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  1. #276
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    Make Continous Blood Rage a TRAIT (which improves Blood Rage) and assign the Weapons Master slot to it.

    Make Weapons Master a SET BONUS for the Berserker line, to make it unavailable on Martial Champion and Blade Storm.

    Modify Weapons Master as it follows:

    -leave its effects when dual-wielding unaltered
    -change that +15% Critical Damage to +25% Damage when using a two-hander
    -make it give (once In-combat, of course) a -1% Incoming Healing and Parry, and +1% Healing from Fight On! and Bracing Attack every 3 seconds. With no max stacks. Until parrying and being healed by anyone that is not the Champ, becomes impossible.

    This is, IMO, all Berserker Champion needs.

    -"educates" players to differentiate weapons - I see too many giving up on two-handers right now (Legendary Server) and stick to dual wielding whatever the DPS spec.)
    - Assures that the Weapons Master benefit will remain a Berserker line thing, even when there will be more Trait points available.
    - Takes Champion's ST to a level where it will remain behind Burglar, Hunter etc., yes, but not miles behind.
    - Restores a little bit of that original Berserker spirit Fervour Champions had, via applying a reasonable debuff, without trespassing back into ridicolous. My butt still hurts from 5 years of no b/p/e in Fervour. And the "self-healing only" increase buff would make it fun indeed. But I would take it even with no buffs, and all debuffs.
    - Makes future adjustements easy, since it becomes all about tampering with a single thing (Weapons Master)

    That'd be all, but yeah, I must say it:

    When Champion threatens Guardians and Captains as Tanks, they get their Heavy Shields taken away.
    When ANYTHING else makes more ST damage than Champion, it gets rewarded with MORE DPS.

    We Champs probably don't whine enough, it is known. That's the problem.

    bye.
    Last edited by Angbohr; Jul 30 2019 at 01:21 PM.

  2. #277
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    Quote Originally Posted by Angbohr View Post
    Make Continous Blood Rage a TRAIT (which improves Blood Rage) and assign the Weapons Master slot to it.

    Make Weapons Master a SET BONUS for the Berserker line, to make it unavailable on Martial Champion and Blade Storm.

    Modify Weapons Master as it follows:

    -leave its effects when dual-wielding unaltered
    -change that +15% Critical Damage to +25% Damage when using a two-hander
    -make it give a -1% Incoming Healing and Parry, and +1% Healing from Fight On! and Bracing Attack every 3 seconds. With no max stacks. Until parrying and being healed by anyone that is not the Champ, becomes impossible.

    This is, IMO, all Berserker Champion needs.

    -"educates" players to differentiate weapons - I see too many giving up on two-handers right now (Legendary Server) and stick to dual wielding whatever the DPS spec.)
    - Assures that the Weapons Master benefit will remain a Berserker line thing, even when there will be more Trait points available.
    - Takes Champion's ST to a level where it will remain behind Burglar, Hunter etc., yes, but not miles behind.
    - Restores a little bit of that original Berserker spirit Fervour Champions had, via applying a reasonable debuff, without trespassing back into ridicolous. My butt still hurts from 5 years of no b/p/e in Fervour. And the "self-healing only" increase buff would make it fun indeed. But I would take it even with no buffs, and all debuffs.
    - Makes future adjustements easy, since it becomes all about tampering with a single thing (Weapons Master)

    That'd be all, but yeah, I must say it:

    When Champion threatens Guardians and Captains as Tanks, they get their Heavy Shields taken away.
    When ANYTHING else makes more ST damage than Champion, it gets rewarded with MORE DPS.

    We Champs probably don't whine enough, it is known. That's the problem.

    bye.
    Weapons master is locked behind the berserker since it´s a "legendary" trait/ in the last line. this line can´t get used anymore traited another spec since a few updates.
    For the buf from masters for twohander let it stay as it is, 25% dmg instead of 15% crit dmg would be a nerf.

    And for the eduction of the correct weapons, it would be enough if the dps of twohanders would get an increase. no idea how the situation is on legendary. on life we reach a state in which the offhands have more dps a a full leveld twohander LI, this should never be.

