
Originally Posted by
Hephburz-2
Ok, so... I can't even begin to tell you how much you are wrong, but let's start with my own history.
I too play all 5 tanks, champion included, and have currently tanked the raid on 3 of those 5. I am from the Evernight server, since the beorning revamp I've seen.. 1 perhaps 2 bear tanks, and I have NEVER seen anyone leading a raid group asking specifically for a bear tank.
Now moving on.
Captain;
Captains are the sturdiest single target boss tanks in the game. It doesn't matter what you say - that is fact. As pointed out above the -15% incoming damage from battle hardened, is 90-100% uptime, given that sure strike reduces the cool down of battle shout by 1s every use. With a tome of defence and 100% uptime on tactics buff this is already -30% damage with 63% mits. Several Captains also rotate in the old BB jewellery for +10% more mits with a 33% uptime, not reliable, but it's still there. Then you throw in to arms for a further -15% taking top potential -% incoming damage from -30% to -45%.
Now you have to add in their 30-80% incoming healing, again, by far more than any other tank can achieve. (5% from man racial, 25% from defeat response trait, 30% banner, 20% shield brothers call).
Following on to their superior cool down skills... IHW will already add a further -20% incoming damage, exceptional in fight where others are not taking any damage. Last stand with a varied 1m 30s - 3m cool down because of trait line procs. SoD again with a varied 1m 30s - 2m cool down because of trait line procs. Finally fighting withdrawal. The captain also has the ability to keep up around 5-7k HPS if they know what they are doing.
(I fail to see already from a dissection of the captain class what exactly the bear can offer better, aggro maybe?)....
Guardians;
This will be shorter... A perma 70% mits, with those mits going to 80-100% when used with litany given the fact the skill is broken and allows you to instantly rebuild fortification even though you shouldn't be allowed to be. One of the tanks with the most cool down skills if you are able to trait correctly, bring on the pain, redirect, pledge, juggernaut, warriors heart and even now catch a breath could be considered a cooldown skill. Guardians are also more than capable of having 10k HPS, seen it and done it myself, so dunno where you get your information from. They remain one of the best multi-target tanks and a close second to single target tanking, behind captains.
Warden/Champion;
Neither are superior at this role given the lack of love, but wardens in my eyes remain one of the best multi-target tanks, despite their DC nerf, and this is because of the sheer ease of aggro management on a warden. Coupled with their own self-healing I fail to see why a warden cannot perform in the right situation. Champions are really there for the lols in the current game climate, they don't offer anything to the fellowship that another tank can't do better.
Beornings;
1 cool down skill in TH. Relatively good self healing matching that of guardians and potentially a good warden, and surpassing captains. Relatively good aggro management in the terms of extensive force-taunts. However, again, I fail to see what bears specifically offer to the fellowship or the group as a tank that another tank cannot do, or do better.
If you want to raise the debuffs arguement, I will counter with the fact we already take a beorning healer which is just as capable of doing the same. I will agree, beornings are sturdy tanks, and excel at their role, but no more or less than a captain or guardian currently, where those two classes can provide more, especially to the fellowship, where what the bear offers can still be offered in the terms of a bear healer...