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  1. #1
    Join Date
    Jun 2011
    Posts
    180

    New Beorning Players questions about gear and legendary items

    Good day, fellow beornings.

    After some more or less long breaks from lotro i came back and after read from the changes to Beorning class i decided to give it another try. Until now it seems funny and i want to level the class to max level. As it is not far from getting my level 100 legendary items i wonder, which are the correct legacies on it. Until now i play solo and red line. But at endgame i would like to group for instances and there not as dps, but as tank or healer. So take a look at the legacies and see, that this class only have 10 legacies per legendary item. My question here is, if it is possible to make one weapon and one class item to cover all specs for it, or are the legacies so, that only a few of them are good and a raw stat legacy on a item is better?

    For now i take a look and whould choose the following legacies:

    Weapon:
    Bear form damage
    Bee swarm damage
    chance to return wrath
    execute damage
    relentless maul damage
    vigilant roar damage

    for the 7. i cant decided between bee swarm crit def debuff and thickend hide tact. mit.

    Call to the wild phy. mast. and turn the tides damage seems not so good for me.

    For the Carving:
    Cry damage
    healing potency
    Hearten heal strenght
    man form damage
    Bond of trust heal chance
    vigilant/Thunderous roar inc. healing (for blue line)
    bear form crit defence


    vicious claw damage, rush evade rating and chance for bonus wrath from slam (dont use often slam) dont seem to be good here.

    If i get it right the weapon should be a 2h, because damage as bear is only from main weapon. But is it overall better or are there situations where a 1h is better?


    For gearing at max level i would guess, that maxing mitigations for the blue line is important. But as dont have the experience, which stats are most important on gear for the blue/yellow line. Much difference or is it enough to switch a few pieces with other stats/essences on it?

    Thanks in advance for the help
    Last edited by Malaras; May 10 2019 at 07:05 AM.

  2. #2
    Join Date
    Jun 2011
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    456
    Quote Originally Posted by Malaras View Post
    My question here is, if it is possible to make one weapon and one class item to cover all specs for it, or are the legacies so, that only a few of them are good and a raw stat legacy on a item is better?
    It depends on your point of view on mix-maxing. E.g. Bond of trust legacy is pure healing legacy which can be used only if in yellow line. So once you are tanking in blue line, it does nothing and brings no value. Therefore even pure stat would be better then this legacy for tanking.

    Also, there are also relics and I use different relics for different roles.

    But I can understand that with current grind for SoE it will be very difficult to max out 3 sets of LIs. If you really want to stick just with 1 set of LIs, then I would recommend to combine tanking+healing ones, because you don ´t a lot of dps for landscape.

    Quote Originally Posted by Malaras View Post
    If I get it right the weapon should be a 2h, because damage as bear is only from main weapon. But is it overall better or are there situations where a 1h is better?
    1h is better in situations where you dps doesn´t matter - that is tanking and healing role. The off-hand weapon at max level has better stats than head stats on 2-handed LI weapons, therefore it is better to have there just 1h weapon.

    Quote Originally Posted by Malaras View Post
    For gearing at max level i would guess, that maxing mitigations for the blue line is important. But as dont have the experience, which stats are most important on gear for the blue/yellow line. Much difference or is it enough to switch a few pieces with other stats/essences on it?
    As tank, you need maximum for mitigations. It is good to have some crit defense. And a lot of morale. I personally ignore BPE values because it is too difficult for me to bring them reasonable high.

    As healer, I go only for ca 40% mitigations - that´s same what light armor classes can achieve, so it is enough. Then outgoing healing at cap and crit at cap are important. Or at least as close to the cap as you can get them.

    To be honest, I am switching every single piece of gear between tanking and healing role. These two roles are completly different and relly on different stats.
    Ich bin kein Deutscher, sorry für Grammatik.
    English isn't my native language, sorry for mistakes.

