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  1. #1
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    Jun 2011
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    No Special Time-Gated Legendary Challenger Title as Promised @SSG

    Dear SSG+Fellow players.

    Last night our 10man group pugged BG T2C, it took 3 hours 36mins, we did it for two reasons. First Ages and Legendary Challenger titles that SSG had added into the game as stated here

    • "Special time-gated Legendary Challenger Titles are available on the Legendary worlds for In Their Absence and Dol Guldur. This title will be available until the next level cap increase on the Legendary worlds."

    Yet after 5 hours and finally completing the slog fest of morale pools. We got 0 First Age symbols despite wiki saying a 100% drop rate in challenger chests. We also got no Special Challenger title as stated in the patch notes that we should have gotten.
    Meaning this line of patch notes was not added into the game.
    Can you please bestow these ''special legendary challenger titles" onto those who have already completed BG t2c prior to this lack of title being brought to your attention?
    theres no way i plan to run Barad Guldur for that length of time again for a title I should already possess.


    Also can you please confirm that first ages drop on the legendary server, because im starting to suspect they simply do not drop.
    Last edited by Eowene; Jun 19 2019 at 12:10 PM.
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  2. #2
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    1st age never dropped from bg tho

  3. #3
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    I bet they didnt check the drop before releasing it lol

  4. #4
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    Quote Originally Posted by icefriend View Post
    1st age never dropped from bg tho
    what, not even the symbol? i played casual @65, started raiding @85

  5. #5
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    Quote Originally Posted by icefriend View Post
    1st age never dropped from bg tho
    They did, at least after scaling.

    I cant fully remember if they did 9-10years ago, despite Barad Guldur being on of my most on-level ran raids on t2c.

    First age symbols are just the secondary subject of this topic though really.

    Im mainly curious about the missing titles that were stated to be in the game for the legendary servers as stated in the patch notes.
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  6. #6
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    Quote Originally Posted by Eowene View Post
    They did, at least after scaling.

    I cant fully remember if they did 9-10years ago, despite Barad Guldur being on of my most on-level ran raids on t2c.

    First age symbols are just the secondary subject of this topic though really.

    Im mainly curious about the missing titles that were stated to be in the game for the legendary servers as stated in the patch notes.
    oh no does this mean they had to readd the og symbol but didn't? now i'm worried there are no symbols in OD as well lol

  7. #7
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    With first agers we are referencing to the 'symbol of the elder king' in case you are confused

  8. #8
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    Quote Originally Posted by Eowene View Post
    We also got no Special Challenger title as stated in the patch notes that we should have gotten.
    What if the reason you guys didn't get it was because a certain group already did it before release? I could see the title being activated for whoever had the deeds completed first, and with some already having those deeds completed it might just register them as "first".

  9. #9
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    Quote Originally Posted by Dorothir View Post
    What if the reason you guys didn't get it was because a certain group already did it before release? I could see the title being activated for whoever had the deeds completed first, and with some already having those deeds completed it might just register them as "first".
    Wouldnt suprise me at all

  10. #10
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    Quote Originally Posted by Dorothir View Post
    What if the reason you guys didn't get it was because a certain group already did it before release? I could see the title being activated for whoever had the deeds completed first, and with some already having those deeds completed it might just register them as "first".
    Never played on Legendary servers but guess, by the release note quoted, that the title is for all who complete in the timeframe between this and next level increase. There is is not a special title for server first. Just like ordinary servers.. Everyone who complete raid inside the timeframe, gets the title.

  11. #11
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    Quote Originally Posted by Dorothir View Post
    What if the reason you guys didn't get it was because a certain group already did it before release? I could see the title being activated for whoever had the deeds completed first, and with some already having those deeds completed it might just register them as "first".
    The title is available until level 75 cap arrives according to the notes m8. another-words all get it, and it stops kin drama
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  12. #12
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    Quote Originally Posted by Eowene View Post
    The title is available until level 75 cap arrives according to the notes m8. another-words all get it, and it stops kin drama
    Ah, I had no idea they'd changed it. Sounds like a better option, really. At least there's not so much of a rush to get there first.

