
Originally Posted by
Angbohr
Make Continous Blood Rage a TRAIT (which improves Blood Rage) and assign the Weapons Master slot to it.
Make Weapons Master a SET BONUS for the Berserker line, to make it unavailable on Martial Champion and Blade Storm.
Modify Weapons Master as it follows:
-leave its effects when dual-wielding unaltered
-change that +15% Critical Damage to +25% Damage when using a two-hander
-make it give (once In-combat, of course) a -1% Incoming Healing and Parry, and +1% Healing from Fight On! and Bracing Attack every 3 seconds. With no max stacks. Until parrying and being healed by anyone that is not the Champ, becomes impossible.
This is, IMO, all Berserker Champion needs.
-"educates" players to differentiate weapons - I see too many giving up on two-handers right now (Legendary Server) and stick to dual wielding whatever the DPS spec.)
- Assures that the Weapons Master benefit will remain a Berserker line thing, even when there will be more Trait points available.
- Takes Champion's ST to a level where it will remain behind Burglar, Hunter etc., yes, but not miles behind.
- Restores a little bit of that original Berserker spirit Fervour Champions had, via applying a reasonable debuff, without trespassing back into ridicolous. My butt still hurts from 5 years of no b/p/e in Fervour. And the "self-healing only" increase buff would make it fun indeed. But I would take it even with no buffs, and all debuffs.
- Makes future adjustements easy, since it becomes all about tampering with a single thing (Weapons Master)
That'd be all, but yeah, I must say it:
When Champion threatens Guardians and Captains as Tanks, they get their Heavy Shields taken away.
When ANYTHING else makes more ST damage than Champion, it gets rewarded with MORE DPS.
We Champs probably don't whine enough, it is known. That's the problem.
bye.
I really like to see two-handed gameplay getting buffed, the 15% crit damage currently are just to weak (because we already have tons of it)
I also would like the old continuous blood Rage, where you deal more damage over time, but you also take more damage, like a berserker should do.
Currently the berserker theme is poorly implemented imo.
But may i ask you why champ needs to be behind burgs and hunters?
Burgs offer way more group/raid support then champs do (speaking about burgs redline),
Hunters have very good self Heal and are ranged.
vs.
Champs can both aoe and single target, but without any noteworthy amount of support for the raid. Is that the thinking behind keeping redline dps low, they have two roles that's why they need to stay mediocre?
Burg has also 2 very good roles, best single, to 3 Target DPS Ingame + good dps boost for the group/raid and a yellow support spec which is also very very good and needed in Raid content.
And pls dont laugh at me after i make the following statement.
Hunters are very very good Ranged DD's, with little utility (similar to red champs utility i would say), but they have a second spec that no one plays, yellow.
Yellow? Who the f*** plays yellow Hunters?
Actually, if we talk about aoe fights like ID2 in the Anvil, yellow hunters outperform red one by far when we are taking a look at the raid dps and not just there own.
They debuff the targets with +15%inc dmg and +10% incoming crit (i know both not permanent) + they deal okish aoe Dps. The additional debuffs are super good for every aoe DD (Champ, Warden, Rk and to some extend even Burgs now, lol), far better than the single tragtet dps of an redline hunter.
I know no one wants to play yellow hunter, i just wanted to remind you that hunters dont have jsut one role that is playable (like every one wants to tell you)
What i just want to say is, i currently dont see a valid point why red champs should stay behind those 2 classes in dps, especially in the currently very poor state of self survivability options for the champs (what will come more noticeable after the revealing mark change, imo)
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The best way is via Discord:
Gertes#5389