
Originally Posted by
Fureo
Hey @Vastin,
So all the buffs to outgoing healing are nice, but...
- You buffed the group heal component of Chord of Salvation. AS many stated befor, that is the same Group heal as Raise the Spirits does and they both scale with the yellow trait "Raise our Spirits" up to 20%. Have you checked/fixed it that they are not bound together anymore? Otherwise the Group heal you are skilling in that trait probably is scaled up the same for Raise the spirits.
You said you are not fixing any buffs, but this is crucial since with those changes this trait would be so good and maybe a key skill to use If it would apply the HoT it is supposed to give.
The cooldown increase was unnecessary since the existing Group Heal was basically non existent, but it should have been the amount, you changed it too now, all the time. Pls leave it at 10s. You basically buff nerv a skill here :=)
- The Cooldown increase on Inspire Fellow is not necessary, but i will come at the end of this Feedback to all the Cooldown related stuff.
- The Bolster Courage heal increase is given to both, the ST heal and the Group heal Bolster our Courage ? Would be nice if the buff is applied to both Heals.
The increased Cooldown to 3s is to much in addition to all the other cooldown increases. But again the Cooldown stuff comes at the end.
- Song of Hammerhand 30% is too much. Minstrels who are not good equipped, will welcome this change, but Endgame Minis (will welcome it aswell) let's have some realtalk, we are at a point again where we are stacking Vitality to infinity. Right now 30% will equall 50.000 k of my Moral in a Raid. 20% are enough :=).
Gift/Legend of Hammerhand are fine, but Tanks get Huge bubbles now.
- Healers/Heroes/Dissonant strike damage increased by ~800%, now draws their base dmg from tactical implement, Dissonant strike now does Light damage like the other two strikes.
Don't you think all together this gets out of Hand? I don't know if it is right now at a 100% or on what value this will add. If the Value we have right now is 100% and all this adds up... This skill will do more damage than most of our actuall Damage Skills. You should buff alle our other Damage skills... Minstrell is doing the least damage now.
- Now we get to the Soliloquy of Spirit Change. That is the worst change ever, and we don't even get a trade for that. I thought of a lot of changes, but non of them included that you would change an immediate skill. These abilities are what defines a Minstrel right now. This was the most used ability a Minstrel had. It was the skill, if used right, which had the highest HPS, in a Boss encounter, by far. There was no skill coming near that healing output in Total. But this was only due to Soliloquy of Spirit being an instant skill. Now not being an instant skill will make the ability so useless, that it will only be used because of the 3% mitigation buff granted by the blue line Cap Stone "inner strength".
This change will drop our Total HPS by a lot. The buffs to all the other abilities are nice, but since the cooldown was increased aswell there will be a Minus in our HPS. And even tho HPS is not everything, group Healing will take a huge hit in my Opinion. ST healing may not suffer, from that change, as hard as group.
In my opinion revert that change, or make it an instant cast again, delete the Healing, make the mitigation standard, change the Capstone and fix that HoT from Rais the spirits granted by the trait "Rais our Spirits".
- The trait "Raise our Spirit" could be a pretty big "game" changer and maybe revert some opinions here if the Trait would actually work. So please look into that. We as players don't even know what the HoT looks like / was supposed to look like. We just see a trait, not working the way as in the Tooltip stated, with huge potential. Imagine it would be a HoT ticking every 3s for 7k in Tooltip. That would be a fair trade for all those increased cooldowns and the change to Soliloquy of Spirit.
But in the end it would be best reverting Soliloquy of Spirit.
- To end my Feedback I would like to say that all the Cooldowns increased make the howl Mini situation not better. Why make the Minstrel more slow as it already is. Give the Bolster Courage, if in your opinion it is really necessary, at least a 1s cd. Honestly there is no need for that. There is no need for any Cooldown increases. With all those changes the Minstrel will be slower than before, there will be more pauses between abilities because you are waiting for them to get off CD.
The increase of Coda Cooldown was not necessary, since it never made sence to use it again before the -inc Damage buff would expire and you put at least 2 points into the trait increasing the duration of that buff. Which means it is 10s long.
Inspire Fellows was our best group heal with low cooldown. The buff of healing is good, but 10s CD is too much. Increase Heal by 90% and increase Cooldown by 100%?! Someone explain the maths too me. It is not about the altitude it heals. It's the frequency or rather the amount it heals in a period of time. Minstrels don't have huge group heals like beornings. It's about the frequency and with those high cooldowns and the loss of group healing support through Soliloquy of Spirit
I don't see an increase or improvement in Minstrel healing.
It would've been the best to just buff some outgoing healing stuff and update skills and from there we could see if the Minstrel is too strong or needs a further buff. But that is just so much mess at the same time which wouldn't be necessary. I would rather wait a few weeks more (missing raid release) than just making quick changes.
Still thanks for the effort you are putting in.
PS: don't judge my spelling, there are probably some mistakes in the Text