  13. #13
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    Quote Originally Posted by Dorothir View Post
    Ah, I had no idea they'd changed it. Sounds like a better option, really. At least there's not so much of a rush to get there first.
    Agreed m8. But a slap in the face when you do a long raid up at daft o'clock to finish it and then not get the title they said they added lol xD
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  14. #14
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    In order to receive the time-gated Legendary Challenger Title, you need to complete the entire cluster at T2C difficulty. This does not need to be done in a single play session; you just have to complete each of the Challenge quests in the cluster. We will be looking into your drop rate reports.
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  15. #15
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    Quote Originally Posted by Cordovan View Post
    We will be looking into your drop rate reports.
    Could you also check with the devs if there is any chance we will see the original loot in T1/T2C instances? =)

    Also, what's up with BG set? Is it possible that you can make the gear drop inside the raid, or make the coins drop inside so we can barter it from the class trainer in Mirkwood?

  16. #16
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    Quote Originally Posted by Cordovan View Post
    In order to receive the time-gated Legendary Challenger Title, you need to complete the entire cluster at T2C difficulty. This does not need to be done in a single play session; you just have to complete each of the Challenge quests in the cluster. We will be looking into your drop rate reports.

    We have kinnies who have completed ''all siege of mirkwood cluster'' but not as of yet done In their Absence cluster. is it one title for both clusters?
    if so, you are aware that you have buffed the health too high and have made the challenge modes on both Wound T2C & Disease T2C virtually impossible.

    There is a huge problem at the moment with the way you have constructed this patch.

    The damage of mobs is utterly perfect, its fantastic, its challenging. But you have overbuffed the health forgetting about the fact their is challenge timers and internal enrage mechanics on bosses.
    You have a wound wing where you have 3 lanes, 4 people per lane having to clear down it (FAST) or get crushed by the mumaks, and then 7mins to clear the challenge.
    You have a disease wing where you have 2 trees and a maximum of 12lurkers to be killed on a timer where if the next wave spawns, u fail.

    These require all 12 players to have first ages, which means you ''HAVE'' to run OD t2 / t2c to get first ages on all 12 people. No matter what you do, you aint doing wound wing, coz you cant clear the lanes.
    You need first ages to do tier 2, but cant do t2 without first ages. or if you can you fail half the challenge modes due to timers or internal enrage counters.

    Some more detailed information on the title would be great.
    A Revision on mob health is also advised (Damage of mobs = perfect, dont touch that. but please revise the fact that you have broken some mechanics)

    I really don't like having to post this, since im the one who rants about content being too easy. im not saying to nerf nerf it. but a revision into a morale buff that exceeds or breaks t2c mechanics or even timed mechanics on runs that = insta death is a bit much and a bit of an oversight.

    So anotherwords, if this title requires both SoM cluster & ITA Cluster to complete then it is impossible due to health reasons.

    But please confirm that this deed requires both clusters, as if it is 1 title for SoM cluster, 1 title for ITA Cluster then we have completed the SoM cluster and have no title. (the patch notes made it appear as though it was 2 titles)
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  17. #17
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    Quote Originally Posted by Eowene View Post
    We have kinnies who have completed ''all siege of mirkwood cluster'' but not as of yet done In their Absence cluster. is it one title for both clusters?
    if so, you are aware that you have buffed the health too high and have made the challenge modes on both Wound T2C & Disease T2C virtually impossible.

    There is a huge problem at the moment with the way you have constructed this patch.

