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  1. #76
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    Re: Reported Quest Difficulty Levels and Recommendations

    The Archet brigand runs are difficult but doable, solo or group. But they are optional (except for the one where you have to spy on them). You have no choice with Axe Head Path, it leads to your final instance. You can avoid the bloom quest, but you still have to go into those caves. I don't attempt it under lvl 6 with squishys; I did manage it with a lvl 5 dwarf solo.

    I'm not saying make it easier..it's easy enough at the right level (and way easier than it was in Beta 1.0 ); just suggest the fellowship, that's all.
    Last edited by Alatariel_Telrunya; Jun 08 2007 at 12:45 PM.
    Tinuvanor - Elven LoreMistress /Beryle - Hobbit Burglar/Nahima - Woman Champion
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  2. #77
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    Re: Reported Quest Difficulty Levels and Recommendations

    You know - I've not had much trouble with those Archet or Axe Head Path quests. Sure, there's plenty of pitfalls and you can get yourself into a right mess if you're not careful, but I found them all soloable by pretty much any class, inc Minstrel and LM.

    And it was not always the case that there were plenty of other players around either. I'm not saying you can't die there, because you can - but I'd still say solo tbh.
    'Tis but a scratch!

  3. #78
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST:Dark Standards - collect 5 banners from the Hill Men camp NE of Aughair
    CATEGORY: Angmar Quest
    JOURNAL LEVEL: 43
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 43
    ACTUAL ICON: Full or Small Fellowship
    REASONS: At first, I thought it was just me being a ****** hunter who can't handle a couple of blue mobs. But after I actually completed it with a lvl 45 Grd and lvl 45 Mins, and talking to them, we all agreed that short of a sneaky burg (and this still questionable), there's no way a solo lvl 43 can do this quest. Simply too many mobs around the 3 - 5th banners.
    [COLOR=red][/COLOR]Retired.

  4. #79
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Blood-Price
    CATEGORY: Angmar Quest
    JOURNAL LEVEL: 44
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 45
    ACTUAL ICON: Small fellowship
    REASONS: You have to fight through many mobs just to get to the boss, and clear mobs all around him. That part wasn't as hard for me being a burglar I was able to sneak through, but the boss himself is a signature level 45, which solo would be do-able, but he gets 2 lvl 45 adds, which makes it impossible at that stage. I was able to kill 1 add off before I had used my potions, heals, and all my stuns, and was at 300 morale.

    EDIT: Looks like turbine fixed this in the evendim update .
    Last edited by Seredic; Jun 13 2007 at 02:31 PM.

  5. #80
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    Lightbulb Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Scaled Menace
    CATEGORY: Angmar
    JOURNAL LEVEL: 49
    JOURNAL ICON: SOLO
    ACTUAL LEVEL: 49
    ACTUAL ICON: FELLOWSHIP
    REASONS: Why do you think the Actual Level or Actual Icon should be as you've recommended?

    ~ The quest requires you to kill 10 drakes which are "... far to the east of Gabilshathur."

    ~ The drakes "far to the east of Gabilshathur" are ELITE FIRE-DRAKES, level 45-plus with approximately 9,000-plus Morale.

    ~ I doubt these are actually intended to be soloed.

    [CENTER][charsig=http://lotrosigs.level3.turbine.com/0520a0000000016a4/01008/signature.png]undefined[/charsig][/CENTER]