  3. #3
    Join Date
    Jun 2011
    Posts
    180
    At first thank you for the fast answers

    Quote Originally Posted by Estelrandir View Post
    It depends on your point of view on mix-maxing. E.g. Bond of trust legacy is pure healing legacy which can be used only if in yellow line. So once you are tanking in blue line, it does nothing and brings no value. Therefore even pure stat would be better then this legacy for tanking.

    Also, there are also relics and I use different relics for different roles.

    But I can understand that with current grind for SoE it will be very difficult to max out 3 sets of LIs. If you really want to stick just with 1 set of LIs, then I would recommend to combine tanking+healing ones, because you don ´t a lot of dps for landscape.

    1h is better in situations where you dps doesn´t matter - that is tanking and healing role. The off-hand weapon at max level has better stats than head stats on 2-handed LI weapons, therefore it is better to have there just 1h weapon.
    Yeah, I know that legacies like Bond of trust ist only for healing. But as i dont play regular the last year i dont have the scrolls to max out 3 sets of li for each role. And i dont think i will be starting raiding very soon nor playing tier 3 instances. So i though starting with a mix li set, with is not the right one for min maxing. If i like a role i plan making different sets for it, as grinding isnt a problem for me. When i really like a class i always had different sets for it. At lvl75 i had for example the orthanc tank and dps set for my guardian and the dps set only for landscape although the damage boost wasnt to big. So to get it right, a 1h weapon for tanking and healing, 2h for red line. So for me the start would be a 1h weapon for tanking/healing. As i get it right questing shouldnt be a problem in endgame (dailies etc) with it. But as i have some symbols for the 100 first age and can get the weapons from the start. Do i guess right that for tanking and dps, only the weapons need the starlit crystals and the carving not and as healer the other way around?

    I have one char (my warden) who can do als MT dailies and a few chars who can do them also. So with enough play time a day a can get some scroll of E. more or less fast. Faster than i though the last time i played.

    Quote Originally Posted by Estelrandir View Post
    As tank, you need maximum for mitigations. It is good to have some crit defense. And a lot of morale. I personally ignore BPE values because it is too difficult for me to bring them reasonable high.

    As healer, I go only for ca 40% mitigations - that´s same what light armor classes can achieve, so it is enough. Then outgoing healing at cap and crit at cap are important. Or at least as close to the cap as you can get them.

    To be honest, I am switching every single piece of gear between tanking and healing role. These two roles are completly different and relly on different stats.
    Thats what i thought. Thanks.

    For tanking Vita essence better than moral i think?
    DPS might or phy. Mastery better?
    Healing tact. mastery or outgoing healing better?

    the last one is the most interesting, cause as i start with mordor a look this up for my minstrel and the players dont have the right answer but now i see many minstrel with outgoing healing essence so i guess it is more effectice?


    And as you seem to have the experience, is it possible from you to post a picture from your LI?

  4. #4
    Join Date
    Mar 2007
    Posts
    18
    I agree w/ Malaras.

    My answer is going to be to to have a separate weapon setup for each specialization.


    I guess you can set up a "middle of the road" weapon/class item that kinda help each spec, but it really doesn't give you the "most" benefit for that spec or you end up with some under-utilized or unused legacies.
    This means in a group, you aren't being the most beneficial as you could be.

    It takes a lot of time (grinding or LP) to get one maxed, so I would suggest your first set be toward the spec you play the most. Then just level the 2nd as you can.
    Strength & Honor
    140 Classes: Drakonborn (LM), Drakoncap (Capt), Drakonchamp (Champ), Drakonclaw (Beorning), Drakonen (Hunter), Drakonguard (Guard), Drakonsong (Mini), Drakonthorn (Burg), Drakonwar (Warden), Moonrager (RK)

  5. #5
    Join Date
    Jun 2011
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    180
    Quote Originally Posted by Moonrager View Post
    I agree w/ Malaras.

    My answer is going to be to to have a separate weapon setup for each specialization.