    The damage of mobs is utterly perfect, its fantastic, its challenging. But you have overbuffed the health forgetting about the fact their is challenge timers and internal enrage mechanics on bosses.
    You have a wound wing where you have 3 lanes, 4 people per lane having to clear down it (FAST) or get crushed by the mumaks, and then 7mins to clear the challenge.
    You have a disease wing where you have 2 trees and a maximum of 12lurkers to be killed on a timer where if the next wave spawns, u fail.

    These require all 12 players to have first ages, which means you ''HAVE'' to run OD t2 / t2c to get first ages on all 12 people. No matter what you do, you aint doing wound wing, coz you cant clear the lanes.
    You need first ages to do tier 2, but cant do t2 without first ages. or if you can you fail half the challenge modes due to timers or internal enrage counters.

    Some more detailed information on the title would be great.
    A Revision on mob health is also advised (Damage of mobs = perfect, dont touch that. but please revise the fact that you have broken some mechanics)

    I really don't like having to post this, since im the one who rants about content being too easy. im not saying to nerf nerf it. but a revision into a morale buff that exceeds or breaks t2c mechanics or even timed mechanics on runs that = insta death is a bit much and a bit of an oversight.

    So anotherwords, if this title requires both SoM cluster & ITA Cluster to complete then it is impossible due to health reasons.

    But please confirm that this deed requires both clusters, as if it is 1 title for SoM cluster, 1 title for ITA Cluster then we have completed the SoM cluster and have no title. (the patch notes made it appear as though it was 2 titles)
    The huge morale pools are indeed an issue. Just did NCF T2, it was even worse than Ered Mithrin T3 trash lol.

    As you said, outgoing damage from mobs are good, just if they could lower the morale pools of the trash/bosses it would be great.

  18. #18
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    Nov 2010
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    377

    Exclamation Next Patch please!

    Quote Originally Posted by Eowene View Post
    We have kinnies who have completed ''all siege of mirkwood cluster'' but not as of yet done In their Absence cluster. is it one title for both clusters?
    if so, you are aware that you have buffed the health too high and have made the challenge modes on both Wound T2C & Disease T2C virtually impossible.

    There is a huge problem at the moment with the way you have constructed this patch.

    The damage of mobs is utterly perfect, its fantastic, its challenging. But you have overbuffed the health forgetting about the fact their is challenge timers and internal enrage mechanics on bosses.
    You have a wound wing where you have 3 lanes, 4 people per lane having to clear down it (FAST) or get crushed by the mumaks, and then 7mins to clear the challenge.
    You have a disease wing where you have 2 trees and a maximum of 12lurkers to be killed on a timer where if the next wave spawns, u fail.

    These require all 12 players to have first ages, which means you ''HAVE'' to run OD t2 / t2c to get first ages on all 12 people. No matter what you do, you aint doing wound wing, coz you cant clear the lanes.
    You need first ages to do tier 2, but cant do t2 without first ages. or if you can you fail half the challenge modes due to timers or internal enrage counters.

    Some more detailed information on the title would be great.
    A Revision on mob health is also advised (Damage of mobs = perfect, dont touch that. but please revise the fact that you have broken some mechanics)

    I really don't like having to post this, since im the one who rants about content being too easy. im not saying to nerf nerf it. but a revision into a morale buff that exceeds or breaks t2c mechanics or even timed mechanics on runs that = insta death is a bit much and a bit of an oversight.

    So anotherwords, if this title requires both SoM cluster & ITA Cluster to complete then it is impossible due to health reasons.

    But please confirm that this deed requires both clusters, as if it is 1 title for SoM cluster, 1 title for ITA Cluster then we have completed the SoM cluster and have no title. (the patch notes made it appear as though it was 2 titles)
    ^^ Exactly this, @Cordovan @Devs ^^ Fix the Morale Pools

    Perhaps it may be known already, but the Mirkwood Barterable recipes for Crafting lvl 65 gear needs to be reworked - All of the crating output choices are exactly the same, there is no real variance on the stats.
    Please fix this for the next upcoming patch.
    Also the Enedwaith Barterable gear is lackluster in stat choices (and I'd argue a couple of the set bonuses too), Please look into doing something with these stats too.

