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  1. #1
    Join Date
    Jun 2011
    Posts
    456

    Critical dependence

    I am not playing LM often for dd, but I realised some facts lately:


    By some skills - usually the newer or updated ones with more hits than one - if the first hit is the crit, then all other hits are critical.


    If you played the red beorning, you probably realised something like this with 40% self heal in red line (if the first hot crits, that all hots crit and player is healed by 60% instead of 40%) or relantless maul in combo with ferocious roar - all hits are then critical.


    But back to the LM:


    S.o.P: Wizard´s fire: on flanked target it heals the player. But if the damage part is criticcal, then also the heal is critical.

    Staff Strike: Bonus damage on flanked target is critical when the base hit is critical. (Maybe also sword and storm dmg bonus, but that dmg is so low that there is basically no difference between crit and not crit).

    Lightning strike: If the first hit is critical, then the second hit (in red line 20% chance) is critical, cash out is critical and ancient craft bonus is critical.

    Nature´s fury: If the first hit is critical, then all frost dots are critical and the lighning strikes are critical.

    Lighting storm: the hits itself don´t depend on each other, but cash out and ancient craft dmg depend on if the given hit was critical or not.


    The thing with this dependence is, that then I have feeling that the skills hit too hard or too weak but nothing in between. I would expect that some hits are critical, some not and thus the damage difference isn´t so big.


    Well, Wizard´s fire is sort of exception for me, since its second part is heal and there is legacy for improved wizard´s fire critical chance which lead to better critical chance on self heal.


    What do you think about it? Do you like or dislike this dependence? Or don´t you care at all?
    Ich bin kein Deutscher, sorry für Grammatik.
    English isn't my native language, sorry for mistakes.

  2. #2
    Join Date
    Sep 2013
    Posts
    109
    Quote Originally Posted by Estelrandir View Post
    What do you think about it? Do you like or dislike this dependence? Or don´t you care at all?

    I personally play the LM mainly with a dps role for pure taste of mine and fun, PVE and PVP, and your analysis is correct. The criticals of the initial skill will commonly trigger the critical of all the effects linked to the initial skill (another exemple is the Adding Insult to Injury, that crits only if the Burning Ember triggering the dmg is critical).

    This fact is playing a major role in many main dps classes, since for some DoTs, if the first hit is critical then all the others will be 100% too, but here we are judging the LM.


    In general, the DPS of the LM in his dps-role is equal to 60-70% of the DPS of a class in his own dps-role, so even considering the chains of those criticals, they're not a big deal, and not being bugged like other classes' DoTs, they're more of a feature right now.

    I please everyone to be aware that a LM having the nominal capped critical up to 24% -9.5% critical-devasting rate, for him the actual percentage noted by the DPS tab of the Combat Analysis (that counts almost only the damaging skills) in sustained fights will always be around 16% rate of criticals and 0.8% to 1.6% rate of devastings. For comparison, another dps-roling class is usually way above 30% criticals, up to 40%.

    If we could just have for real the critical chance stated by our character pannel, ofc I would prefer the breakage of the chains of criticals in favor of the said chance for every effect alone.
    Since then, fixing (if it's not a feature) this mechanism would lead us LMs to have like 10% criticals and the same devastings, since a large part of our damaging effects cannot devastate.

    I'm curious to read others experiences too.


    --Duf of Ark

 

 

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