  3. #278
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    Quote Originally Posted by Angbohr View Post
    Make Continous Blood Rage a TRAIT (which improves Blood Rage) and assign the Weapons Master slot to it.

    Make Weapons Master a SET BONUS for the Berserker line, to make it unavailable on Martial Champion and Blade Storm.

    Modify Weapons Master as it follows:

    -leave its effects when dual-wielding unaltered
    -change that +15% Critical Damage to +25% Damage when using a two-hander
    -make it give (once In-combat, of course) a -1% Incoming Healing and Parry, and +1% Healing from Fight On! and Bracing Attack every 3 seconds. With no max stacks. Until parrying and being healed by anyone that is not the Champ, becomes impossible.

    This is, IMO, all Berserker Champion needs.

    -"educates" players to differentiate weapons - I see too many giving up on two-handers right now (Legendary Server) and stick to dual wielding whatever the DPS spec.)
    - Assures that the Weapons Master benefit will remain a Berserker line thing, even when there will be more Trait points available.
    - Takes Champion's ST to a level where it will remain behind Burglar, Hunter etc., yes, but not miles behind.
    - Restores a little bit of that original Berserker spirit Fervour Champions had, via applying a reasonable debuff, without trespassing back into ridicolous. My butt still hurts from 5 years of no b/p/e in Fervour. And the "self-healing only" increase buff would make it fun indeed. But I would take it even with no buffs, and all debuffs.
    - Makes future adjustements easy, since it becomes all about tampering with a single thing (Weapons Master)

    That'd be all, but yeah, I must say it:

    When Champion threatens Guardians and Captains as Tanks, they get their Heavy Shields taken away.
    When ANYTHING else makes more ST damage than Champion, it gets rewarded with MORE DPS.

    We Champs probably don't whine enough, it is known. That's the problem.

    bye.
    I really like to see two-handed gameplay getting buffed, the 15% crit damage currently are just to weak (because we already have tons of it)
    I also would like the old continuous blood Rage, where you deal more damage over time, but you also take more damage, like a berserker should do.
    Currently the berserker theme is poorly implemented imo.

    But may i ask you why champ needs to be behind burgs and hunters?
    Burgs offer way more group/raid support then champs do (speaking about burgs redline),
    Hunters have very good self Heal and are ranged.

    vs.

    Champs can both aoe and single target, but without any noteworthy amount of support for the raid. Is that the thinking behind keeping redline dps low, they have two roles that's why they need to stay mediocre?
    Burg has also 2 very good roles, best single, to 3 Target DPS Ingame + good dps boost for the group/raid and a yellow support spec which is also very very good and needed in Raid content.

    And pls dont laugh at me after i make the following statement.
    Hunters are very very good Ranged DD's, with little utility (similar to red champs utility i would say), but they have a second spec that no one plays, yellow.
    Yellow? Who the f*** plays yellow Hunters?

    Actually, if we talk about aoe fights like ID2 in the Anvil, yellow hunters outperform red one by far when we are taking a look at the raid dps and not just there own.
    They debuff the targets with +15%inc dmg and +10% incoming crit (i know both not permanent) + they deal okish aoe Dps. The additional debuffs are super good for every aoe DD (Champ, Warden, Rk and to some extend even Burgs now, lol), far better than the single tragtet dps of an redline hunter.

    I know no one wants to play yellow hunter, i just wanted to remind you that hunters dont have jsut one role that is playable (like every one wants to tell you)

    What i just want to say is, i currently dont see a valid point why red champs should stay behind those 2 classes in dps, especially in the currently very poor state of self survivability options for the champs (what will come more noticeable after the revealing mark change, imo)
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  4. #279
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    Quote Originally Posted by Mukor View Post
    Weapons master is locked behind the berserker since it´s a "legendary" trait/ in the last line. this line can´t get used anymore traited another spec since a few updates.
    For the buf from masters for twohander let it stay as it is, 25% dmg instead of 15% crit dmg would be a nerf.
    I wasn't aware of that, you are right. When did this happen? I left live servers after Mordath, now rerolling on Anor after a hiatus.
    By +25% Damage i mean OVERALL damage, Crits and Devs included.

