Howdy all, I don’t usually post on the forums I’m mostly a lurker on here but I have a couple of concerns that I’m sure are shared by a decent amount of people. A couple of things that I am concerned about:
- Loot
- Drops
- Instance Scaling
- PvMP
- Minstrel Scaling
- Overall care for the Legendary Community.
Before I go in to it, people who will complain about “raiders and pvper’s shouldn’t play this game” need not comment. It’s incredibly frustrating reading that because people enjoy the different things this game has to offer. While you may not enjoy those certain things, it doesn’t mean it can’t be improved for those who do enjoy it. If it’s in the game, it’s meant to be enjoyed. I will not be getting in to it with those who respond that way because frankly it’s pointless arguing with a wall that will not try to see it in a different light.
Loot: A big point of concern that was semi addressed was the drops from raids/instances being worse than something that can be crafted. It’s incredibly dull being able to get some at times BiS gear just by doing something as easy as crafting or buying it from the AH. It cheapens the overall experience. Why run a well-designed instance when I can get a better item just by crafting it or buying it? This wasn’t too bad of an issue with Angmar but I worry that Moria will see the same issue.
Drops: The biggest thing here is the essence armor. It’s very unbalanced and game breaking at the lower levels. The introduction of it at the later levels makes sense because the systems at that stage were balanced to be able to tolerate such powerful gear but at the lower levels it totally breaks the game. We have people able to solo raid bosses (albeit some may have simple mechanics that can just be brute forced anyways). Even without the legendary gear my kinship could 6 man all of rift because of the incredible power creep. I’m sure if we had essence armor we could 3 man it. What I would recommend is disabling drops for essence armor until the patch that it was introduced. I know that the game is on the same patch as live but if you can limit the level while on the same patch I’m sure y’all can edit drops with granularity for the legendary servers.
Instance scaling: The instances are trivial in difficulty. Part of it has to do with the power creep I mentioned earlier, but some of the instances feel like they are following an old power scale. Sambrog’s difficulty has not kept up with the power creep of characters at the same level, for example. Characters at 50 now are waaay stronger than level 50 characters in Isengard. Perhaps reevaluating instance scaling could help. Or even offering new tiers of difficulty (With loot to make it worth it, not a cop out like T2-3 Rift with it only being a statistical change).
PvMP: I understand that there’s balancing issues here since there’s no progression for creeps, they’re just the max level every time, but it’s a totally solvable problem. A lot of people like PVP and have expressed less interest as time goes on because of the lack of this feature. It would be best to keep the server populations as high as possible since it’s been split in two.
Minstrel Scaling: One thing that was a little demoralizing was the utter gutting of minstrel at lower levels. Yes, minstrel shouldn’t be a damage class and their damage was a bit too high, but performing surgery with a machete was not the right move. Yes, they got more healing, but they’re still out healed by the rune keeper. Minstrel is very close to being balanced though in terms of healing. Perhaps removing the cooldown on bolster courage would do the trick. The changes with minstrel were both good and horrible. Maybe reducing their damage by 20% overall would have been the right move but downright butchering their damage was not the right move, since it obsolesces this class now.
Overall care for the legendary community: It would be nice to hear from a developer about the status of the game every now and then. It feels like this was just a cash grab, and that they don’t honestly care about the player. I understand, it’s a business, but you must keep your clients coming back, whether it’s through in game sales or memberships, and seeing as how you need a membership to play the legendary servers, it would be nice to at least hear about what’s going on with regular updates. If the team is too small to be able to focus on these issues then perhaps deploying these servers was a mistake, but if it’s a policy to keep players in the dark about these things, then it’s a damaging policy to have.
If I could have a little bit of your time, could y'all also fill out this survey so I can better write about these issues?
https://goo.gl/forms/m2lKHbUPq1A5Nr5J3
Thank you
Abraham of Anor.