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  1. #1
    Join Date
    Jun 2011
    Posts
    1,730

    Loremaster skill balance issues on legenary server

    I started LM on legendary server a few days ago. I missed my old pre HD LM and it is fun, though I miss the old trait system and worthwhile flanking and melee. I know, I will have to live with the broken traitsystem we got now, nonetheless there are several skills in need of rebalancing.

    Pets deal too much damage/more than LM with skills. (yellow traited)

    Stiky Gourd seems to be bugged. Tooltip says 32 damage every 2 seonds, but it does 140 every 2 seconds (lvl 24) that's more than lightning strike or light of the rising dawn

    Flank healing is a joke. My lvl 23 LM heals 50!!!!!! morale with flank heals. lvl 1 morale potion heals 150. LM selfhealing is really low without water lore, because of those broken flankheals. It used to heal about the equivalent of a morale potion of your current level.

    Staffstrike and flanking bonus damage is okay in that levelrange, but it falls far behind around lvl 65 and is a bad joke after lvl 100. Reasons are known: Imbued weapon damage stays the same. Sword and Staff 15% meleebonus is gone since HD, Master of the Staff gone, neglected flanking- not scaling properly-, the new stats system is another big hit to LM melee/staffstrike damage. Will gives a lot less mastery and LM's physical mastery took a big hit.

    -> Take a look into flanking effects scaling : flank heals, staffstrike bonus damage

    -> give us back Master of the Staff trait. (passive or easy to reach trait in red or blue.) When looking into your LI rework in the far away future: please increase imbue staff melee dps. LM has always been about flanking, and a mix of debuffing/controlling, melee and tactical skills. Meleeskills are just worthless right now (at higher levels)

    For those who don't know Master of the Staff anymore:
    + 5% morale
    (+ 25% staffstrike damage not sure about that part)
    + 25% critchance for staffstrike
    + 50% critical multiplyer for staffstrike
    + stuns on crit
    + staffstrike deals light damage

    Improved flanking or the good old flank groupheal setbonus maybe worth to be considered, too.

    edit: added sticky gourd
    Last edited by Tatharil; Nov 13 2018 at 03:40 PM.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  2. #2
    Join Date
    Jan 2010
    Posts
    13
    I want to leave my feedback here since i have the same impression as Tatharil - the loremaster damage (and heals) is way too low in comparison to their pet damage. And that dont change once you level up (just hit lvl 43 on mine).

    Loremasters skills hit for 5-7 damage in lvl 6 against monsters that have 150 morale, so it take too long to kill anything if you are not atacking with your pet.

    So this need to change - i believe that the loremaster need to be responsable for 80% of his own dps, the rest for the pet.

  3. #3
    Join Date
    Jun 2011
    Posts
    456
    Quote Originally Posted by Tatharil View Post
    Stiky Gourd seems to be bugged. Tooltip says 32 damage every 2 seonds, but it does 140 every 2 seconds (lvl 24) that's more than lightning strike or light of the rising dawn
    I believe this bug doesn´t depend on level, the same issue is on lvl 120 (not in game now, so not 100% sure, but I think it is the case).


    If flank bonus damage on Staff strike would properly scale from tactical damage and would have proper values, I could live with low physical damage on staff skills because of imbued LI.


    The sad true is that flanking is slowly disappearing from LM. Staff sweep no longer regenerate the power on flank. During last class balance Wizard fire was almost removed. Although kept, the reason was rather to have a skill on the move than self healing through flanking. Flank bonus damage doesn´t scale properly since ages?


    I am still fan of flanking mechanic and I hope there will be one day when its value will be increased.
    Ich bin kein Deutscher, sorry für Grammatik.
    English isn't my native language, sorry for mistakes.

  4. #4
    Join Date
    Jun 2011
    Posts
    1,730
    Quote Originally Posted by Estelrandir View Post
    During last class balance Wizard fire was almost removed. Although kept, the reason was rather to have a skill on the move than self healing through flanking. Flank bonus damage doesn´t scale properly since ages?


    I am still fan of flanking mechanic and I hope there will be one day when its value will be increased.
    With waterlore it is ok, but new players/new LMs don't have any good selfheals without it. Waterlore is around lvl 77 iirc.

    ~ 50 morale at lvl 24 (~1500 max morale) is a bad joke. I don't have any trouble, cause I used to play LM pre HD, but new players could need some buffed flankheals.

    I miss the good old days of flank'n'spank too. Eagle, staffstrike, Master of the Staff, light damage legendary title on book, improved flanking (old OD or Hytbold setbonus for groupwide flankheals.... best times for LM)
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

  5. #5
    Join Date
    May 2015
    Posts
    87
    I heard something about LM's DPS was overpowered...
    https://i.imgur.com/uuwR4pX.jpg

  6. #6
    Join Date
    Apr 2007
    Posts
    1,444
    Quote Originally Posted by Onoh View Post
    I want to leave my feedback here since i have the same impression as Tatharil - the loremaster damage (and heals) is way too low in comparison to their pet damage. And that dont change once you level up (just hit lvl 43 on mine).