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  6. #81
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Thief-taker's Bane
    CATEGORY: Evendim
    JOURNAL LEVEL: 38
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 40+
    ACTUAL ICON: Fellowship or Raid (it can NOT currently be done as a raid)
    REASONS: We're told that this quest is "working as intended" which seems unlikely. Considering that it consists of waves of level 37+ elites and non-elites attacking 3 groups of 3 rangers spread apart. The fellowship is told to split up to protect the rangers. All three groups of rangers are attacked at once, forcing the fellowship to split into 3 groups to protect the 3 ranger groups. That means 2 players for each of the three ranger groups. And each group is attacked by multiple waves of elites, and the rangers appear to be wearing tissue paper armor. It might, just barely, be possible for a fellowship consisting of 3 guardians and 3 minstrels of level 38 - the quest level - to do this, split into minstrel/guardian pairs. Otherwise the rangers drop like flies from the elites and the archers. Any more than 2 protectors and one of the ranger groups is going to go unprotected. And yet, it's working as intended? I challenge Turbine to prove this. Grab 6 devs. Make a standard mixed fellowship of reasonably equipped level 38 characters and finish this quest. Vid capture it. Prove it can be done at level 37. Were there even any level 38 fellowships on Roheryn to test this quest?
    Last edited by Ulfbrandr; Jun 14 2007 at 05:22 PM.
    Tolberic, Kindred Master of the Rhain Adanath
    Man Warden on Landroval (plus a bunch of alts)
    Sometimes I feel like RP, sometimes I don't. But if you ever hear me OOC in /say, please feel free to kick me upside the head. Respect RP !

  7. #82
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Thief-Takers Bane
    CATEGORY: Evendim
    JOURNAL LEVEL: 38
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 38
    ACTUAL ICON: Raid (unless fixed)
    REASONS: Well I really think the quest just needs toned down period. The waves of enemies come way too fast, the rangers take damage too fast and it's just a broken sort of encounter. If it's to stay as is, this needs to be a raid quest so that you can have at least 1 healer and tank in each camp backed up by 3+ dps each.

    QUEST: The Terrible Secret of the Salamanders
    CATEGORY: Evendim
    JOURNAL LEVEL: 36?
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 36
    ACTUAL ICON: Small Fellowship
    REASONS: This quest was incredibly easy for a full fellowship of the appropriate level. We killed both salamanders within seconds and were kind of wondering why it was labeled as a full fellowship quest. At 39 I could've almost soloed the salamanders as they were not even elite and only had 2.4k morale or so each. This requires 2-3 people max for it's level not a full 6.
    Mu die

  8. #83
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    Re: Reported Quest Difficulty Levels and Recommendations

    Scuse the lack of details, but I'm posting this from work and I can't remember the exact quest name.

    It's from Oatbarton, you have to put a piece of elk meat on a stone to summon the Big Boss Wolf and kill him.

    QUEST: Seee Above
    CATEGORY: Esteldin
    JOURNAL LEVEL: 28 (or less, I think, the quest was grey to me)
    JOURNAL ICON: SOLO
    ACTUAL LEVEL: 28
    ACTUAL ICON: Small Fellowship
    REASONS:
    Attempted to solo this one as a lvl 35 Hunter, failed because of the adds respawning on top of me all the time. Ended up grouping with 30 LM and his CC stuff made it much easier. It probably would have been an adequate challenge if we'd been at the quest level.

    The high hit rate and stuns of these new Esteldin mobs make things very difficult for soloing hunters if I'm not prepared for the adds. All I can say is thank god for the desperate flight instacast!

  9. #84
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Ulfbrandr View Post
    QUEST: Thief-taker's Bane
    CATEGORY: Evendim
    JOURNAL LEVEL: 38
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 40+
    ACTUAL ICON: Fellowship or Raid (it can NOT currently be done as a raid)
    REASONS: We're told that this quest is "working as intended" which seems unlikely. Considering that it consists of waves of level 37+ elites and non-elites attacking 3 groups of 3 rangers spread apart. The fellowship is told to split up to protect the rangers. All three groups of rangers are attacked at once, forcing the fellowship to split into 3 groups to protect the 3 ranger groups. That means 2 players for each of the three ranger groups. And each group is attacked by multiple waves of elites, and the rangers appear to be wearing tissue paper armor. It might, just barely, be possible for a fellowship consisting of 3 guardians and 3 minstrels of level 38 - the quest level - to do this, split into minstrel/guardian pairs. Otherwise the rangers drop like flies from the elites and the archers. Any more than 2 protectors and one of the ranger groups is going to go unprotected. And yet, it's working as intended? I challenge Turbine to prove this. Grab 6 devs. Make a standard mixed fellowship of reasonably equipped level 38 characters and finish this quest. Vid capture it. Prove it can be done at level 37. Were there even any level 38 fellowships on Roheryn to test this quest?
    I definitely have to second this. I was thinking we could maybe do it with a party of 2 40+ guardians and 2 healers with 2 extra for DPS. Not sure how some classes would ever get into a party to do it though. I tried it with a mixed group ~ level 39 and we never could get past the 3rd wave before 3 rangers had died.

