Evernight..

    The Ascensio

  8. #8
    Join Date
    Feb 2011
    Posts
    63
    It's kind of funny/sad -- that is, getting a festival player to empathize with our struggles to play end-game T3 content.

    Yea, um...

  9. #9
    Join Date
    Jul 2010
    Posts
    0
    I agree that we need to move away from adding "tedious" elements of instances to make them "harder". They're not harder. They're just tedious and time-consuming. Harder content should still be fun to do, not be a slog to get through.

    -Bel
    Belnavar - Captain - 140 - Brandywine | Help sick kids. Support Extra Life 2022: https://www.extra-life.org/participant/belnavar [$1,094.53 raised of $1,000 goal]

  10. #10
    Join Date
    Dec 2010
    Posts
    215
    My biggest gripe is that the fell spirits in TG have 1m morale on T2 but 7m on T3, all other mobs and bosses simply have their morale x2, but the fell spirits go x7. (Because they're changed from elite to elite master.) Not only does this obviously make the fight a lot longer but the RNG deciding whether you get orcs or dwarves now has a massive influence on your time spent on the trash. (As orcs did not get this ridiculous buff.)

  11. #11
    Join Date
    Mar 2007
    Posts
    258
    Quote Originally Posted by Earid View Post
    51 million morale in 1 trash pull...
    And this is the biggest and quite frankly, the only issue that is facing tier 3 at the moment. The rest of the instance is pretty good, bosses 1-3 are fun. I've mentioned it a few times here but will keep emphasizing that overall trash moral pools need a nerf. Especially Fell-Spirits (others have already mentioned this big problem with these guys).

    Please don't carry this trend into the raid. The bosses are fun, focus more on that with the new endgame coming out. And not long, boring, tedious trash mobs.

 

 

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