    I guess you can set up a "middle of the road" weapon/class item that kinda help each spec, but it really doesn't give you the "most" benefit for that spec or you end up with some under-utilized or unused legacies.
    This means in a group, you aren't being the most beneficial as you could be.

    It takes a lot of time (grinding or LP) to get one maxed, so I would suggest your first set be toward the spec you play the most. Then just level the 2nd as you can.
    at the moment i can craft 4 lvl100 LI. will start with a 2h weapon for the questing (club or axe doesnt matter or?) and the carving for dps. But will only push the weapon damage. Leave the rest as the level it starts with (think it is around 43).
    Than craft when CD on my woodworker allows it the carving for healing and after that the carving for tanking, as i am more interesting in the healing part of the beorning at the moment.
    The 1h weapons for healing and tanking i will get through the marks for the roving threats in the wastelands. Every evening there is someone starting them, so get the weapons is easy. The long part will be getting the LI to top. Will start with the healing ones, than dps and last when i like to tank the tanking LIs.

  6. #6
    Join Date
    Aug 2014
    Posts
    751
    I guess I’ll be different and say for the beorning there are few enough legacies you should be able to come up with a good compromise with 1 set.

    My opinions post revamp:
    Might is pretty much worthless. Vitality, mastery, crit, some finesse, and mits of both types. Adding BPE just doesn’t seem to be worth it. Needs huge values and too many things bypass it.

    For red dps you only need starlits on weapon (biggest deal for imbued), bear form damage, relentless maul damage, and maybe man form damage. Hearten legacies don’t affect composure. Execute just isn’t used much. Return wrath is useless given the changes in wrath generation. Relentless maul is huge AoE damage when using the guaranteed crit skill just before using relentless as it affects all ticks. Call to the wild is also close to useless after revamp. Wrath is mostly for +15% crit so keeping it near 100 is good and wrath generation is easy now.

    So, I would just fill in the rest of the legacies with ones for healers and then for tanks if any slots left. There aren’t that many useful legacies left to equip after the revamp to worry about filling in the 2x7 slots. IMHO, If you are talking instances you have a better shot as a healer getting a slot.

    Landscape and questing is easy as either red or blue. I usually prefer red due to composure, guaranteed crit relentless maul, and +15% crit on wrath but either works well. equipping tank gear stats for landscape as red or blue spec just slows progress down a little. No need to gear dps if you are going to want to tank. You will want separate gearing for healers no matter what.

  7. #7
    Join Date
    Jun 2011
    Posts
    180
    Quote Originally Posted by JERH View Post
    I guess I’ll be different and say for the beorning there are few enough legacies you should be able to come up with a good compromise with 1 set.

    My opinions post revamp:
    Might is pretty much worthless. Vitality, mastery, crit, some finesse, and mits of both types. Adding BPE just doesn’t seem to be worth it. Needs huge values and too many things bypass it.

    For red dps you only need starlits on weapon (biggest deal for imbued), bear form damage, relentless maul damage, and maybe man form damage. Hearten legacies don’t affect composure. Execute just isn’t used much. Return wrath is useless given the changes in wrath generation. Relentless maul is huge AoE damage when using the guaranteed crit skill just before using relentless as it affects all ticks. Call to the wild is also close to useless after revamp. Wrath is mostly for +15% crit so keeping it near 100 is good and wrath generation is easy now.

    So, I would just fill in the rest of the legacies with ones for healers and then for tanks if any slots left. There aren’t that many useful legacies left to equip after the revamp to worry about filling in the 2x7 slots. IMHO, If you are talking instances you have a better shot as a healer getting a slot.