  10. #85
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST:Treasure in the Ruins
    CATEGORY: Evendim
    JOURNAL LEVEL: 39
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 39
    ACTUAL ICON: Small Fellowship
    REASONS: I've tried every which way possible levels 37-39 to solo this quest and have died AT LEAST 5 times and still can't get the last box. Respawn rate is to fast and there are to many mobs inside the last ruins and on top of that there are the 'invisible' men lurking around there that join in at the worst time. Theres no way to pull singles and no one can handle the 5+ mobs at once in that area. Even if respawn rate is turned down the player has to be able to handle 2-3 mobs(level 38-40) at once(mobs that like to stun a particularly long time I might add).
    [COLOR=DarkOrchid][B]Hi arad na, i anor hilo an le, na pathrannen na vereth a glinn.

    May the sun shine on you this day, and may it be filled with festival and song.[/B][/COLOR]

  11. #86
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    Re: Reported Quest Difficulty Levels and Recommendations

    You guys are usually very good with the quests, and most of the ones in Evendim are absolutely fabulous. There are two, however, that need to be addressed...

    QUEST: Thief Taker's Bane (like, the fourth person to say this just in this category).
    CATEGORY: Evendim
    JOURNAL LEVEL: 38
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 40+
    ACTUAL ICON: Fellowship or Raid (cannot be completed as raid atm). If it were changed to raid, the journal level could stay the same.
    REASONS: I went with an excellent group a couple days ago: 38 and 40 hunter, 38 and 39 minstrel, 38 guardian, and 40 champion. With the level of the quest, we should have been able to complete it. We did it about half a dozen times, forming a strategy that involved us splitting into two groups, moving from camp to camp in an organized manner, and we got up to the elite wargs. However, the Rangers are too weak, the spawns are too strong and are too many, and/or they come too fast. It is simply not *possible* for a group of 6 that is 38-40. I'd say 43 or 44 be the level of the quest, change it to a raid, end it before the wargs, decrease the number of elites, or make the Rangers a lot stronger and able to hold their own at least a little- the Rangers are as green as new recruits. I hope that something is done with this quest, because I think it is a really interesting one

    QUEST: Terrible Secret of the Salamanders
    CATEGORY: Evendim
    JOURNAL LEVEL: Somewhere from 37-39, I cannot quite recall and do not have the information with me atm.
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: Level is fine
    ACTUAL ICON: Small fellowship.
    REASONS: Had four hunters, a minstrel, and a guardian. Went in. Killed the sire in 5 seconds with a fellowship combo. Killed the dame in about 10 seconds. Minstrel did not have to lift a finger. Only a small fellowship is needed; if you made the quest level higher, it could be done solo, too. Very, very easy. If only every quest could be simple

    Thanks for your work, Turbine. Appreciate it. Can't wait to see what's done <3

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  12. #87
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Maiden_of_Gondolin View Post
    QUEST:Treasure in the Ruins
    CATEGORY: Evendim
    JOURNAL LEVEL: 39
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 39
    ACTUAL ICON: Small Fellowship
    I agree. I ended up doing it with two others to complete it; the mobs completely killed my 39 hunter when I tried it solo.

