Critical dependence
I am not playing LM often for dd, but I realised some facts lately:
By some skills - usually the newer or updated ones with more hits than one - if the first hit is the crit, then all other hits are critical.
If you played the red beorning, you probably realised something like this with 40% self heal in red line (if the first hot crits, that all hots crit and player is healed by 60% instead of 40%) or relantless maul in combo with ferocious roar - all hits are then critical.
But back to the LM:
S.o.P: Wizard´s fire: on flanked target it heals the player. But if the damage part is criticcal, then also the heal is critical.
Staff Strike: Bonus damage on flanked target is critical when the base hit is critical. (Maybe also sword and storm dmg bonus, but that dmg is so low that there is basically no difference between crit and not crit).
Lightning strike: If the first hit is critical, then the second hit (in red line 20% chance) is critical, cash out is critical and ancient craft bonus is critical.
Nature´s fury: If the first hit is critical, then all frost dots are critical and the lighning strikes are critical.
Lighting storm: the hits itself don´t depend on each other, but cash out and ancient craft dmg depend on if the given hit was critical or not.
The thing with this dependence is, that then I have feeling that the skills hit too hard or too weak but nothing in between. I would expect that some hits are critical, some not and thus the damage difference isn´t so big.
Well, Wizard´s fire is sort of exception for me, since its second part is heal and there is legacy for improved wizard´s fire critical chance which lead to better critical chance on self heal.
What do you think about it? Do you like or dislike this dependence? Or don´t you care at all?
Ich bin kein Deutscher, sorry für Grammatik.
English isn't my native language, sorry for mistakes.