    Landscape and questing is easy as either red or blue. I usually prefer red due to composure, guaranteed crit relentless maul, and +15% crit on wrath but either works well. equipping tank gear stats for landscape as red or blue spec just slows progress down a little. No need to gear dps if you are going to want to tank. You will want separate gearing for healers no matter what.
    Thanks for your opinion.
    I take another look at the legacies and keeping out the tanking ones (focus on dps and Healing) and if i see it right, the weapon only have dps and tanking bonus, where all things for the healing line lies on the carving. I get the point from Estelrandir that having a pure stat legacies is better than a dps one as a healer, but leaving the 100% best item outside, it seems right for me to have made one set at first for dps and healing. The point of having a 1h weapon for healing cause the stats on the offhand are better than the stats on a 2h weapon seems ok, but as there seems to be no legacies i can make a "cheap" 1h weapon for it. Same can go for the carving for dps.

    So from a noob aspect, if i only make one set it should be like this.

    2h weapon (as damage is bigger with 2h)
    Bear form damage
    Bee swarm damage
    chance to return wrath (could be vita or might(if fate isnt better)
    execute damage (could be vita or might(if fate isnt better)/ only for the case execute will get useful, but realistic i can chance it at that time.
    relentless maul damage
    vigilant roar damage
    bee swarm crit def debuff

    Carving
    Cry damage
    healing potency
    Hearten heal strenght
    man form damage
    Bond of trust heal chance
    bear form crit defence
    Vita



    Making it separate would be

    DPS: Weapon the same as above:
    Carving:
    Cry damage
    man form damage
    bear form crit defence
    vicious claw damage
    Vita
    Might
    Fate

    For Healing:
    Weapon: 1h
    Bear form damage
    Bee swarm damage
    bee swarm crit def debuff
    Vita
    Fate
    something else

    Carving:
    healing potency
    Hearten heal strenght
    Bond of trust heal chance
    bear form crit defence
    rest with stats

    Do i get it right or am i missing somethings out.
    Like the last times thanks in advance
    Last edited by Malaras; May 11 2019 at 12:14 PM.

  8. #8
    Join Date
    Jun 2011
    Posts
    456
    There is also the thing that the head stats on 2h are random, while 1h LI has no head stats. Again, if you are going for perfection, one would look to have the correct head stats for the given role, but on the max lvl they are still weak. So you don´t need to cry if your head stats on 2h will be bad

    To the club or axe question. Axe makes like -200 (or 400) armor, so it is "designed to do more dps" while club does +40% attack duration (thus debuffing property more useful for tanking or healing). I will just add that armor values at max level are hundred tousands, so -200-400 armor from axe means nothing.

    Quote Originally Posted by Malaras View Post
    2h weapon (as damage is bigger with 2h)
    Bear form damage
    Bee swarm damage
    chance to return wrath (could be vita or might(if fate isnt better)
    execute damage (could be vita or might(if fate isnt better)/ only for the case execute will get useful, but realistic i can chance it at that time.
    relentless maul damage
    vigilant roar damage
    bee swarm crit def debuff
    vigilant roar does little damage and is used only while tanking (or in exeptional cases in other roles). I don´t use execute these days, so I wouldn´t equip it. Turn the tides is conditionally good (you need a lot of corruptions on target)

    Quote Originally Posted by Malaras View Post
    Carving
    Cry damage
    healing potency
    Hearten heal strenght
    man form damage
    Bond of trust heal chance
    bear form crit defence
    Vita
    I don´t use cry damage, since it limited to two-three low damage skills. Back at lvl 100 pure stat was better, but today, not really sure, maybe better than the stat legacy. Vicious claw damage could be more interesting, but maybe other beos can bring more light into this.
    Ich bin kein Deutscher, sorry für Grammatik.
    English isn't my native language, sorry for mistakes.