    RIP ELENDILMIR • Jingle Jangle
    Landroval
    : LAERLIN (Bio + Drawings) • LAERWEN • OLORIEL • AETHELIND (Bio + Drawing) • NETHAEL

  13. #88
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    Re: Reported Quest Difficulty Levels and Recommendations

    Seconded on Thief Taker's Bane.

    We had a group with an excellent and organised leader and we still couldn't do it. I'll try again with a 40+ only group later. I heard tell that it's not minstrels or guardians that you need.. it's raw DPS to drop the mobs quickly.

    Actually I've been finding the Evendim quests a bit unbalanced, especially as a hunter. I tried the bounty on Andy about five times at level 37 (level 35 solo quest) and just kept wiping from adds. I even made sure to clear out the boggarts first!

  14. #89
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by mipearson View Post
    Seconded on Thief Taker's Bane.

    We had a group with an excellent and organised leader and we still couldn't do it. I'll try again with a 40+ only group later. I heard tell that it's not minstrels or guardians that you need.. it's raw DPS to drop the mobs quickly.

    Actually I've been finding the Evendim quests a bit unbalanced, especially as a hunter. I tried the bounty on Andy about five times at level 37 (level 35 solo quest) and just kept wiping from adds. I even made sure to clear out the boggarts first!

    I did this in a group of players leveled 39 to 44. It took 2 tries and it was hard. We had 2 minstrels, 2 champions, a loremaster, and myself, a Captain. We split into 2 groups consisting of minstrel+champ+whatever. One group stayed exclusively at the fist camp. The second group bounced between camps 2 and 3.

    Fortunately, two of us in the second group were able to use voice chat. We would keep watch at camps 2 and 3, call out when attacks came, and move accordingly. Otherwise, a fellowship would have to memorize the attack patterns.

  15. #90
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Beast
    CATEGORY: Angmar
    JOURNAL LEVEL: 45
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 47
    ACTUAL ICON: Fellowship
    REASONS: This becomes a VERY harsh quest when all those elite crossbow-men pop right on top of you as you fight The Beast.

    We did this the other night with a group of 40-44's. Having two captains, we got some 40 seconds of group invulnerability while we downed The Beast with the damage output of 2 hunters and 2 champions. We succeeded in completing the quest because it only required killing the beast. After that, the x-bowmen shredded us in about 30 seconds. In my opinion, at these levels, this group make-up is probably the only thing that could work to finish the quest. A minstrel would be at a huge disadvantage in this fight when the new, un-tanked mobs appeared. A Loremaster might be able to help, but because the fight is so chaotic and tightly grouped, it would be too easy for the group to break mez.

    A group of actual 45's could probably do this quest and live, but it's difficulty doesn't fit in with the rest of the quest area. And unlike this quest, most fellowship quests allow for groups a few levels low to survive them.

  16. #91
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Seredic View Post
    QUEST: The Blood-Price
    CATEGORY: Angmar Quest
    JOURNAL LEVEL: 44
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 45
    ACTUAL ICON: Small fellowship
    REASONS: You have to fight through many mobs just to get to the boss, and clear mobs all around him. That part wasn't as hard for me being a burglar I was able to sneak through, but the boss himself is a signature level 45, which solo would be do-able, but he gets 2 lvl 45 adds, which makes it impossible at that stage. I was able to kill 1 add off before I had used my potions, heals, and all my stuns, and was at 300 morale.

    EDIT: Looks like turbine fixed this in the evendim update .
    How was this fixed? I just tried it. There are like 20 mobs in the camp. I don't see how it is a solo quest.
    Sarik - Warleader // Jacin - Champion // Aiden - Minstrel


  17. #92
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by SGWB View Post
    I did this in a group of players leveled 39 to 44. It took 2 tries and it was hard. We had 2 minstrels, 2 champions, a loremaster, and myself, a Captain. We split into 2 groups consisting of minstrel+champ+whatever. One group stayed exclusively at the fist camp. The second group bounced between camps 2 and 3.