    Lastly, for the love of all things good, give the players a reasonable means of obtaining First Age symbols outside of t2/t2c RNG.

    Tanks, Trenghi and Rhost khig!

  19. #19
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    Dec 2017
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    Quote Originally Posted by Skoch View Post
    Lastly, for the love of all things good, give the players a reasonable means of obtaining First Age symbols outside of t2/T2C
    I am definitely against this and would love FA to be limited to T2/T2C. First Age weapons are amongst the most “epic” rewards possible and should require the highest level of play.

    Regarding health-pools - I believe that we are in a good spot. We just beat T2C Lost Temple in what was easily the most exciting Instance I have run on the LS and since my return to lotro about 2 years ago.

    I personally would love FA symbols in T2/T2C so people can gear up through BG T2 and then attempt OD T2. If OD T2 remains unbeaten after 1 month we can still call for nerfs but at least we have a raid to get excited for and work towards!

    Regardless of what happens - please make sure that the difficulty doesn’t drop. Again, best state of the LS to date and with incentive in instances another great chapter of this game!!

  20. #20
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    Quote Originally Posted by Onyi View Post
    I am definitely against this and would love FA to be limited to T2/T2C. First Age weapons are amongst the most “epic” rewards possible and should require the highest level of play.
    And yet, you get a First Age Blemished Symbol of the Elder King just for doing Landscape deeds in Central Gondor HAHA!
    not to mention, epic battle reward boxes!!
    At least Feature Instance boxes only drop them from the Level cap Challange mode setting!

  21. #21
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    Quote Originally Posted by Daniyel View Post
    And yet, you get a First Age Blemished Symbol of the Elder King just for doing Landscape deeds in Central Gondor HAHA!
    not to mention, epic battle reward boxes!!
    At least Feature Instance boxes only drop them from the Level cap Challange mode setting!
    Never been there and as it isn’t the current level cap on the LS it doesn’t really apply. During lv 65 First Age weapons were limited to high tier raid-completion.

  22. #22
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    Quote Originally Posted by Onyi View Post
    I am definitely against this and would love FA to be limited to T2/T2C. First Age weapons are amongst the most “epic” rewards possible and should require the highest level of play.


    Regarding health-pools - I believe that we are in a good spot. We just beat T2C Lost Temple in what was easily the most exciting Instance I have run on the LS and since my return to lotro about 2 years ago.

    I personally would love FA symbols in T2/T2C so people can gear up through BG T2 and then attempt OD T2. If OD T2 remains unbeaten after 1 month we can still call for nerfs but at least we have a raid to get excited for and work towards!

    Regardless of what happens - please make sure that the difficulty doesn’t drop. Again, best state of the LS to date and with incentive in instances another great chapter of this game!!
    Quote Originally Posted by Daniyel View Post
    And yet, you get a First Age Blemished Symbol of the Elder King just for doing Landscape deeds in Central Gondor HAHA!
    not to mention, epic battle reward boxes!!
    At least Feature Instance boxes only drop them from the Level cap Challange mode setting!
    Quote Originally Posted by Onyi View Post
    Never been there and as it isn’t the current level cap on the LS it doesn’t really apply. During lv 65 First Age weapons were limited to high tier raid-completion.

    If its true certain content cannot be beaten to due to the substantial HP boost and limited time to successfully finish the challenge then we are not in the good spot. Increasing HP is the cheap difficulty and allowing monsters to one smite you with 20,000+ normal damage even in Tier I instances which is not a even point of complaining. It is stupidity and a complete ruination.