    Loremasters skills hit for 5-7 damage in lvl 6 against monsters that have 150 morale, so it take too long to kill anything if you are not atacking with your pet.

    So this need to change - i believe that the loremaster need to be responsable for 80% of his own dps, the rest for the pet.
    Start stacking your skills, you need to work up a solid rotation...

    Burning Embers followed immediately by Gust of Wind; this upgrades your BE dot to Searing embers, hit the mob again with a BE dot (now you have 2 dots ticking), finally end their life with a lightning strike that will cash out the BE dot for additional damage.

    Heck, run the bear, leave it set to "attack targets I attack" and as soon as you hit the target the bear will pull aggro for the duration.

    The only time I modify my rotation is against ranged mobs - I send the bear in to start the fight, then I begin my rotation.

    Use the above and you will be doing 70% of the damage to a mob, not your pet (in red line).
    Irin r8 Hunter // Arngar r8 Burg // Akthuri r15 LM // Vishus r5 Captain // Curad r11 Mini < RETIRED // ACTIVE > Ursamajor Beorn // Babayaga LM // Kleptomania Burg // (Anor)

  7. #7
    Join Date
    Jun 2011
    Posts
    456
    Quote Originally Posted by Irin19 View Post
    Burning Embers followed immediately by Gust of Wind; this upgrades your BE dot to Searing embers, hit the mob again with a BE dot (now you have 2 dots ticking), finally end their life with a lightning strike that will cash out the BE dot for additional damage.

    Stacking BEs come at lvl 74, so low lvl LMs can have either 1 BE or 1 SE.

    Lighthing strike would cash out SE, not BE because SE have always priority before BE.
    Ich bin kein Deutscher, sorry für Grammatik.
    English isn't my native language, sorry for mistakes.

  8. #8
    Join Date
    Apr 2007
    Posts
    1,444
    Quote Originally Posted by Estelrandir View Post
    Stacking BEs come at lvl 74, so low lvl LMs can have either 1 BE or 1 SE.

    Lighthing strike would cash out SE, not BE because SE have always priority before BE.
    I've been playing religiously on my newb, level 24 now.

    FOR SURE I have seen BOTH SE and BE on targets at the same time - every time, no questions asked. (if you re-read my post, the one you replied to) at no time do I mention the stacking of 2 BE's, just one of each).

    I am almost positive (I will validate this evening) that lightning strike is only cashing out BE, the SE dot is left untouched.
    Irin r8 Hunter // Arngar r8 Burg // Akthuri r15 LM // Vishus r5 Captain // Curad r11 Mini < RETIRED // ACTIVE > Ursamajor Beorn // Babayaga LM // Kleptomania Burg // (Anor)

  9. #9
    Join Date
    Jun 2011
    Posts
    456
    Quote Originally Posted by Irin19 View Post
    I've been playing religiously on my newb, level 24 now.

    FOR SURE I have seen BOTH SE and BE on targets at the same time - every time, no questions asked. (if you re-read my post, the one you replied to) at no time do I mention the stacking of 2 BE's, just one of each).

    I am almost positive (I will validate this evening) that lightning strike is only cashing out BE, the SE dot is left untouched.

    I just checked it right now myself. Stacking BEs is most likely from start there. At least my LM lvl 12 could do it already. So here I was wrong (in old times we got stacking possibility at lvl 74).

    So one can stack up to 3 any combination of BE and SE.

    Nevertheless, Lightning strike takes SE before BE.
    Ich bin kein Deutscher, sorry für Grammatik.
    English isn't my native language, sorry for mistakes.

  10. #10
    Join Date
    Apr 2007
    Posts
    1,444
    Quote Originally Posted by Estelrandir View Post
    I just checked it right now myself. Stacking BEs is most likely from start there. At least my LM lvl 12 could do it already. So here I was wrong (in old times we got stacking possibility at lvl 74).

    So one can stack up to 3 any combination of BE and SE.

    Nevertheless, Lightning strike takes SE before BE.
    This is all correct. We are on the same page, now!
    Irin r8 Hunter // Arngar r8 Burg // Akthuri r15 LM // Vishus r5 Captain // Curad r11 Mini < RETIRED // ACTIVE > Ursamajor Beorn // Babayaga LM // Kleptomania Burg // (Anor)

  11. #11
    Join Date
    Sep 2013
    Posts
    30
    How would you guys feel about bringing back the AoE inner flame?

  12. #12
    Join Date
    Jun 2011
    Posts
    1,730
    Quote Originally Posted by XSR2 View Post
    How would you guys feel about bringing back the AoE inner flame?
    I'd much rather prefer improved flanking or OD/Hytbold setbonus for groupwide flankheals and actually worthwhile flanking effects.
    Hytboldset + improved flanking gave your airlore target 2 flankheals and flank heals were worthwhile....
    Nowadays.... lvl 50, about 5000 morale, beacon of hope hot heals myself for ~400 morale every 4 sec, flanking heals me for ~140.
    Ceterum censeo Carthaginem esse delendam.
    Trapper of Foes needs better tools to fulfill it's supporting(CC and offensive debuffs) and DoT role.

 

 

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