    Fortunately, two of us in the second group were able to use voice chat. We would keep watch at camps 2 and 3, call out when attacks came, and move accordingly. Otherwise, a fellowship would have to memorize the attack patterns.
    Yeah, it certainly seems doable with the right fellowship.

    But finding balanced fellowships is hard, and most people group with PUGs, and nobody uses the ingame voice except in PvMP!

  18. #93
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Troublesome Goblins
    CATEGORY: Epic Book V, Chapter 2
    JOURNAL LEVEL: 43
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 43
    ACTUAL ICON: Small Fellowship
    REASONS: Gurzmat is only a signature level, but he spawns two normals as soon as you attack him. It's also quite difficult just to get to him as a solo character of this level.

    QUEST: The High Fortress
    CATEGORY: Epic Book V, Chapter 3
    JOURNAL LEVEL: 43
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 43
    ACTUAL ICON: Small Fellowship
    REASONS: The vault is guarded by 3 NPCs in the back and two in the front. The rear 3, one is an elite and two are normals, one of which heals.

    QUEST: The Last Ingot
    CATEGORY: Misty Mountains
    JOURNAL LEVEL: 45
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 45
    ACTUAL ICON: Small Fellowship
    REASONS: Hjortur himself isn't that difficult being Signature level. The problems are that getting to him involves going through a very large number of elite giants and trolls, and that it's very hard to fight him without aggroing a frost giant that's very close to him.

  19. #94
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by mipearson View Post
    Scuse the lack of details, but I'm posting this from work and I can't remember the exact quest name.

    It's from Oatbarton, you have to put a piece of elk meat on a stone to summon the Big Boss Wolf and kill him.

    QUEST: Seee Above
    CATEGORY: Esteldin
    JOURNAL LEVEL: 28 (or less, I think, the quest was grey to me)
    JOURNAL ICON: SOLO
    ACTUAL LEVEL: 28
    ACTUAL ICON: Small Fellowship
    REASONS:
    Attempted to solo this one as a lvl 35 Hunter, failed because of the adds respawning on top of me all the time. Ended up grouping with 30 LM and his CC stuff made it much easier. It probably would have been an adequate challenge if we'd been at the quest level.

    The high hit rate and stuns of these new Esteldin mobs make things very difficult for soloing hunters if I'm not prepared for the adds. All I can say is thank god for the desperate flight instacast!
    This is setting the trap and I second that. I was barely able to do it with my 34 min but this is now way a lvl 27 solo quest. I was able to relatively clear the area(6 wolves), and they were already respawning. And Bonefang is a lvl 30 signature mob who spawns a couple adds. He is also able to agro other wolves around him. A solo lvl 27 would be obliterated.

  20. #95
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Warmaster Uzorr
    CATEGORY: Lone Lands
    JOURNAL LEVEL: 20
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 20
    ACTUAL ICON: Small Fellowship
    REASONS: Getting to Uzorr isn't too hard for a solo player at level 20. You only have to take on 1/2 lower level (than 20) mobs. Once at Uzorr he spawns to other level 20s (if I recall correctly). This is the only tricky part in the quest and certainly two level 20s will be fine. I've solo'ed this with a level 22 champ and level 22 captain (admittedly both twinked with best crafted crit armor and taking food/potions as required) but there's no way it needs a fellowship to do.


    QUEST: Haunted Forest
    CATEGORY: Bree
    JOURNAL LEVEL: 18
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 18
    ACTUAL ICON: Small Fellowship
    REASONS: Again as above getting to the tree is not hard for the solo player. There are only level 15-16 spiders to take out. The tree itself is not hard either for two 18s. Again I soloed it as a level 21 Capt by pulling the tree away from the roots.
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  21. #96
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by mipearson View Post
    Scuse the lack of details, but I'm posting this from work and I can't remember the exact quest name.

    It's from Oatbarton, you have to put a piece of elk meat on a stone to summon the Big Boss Wolf and kill him.

