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  1. #1
    Join Date
    Dec 2013
    Posts
    600

    1 Game breaking Beo Bugg and 1 annoying thing.

    1. Bee Swarm scales with both, physical and tactical mastery

    Bee Swam especially in yellow (because you can turn it into an AoE spell in yellow) deals insane amounts of damage,
    the main issue here is that it scales of both mastery types (as a heal beo you usally have more tactical then physical mastery), so your normal dmg spells deal low amounts of damage, because they scale with pm.
    But Bee Swarm keeps is high damage.

    The Problem i have is the following, beos deal to much damage for an "healer" if speced yellow, something like 30-50k DPS single target and +100k dps in aoe fights and that with mostly one spell.

    2. Beo's attack slower if they get -attack duration Buffs (like the 10% from the Raidset or -20% from captain)

    This Bug needs to be fixed really,
    Beos attack super slow if they get -attack duration, it's most likely +% attack duration for them, your animations are much slower and the overall rotation clunky compared to no attack speed buff at all.
    I
    If you want to contact me, pls don't write me a Private Message on the Forum.
    The best way is via Discord:
    Gertes#5389

  2. #2
    Join Date
    Jun 2011
    Posts
    456
    Quote Originally Posted by Gertes View Post

    2. Beo's attack slower if they get -attack duration Buffs (like the 10% from the Raidset or -20% from captain)

    This Bug needs to be fixed really,
    Beos attack super slow if they get -attack duration, it's most likely +% attack duration for them, your animations are much slower and the overall rotation clunky compared to no attack speed buff at all.

    I would say that if beo receives attack speed buff, its speed is reset to the original value before beo class changes were implemented.
    Ich bin kein Deutscher, sorry für Grammatik.
    English isn't my native language, sorry for mistakes.

  3. #3
    Join Date
    Jun 2011
    Posts
    700
    I wouldn't be so dramatic as to say "Game Breaking" lol.

    But it is acting weird when the mark is applied in yellow line. It seems to be doing the initial damage as a Dot instead of the Dot figure and when it crits it crits for every hit. Awesome lol. Remove it from yellow line and give it to red line, it needs it lol.

    No worse than the Guardian Flash of Light working as soon as you spec into yellow line and not on the 20 points spent as stated.

    I noticed when the main target dies the bee dot stops on the other targets also. Whether WAI or a bug also.
    Last edited by Happychappy; Apr 08 2019 at 08:47 AM.

  4. #4
    Join Date
    Dec 2013
    Posts
    600
    Quote Originally Posted by Happychappy View Post
    I wouldn't be so dramatic as to say "Game Breaking" lol.

    But it is acting weird when the mark is applied in yellow line. It seems to be doing the initial damage as a Dot instead of the Dot figure and when it crits it crits for every hit. Awesome lol. Remove it from yellow line and give it to red line, it needs it lol.

    No worse than the Guardian Flash of Light working as soon as you spec into yellow line and not on the 20 points spent as stated.

    I noticed when the main target dies the bee dot stops on the other targets also. Whether WAI or a bug also.
    Actually, i mean the attack speed bug with game breaking^^
    If you want to contact me, pls don't write me a Private Message on the Forum.
    The best way is via Discord:
    Gertes#5389

  5. #5
    Join Date
    Jun 2011
    Posts
    700
    Quote Originally Posted by Gertes View Post
    Actually, i mean the attack speed bug with game breaking^^
    ok lol

  6. #6
    Join Date
    Mar 2008
    Posts
    1,323
    For the bee swarm, just limiting it to tact mastery should suffice - since it does light damage rather than your weapon's damage type.

    I haven't noticed the attack speed bug, but my beorning is only level 56 so I haven't received many buffs from any source except myself.
    .
    There he goes. One of God's own prototypes. A high-powered mutant of some kind, never even considered for mass production. Too wierd to live, but too rare to die. ~Hunter S. Thompson

  7. #7
    Join Date
    Oct 2013
    Posts
    449
    Quote Originally Posted by head0nfire View Post
    For the bee swarm, just limiting it to tact mastery should suffice - since it does light damage rather than your weapon's damage type.

    I haven't noticed the attack speed bug, but my beorning is only level 56 so I haven't received many buffs from any source except myself.
    I mostly notice the attack speed bug on Hearten/Composure and Ferocious Roar. If you have any -% Attack Duration buffs on you from anything (Mini, Cappy, LI Rune, etc.), then you have the old animations for these skills that take about 2s to complete. If you have no -% Attack Duration buffs, then these skills have their much faster, newer animations that we were given with the Beorning update a few months ago.


    While it is pretty annoying and I would love to see it fixed, I wouldn't call it game-breaking to be honest. It's not like it causes your heals to deal damage. It just slows you down a bit on a few skills.

  8. #8
    Join Date
    Jun 2011
    Posts
    700
    Quote Originally Posted by ColMcStacky View Post
    I mostly notice the attack speed bug on Hearten/Composure and Ferocious Roar. If you have any -% Attack Duration buffs on you from anything (Mini, Cappy, LI Rune, etc.), then you have the old animations for these skills that take about 2s to complete. If you have no -% Attack Duration buffs, then these skills have their much faster, newer animations that we were given with the Beorning update a few months ago.


    While it is pretty annoying and I would love to see it fixed, I wouldn't call it game-breaking to be honest. It's not like it causes your heals to deal damage. It just slows you down a bit on a few skills.
    Yes i notice it to a little. a bit annoying. Hopefully fixed soon.

    Hopefully Execute gets reworked also.

 

 

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