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  1. #1
    Join Date
    Sep 2016
    Posts
    132

    Level 50 stat caps

    Is there a post or listing somewhere that shows what the stat caps should be for each class @ level 50? I can't use any of the old stuff as some things have changed - game wise - and those stats can't be counted on to still be correct now. Any help would be appreciated as I'm struggling to figure out if my characters need more of one stat over another without any hardcore numbers to compare them to.

  2. #2
    Join Date
    Jul 2011
    Posts
    1,196
    Quote Originally Posted by Raegaen View Post
    Is there a post or listing somewhere that shows what the stat caps should be for each class @ level 50? I can't use any of the old stuff as some things have changed - game wise - and those stats can't be counted on to still be correct now. Any help would be appreciated as I'm struggling to figure out if my characters need more of one stat over another without any hardcore numbers to compare them to.
    You can get that information with using this: https://www.lotro.com/forums/showthr...ngs-Calculator

  3. #3
    Join Date
    Sep 2016
    Posts
    132
    Quote Originally Posted by Giseldah View Post
    You can get that information with using this: https://www.lotro.com/forums/showthr...ngs-Calculator
    Thanks, that looks really great, but I can't use it. For some reason when I try to "download as" to open in excel, I get the error "Excel found unreadable content in ....your file...." When I click yes to recover the contents and that I trust the source, I get another pop-up saying it was only able to open the file by repairing or removing the unreadable content. It just happened to be some of the formulas and drawing with the Current Percentage column not working at all with the #REF.

    Maybe I'm doing something wrong? I don't have google docs and since your original file can't have changes made, I'm kind of stuck. Is there no way that you can make it so it's changeable but not saveable, this way I can just input what I need on your file, or is that not possible?

    It looks really good though, so good job there!

  4. #4
    Join Date
    Apr 2007
    Posts
    805
    you aren't going to hit caps on anything but mastery and mitigations here, and that's only possible with essence gear even on a beorning/warden. mastery cap is 200%, or 13.5k something mastery. phys and tactical mastery varies by armor class but it's about 10k for heavy armor. physical will cap itself from armor and stats, but tactical will need rank 10 virtues and essences for heavy armor users.

  5. #5
    Join Date
    Jun 2011
    Posts
    2,464
    Quote Originally Posted by Raegaen View Post
    Is there a post or listing somewhere that shows what the stat caps should be for each class @ level 50? I can't use any of the old stuff as some things have changed - game wise - and those stats can't be counted on to still be correct now. Any help would be appreciated as I'm struggling to figure out if my characters need more of one stat over another without any hardcore numbers to compare them to.
    As far as I remember, they used to be 500 for basic stats like Might or Will. If you're over that sort of figure, everything else is a bonus.

  6. #6
    Join Date
    Feb 2007
    Posts
    244
    As a cap 50 warden, and I am quite sure there are others, my 100% self crafted blue gear ( minus a jewel or two), and my base stats give me over 12k phys/50% 8k tact 37%(mitigations). If nadhin or any other gear gives me more why bother? My experience is that my current gear keeps me alive though falls short on resistances and finesse. Other than that crafted is by far cheaper and upon entering Moria crafted gear will be fine ...lol, until my mid 50's when I will look to do instances there

  7. #7
    Join Date
    Jun 2011
    Posts
    1,146
    Quote Originally Posted by Dorothir View Post
    As far as I remember, they used to be 500 for basic stats like Might or Will. If you're over that sort of figure, everything else is a bonus.
    That was the old system. Level x 10 as max Stat, this breaks with level 75 Update (Isengart) and changed the System that the Items increase more linear.
    You get atm 2 points mastery per attribut by Class (Might, Will, Agi)

  8. #8
    Join Date
    Apr 2007
    Posts
    209
    You can absolutely, as a Rune-Keeper reach 200% Tactical Damage cap, 70% healing cap and 25% critical hit chance cap for all builds while also making the 40% light armor mitigations cap. You won't hit the cap on devastating chance of 10% or crit magnitude of 100%. I push devastate to around 8% and magnitude to around 50% I believe.

    EDIT: Tactical Cap goes to 205% or 210% when in fire build, healing goes to 90% in healing build and crit chance caps at 30% when it lightning.
    Varkking - Dwarf Rune-Keeper - Syndicate - Anor Server
    Moderator of Lord of the Rings On Prime Subreddit.

 

 

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