    QUEST: Seee Above (Quest name = Set the Trap)
    CATEGORY: Esteldin (Evendim)
    OBJECTIVE: Set a trap to lure out and slay the named wolf, Bonefang
    JOURNAL LEVEL: 28 (or less, I think, the quest was grey to me) (Level = 27)
    JOURNAL ICON: SOLO
    ACTUAL LEVEL: 28 (29)
    ACTUAL ICON: Small Fellowship
    REASONS:
    Attempted to solo this one as a lvl 35 Hunter, failed because of the adds respawning on top of me all the time. Ended up grouping with 30 LM and his CC stuff made it much easier. It probably would have been an adequate challenge if we'd been at the quest level.

    The high hit rate and stuns of these new Esteldin mobs make things very difficult for soloing hunters if I'm not prepared for the adds. All I can say is thank god for the desperate flight instacast!
    Made a few edits to above.

    Since this quest was labeled level 27 solo, I tried it as a level 28 hunter. Failed miserably. The rock upon which one must lay the meat (ie set the trap) is guarded by 4 wolves. They can be pulled 2 at a time. Not so bad. However, the aggro range in Evendim is much larger than it is in the rest of the world, thus while battling the 2 wolves, adds are almost an inevitability.

    As a 28 hunter, even with all the tricks in my book, I was not able to clear the area well enough to Set the Trap.

    Tried again as a level 31 hunter. This time I was able to clear the area successfully, set the trap and lure out Bonefang. Turns out Bonefang is a level 31 Signature with over 2000 morale. And he comes accompanied by 2 more normal wolves. And repops/roamers were beginning to prowl again. It was all just too much for me at 31 solo.

    Quest is severely underconned when listed as a level 27 solo.

  22. #97
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Well Prepared
    CATEGORY: Lone Lands
    JOURNAL LEVEL: 26
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 26
    ACTUAL ICON: Solo
    REASONS: How about increasing the number of boars! The quest text says there are boars to the east Really? Where? I found one or two. Lots of Orcs, Gore-crows, and an occassional warg. I killed orcs and crows by the tons hoping to get a boar. Took me two hours to do this quest, I'm not exaggerating, and if other people are trying to do it too, forget it. To top it off they don't even drop the quest items every time. Please increase their numbers or spawn time.
    Last edited by Meliorist; Jun 24 2007 at 01:29 PM.

  23. #98
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Wards of the Gaurdain
    CATEGORY: Evendim
    JOURNAL LEVEL: Green to me at 42
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 44ish or change to small fellowship
    ACTUAL ICON: Solo
    REASONS: To many mobs in that area. Repeatedly ganked by 2 or 3 or more mobs. Impossible to pull just one at a time. 2 I can handle. 3 or more is impossible. Most of the Gaurdain in that area are accompanied by at least one wolf spawn add to that an extra wolf or gaurdain and the quest becomes frustrating. The only way this is soloable is to wait for a group to pass through and leech off their work.
    [COLOR=DarkOrchid][B]Hi arad na, i anor hilo an le, na pathrannen na vereth a glinn.

    May the sun shine on you this day, and may it be filled with festival and song.[/B][/COLOR]

  24. #99

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Gaurdain Artifacts
    CATEGORY: Evendim
    JOURNAL LEVEL: 37
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 37
    ACTUAL ICON: Fellowship
    REASON: Mob density too great, and final objective deep in Guardain encampment surrounded by fairly tough mobs, with adds. Did this with a team of 4, including a L45 minstrel and it was still challenging.
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  25. #100
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Twisted Heart
    CATEGORY: Evendim
    JOURNAL LEVEL: 40
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 46-48
    ACTUAL ICON: Fellowship
    REASON: Extremely difficult quest with waves of elite troll mobs coming up without letup. Even if your members manage to survive, Longbough, your escort NPC, usually dies.

    I've tried this one with different people from 40-45, even with a couple 50's in the group, and still haven't beaten it.

 

 
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