    You live in the past, while I agree FA symbols should drop only from raids which ironically was the truth in 2011/2012 , Symbols dropped only from raids and I believe even Tier II version. I never complain unless I see the extreme situations and I would not even call it a true complaining rather a disappointment. My class is a Guardian a primary tank to be one shooted is simply unacceptable or to witness DPS stats on Teal armour which does not make sense at all. If they are forcing me to go Red which is my least favourite line, I will politely refuse.

    The Artificial difficulty when you have boosted the foe with 500% additional Morale and dealing the lunatic damage to us even with maxed mitigations. There is a clear and notable difference between enjoyable challenge and attempting the impossible or battling bugs and ruined mechanics.

    The Cheap difficulty has to drop. {it never will} Will be a good lucid dream.

    As for not applying for Legendary server, many other things do not apply as well. Level 65 was a superbly challenging period with the introduction of Tier II instances and they become tougher and more complex requiring more team-work then ever. Lost Temple,Dungeons which will demand constant focus and patience to save them all, Ost Dunhoth and Barad Guldur ,even three man instances, for me personally the difficulty of 65 {Original } instances in 2011 was perfect,Classes we still far from uber stats as they are now and even at 75 with stats removal and finesse add on we were few levels above the standard.

    65 while not favourite era for me, Angmar&Moria shall remain it so, The instances and overall difficulty was Top Notch. Barad Guldur and in their Absence cluster provided the greatest possible satisfaction and hardcore raiding challenge BACK then and they were extremely versatile as well without making it overly hard and certainly they were not easy as Moria. Angmar was somewhere in in the middle compared, back in Vanilla it was daunting too.

    I would rank Barad Guldur&In their absence {65} as the toughest period followed by maybe Orthanc full Tier IIc at 75, Matter of debate if Ost-Dunhoth or Orthanc was tougher to beat at the original release though , Angmar at 50 and then Moria as the last one.Certainly 65 instance cluster as the king and queen of LOTRO instance difficulty generally speaking when taken everything into the account,even scaled instances took long to finish and one could have easily perished, scaled instances mind you when first start with the scaling back in 2011.Was about to speak of Isengard content but twas not so difficult to 65 since I have felt and noticed enormous lift of almost every class in these 10 levels and i felt inferior to 65 than 75. I will even not count anything post Rohan since our classes went more and more OP with essences,imbued weapons,Trait trees and so on. Nor I will bother what others have to say or defend their Throne,Abyss,Anvil and even Erebor instances,because post 75+ twas a significant leap forward and each update we were getting more powerful and it did not stop at all.

    Level 50-65 was a reasonable ,with an exception of Orthanc at 75, You may simply forget about raids afterwards or better to say they cannot compare since our power was vastly increased, so was gear options ,versatile builds,more skills on disposal, store as help,trait trees, does not want to repeat himself.

  23. #23
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    Give it more than a week for people to decide if the content is too hard; most of the servers best kins haven't even been able to test the content yet....

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  24. #24
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    Quote Originally Posted by Rimenuir View Post
    Give it more than a week for people to decide if the content is too hard; most of the servers best kins haven't even been able to test the content yet....
    I can say that something isnt right with the amount of morale mobs have in T2. There are 2 ways SSG can fix this :
    1. Nerf the morale of monsters in T2.
    2. Remove stat caps and make the gear more powerful.

    I would prefer the second option, as there is currently no reason to get new gear due to stats getting capped so easy.
    As an example, a level 45 can cap the 200% tact/physical mastery.

    As of now I'm running t2 now with 60 gear , knowing that this is the max damage I can do is horrendous.
    Last edited by LotroVidz; Jun 18 2019 at 04:04 AM.

  25. #25
    Join Date
    Jun 2011
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    63
    I think even though the morale is very high, all instances in Mirkwood and "In their Absence" are possible in T2CM (I already done them) except maybe some Challenges in Ost Dunhoth. But since I did not try OD T2 yet, I cant say for sure.
    Why nerf something, if its not really tested yet. (Except someone already knows whats up, but I doubt that). The morale should stay where it is right now.

 

 
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