  9. #9
    Join Date
    Jun 2011
    Posts
    180
    Quote Originally Posted by Estelrandir View Post
    There is also the thing that the head stats on 2h are random, while 1h LI has no head stats. Again, if you are going for perfection, one would look to have the correct head stats for the given role, but on the max lvl they are still weak. So you don´t need to cry if your head stats on 2h will be bad
    Yeah, the trouble of bad stats on 2h weapons is well known to me. My guardian has bad stats on his 2h. But the question is more, can a good offhand make for the less damage a 1h has in comparisson to a 2h with bad head stats on it?
    In my leveling part at the moment i had both testet from the feeling as i didnt had equal 1h and 2h at the same time. 1h with offhand feels faster. But i didnt use a parser to test it out, thats why i am asking here. Would guess someone testet it out and can share her/his experience.


    Quote Originally Posted by Estelrandir View Post
    To the club or axe question. Axe makes like -200 (or 400) armor, so it is "designed to do more dps" while club does +40% attack duration (thus debuffing property more useful for tanking or healing). I will just add that armor values at max level are hundred tousands, so -200-400 armor from axe means nothing.
    So more a style decision. Find one hand clubs cool, but 2h not so.

    Quote Originally Posted by Estelrandir View Post
    vigilant roar does little damage and is used only while tanking (or in exeptional cases in other roles). I don´t use execute these days, so I wouldn´t equip it. Turn the tides is conditionally good (you need a lot of corruptions on target)

    I don´t use cry damage, since it limited to two-three low damage skills. Back at lvl 100 pure stat was better, but today, not really sure, maybe better than the stat legacy. Vicious claw damage could be more interesting, but maybe other beos can bring more light into this.
    Check it out myself. Hadnt in my mind that vigilant roar has a taunt. While soloplaying it doesnt matter but good to know. And you are right, the damage of it doesnt count really. So cry damage is not so importat.

  10. #10
    Join Date
    Nov 2010
    Posts
    315

    Beorning Virtues

    What virtues are best for a beorning? For solo leveling as red? How about tanking? Healing? thanks for any guidance

  11. #11
    Join Date
    Apr 2007
    Posts
    205
    Coming from a "Tanky Bear" on Anor....
    I picked bear as I had never leveled one past the 20's. I was returning to game after many years absence, so I picked a class I had never played.
    Healing wasn't fun for me, so started messing with Blue line.

    I've tanked every instance available on a legendary server without issues.

    I use a 2hand axe don't have an easy way to upload a pic ... sorry
    Not impressed with the top stats, but didn't want to mess around trying to get better.
    59 Agi, 575 Parry, 489 Morale
    LI's in no real order:
    Thickened Hide Duration: Longer "invincibility", self heals, I use this alot when doing any multi mob pull, or when soloing instances, when a healer dies and im waiting for their res. OFten pop this before I do Relent Maul.
    Bee Swarm DMG: I always try to have this up for debuff, so why not do dmg too.
    Bear Form Damage: Damage = threat, so might as well do as much dmg as possible
    Bee Swarm debuff Duration ( only to +4 ) this gives me a moment to do other things if needed instead of having to reapply bee's as soon as it wears off.
    Vig Roar Damage: I am spamming this as a tank, so might as well do as much dmg as I can.
    Reletnless Maul Damge: I use this often as well, so might as well do as much dmg as I can.


    For My Carving:
    Again, not optimal top stats for tanking, but didn't feel like building out multiple FA's ( I have 2 other lvl 60's to gear up too).
    -2 heal threat, 175 crit defence, +15 tact healing
    Healing potency - im always self healing to take the load off the healers if I am able.
    Bear form crit defence - im tanking in bear form, so might as well keep this up.
    Vig roar inc healing - making the healers life easier, and im spamming vig roar.
    Thund Roar Cooldown - any cooldown on a FT is good. I like to combo this, then Claw swipe or Relent Maul.
    Vic Claw dmg: dmg = I try to keep this up on mobs, so might as well dmg too.
    Rush DUration: because everything else sucked ( only put my leftover points here)


    I am starting to mess around with a FA 1 hander spear ( just because it dropped for me), but haven't built it out well yet.
    Not sure what offhand I would use with it either.

 

 

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