    As for why Champs should be more than decent even on ST, I might reply "why not?", but reason is, you might remind of when no one wanted a Hunter in a Raid 2 years ago. Or you might remind when (after Hunter boost) the general hahahahah was transfered on poor RK's. I don't know about you, but everytime the ezmode philosophy (let's prefer this over that) takes over I feel kind of disgusted.

    I'm aware of the utility of both burgs Burgs and Hunters in a raid, I don't believe in "specs" (you play 2 only? then you're playing 2/3 of a class, not a class) and I never saw such thing as a "useless" class.

    Devastating Strike for melee classes? Champion's duel to help out the tank either surviving or kiting? Max Harmstrung to prevent a dangerous special by any KO'able mob/sideboss/boss? Interrupting multiple ongoing inductions with a horn? These are some of the feats a Berserker Champ provides, I'm sure you're aware of the above-mentioned skills and their effects and cd's.

    Combine those with Aggressive Exchange and Horn of Champions and the picture gets even brighter. As for the bad survivability I couldn't disagree more strongly, but either we meet somewhere in LotRO and run stuff together or these might just be perceived by you as empty words - and I didn't come here to argue, that is what kept me a forum reader since 2007, and not a poster. I like to play LotRO, but discussing about it... punch me in the face, I prefer it

    Only one question. I'm playing a class that is top-notch when it comes to AoE in a game which sporadically "requires" high AoE, okay, but most of the times just having 2 ST dps'es dealing with multiple mobs pays more than having 2 Champs dealing with them (I mean, who cares of my AoE when i'm left to deal with 3 mobs with 10 Trillion HP and the mitigations of a strongbox?) - my ST is half of a class "inspired by Bilbo Baggins" (yeah sure) - and finally, no matter how good Champ is at tanking (tanked EVERYTHING T2+ in this game since release up to 2018) they aren't trusted. I'm not going to play any other class. Gimme advice, as a hardcore raider, should i keep playing this game to see myself being preferred to classes sitting there and spamming 1211324 or just trash it and be done with it? Please be honest.

  5. #280
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    What I also can imagine in red, instead of blood rage (permanent Inc dmg for this higher out dmg).
    A stacking rage buff:+x % dmg/ y taken dmg. (e.g. 0.1%/100 taken dmg).
    So over long fights the dps increase.

  6. #281
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    Yep, it's a good one too.

    IMO, any fix should be a simple one, not a revolution. Something easily adjusted, increased or decreased.

    Another one might be give the bleed from Deep Strikes a SERIOUS boost (i'm talking about a 200% minimum here)

    Might be fun because on some occasions applying a bleed would be a no-no, so the Champ should pay attention and decide between "decent" and "good" damage, according to situations.

    But I'd not be that enthusiast about it, in the end we would just see people keeping going Yellow even on ST, and fully enjoying an extra-bleed. They should make it Berserker-only, to make it functional.

  7. #282
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    Increasing Deep Strikes damage will do exactly nothing, because it never ticks, in the first place. That's the wrong approach to take. The correct fix is to not make the debuff refresh itself, so it can deliver its advertised damage, instead of being refreshed before any ticks go off.

    Besides that, champions don't need anything other than normalised skill damage between 2-hander and dual wielding. And better instance design. You're asking for way too much, and unnecessarily so. Keep it realistic.
    Feailuve, Akabath, Failure - Evernight
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  8. #283
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    Quote Originally Posted by Angbohr View Post
    Devastating Strike for melee classes? Champion's duel to help out the tank either surviving or kiting? Max Harmstrung to prevent a dangerous special by any KO'able mob/sideboss/boss? Interrupting multiple ongoing inductions with a horn? These are some of the feats a Berserker Champ provides, I'm sure you're aware of the above-mentioned skills and their effects and cd's.

    Combine those with Aggressive Exchange and Horn of Champions and the picture gets even brighter. As for the bad survivability I couldn't disagree more strongly, but either we meet somewhere in LotRO and run stuff together or these might just be perceived by you as empty words - and I didn't come here to argue, that is what kept me a forum reader since 2007, and not a poster. I like to play LotRO, but discussing about it... punch me in the face, I prefer it

    Most of these were true some updates ago, but in the current instance content and especially the raid. Slows (from duel and hamstrung) and the knockdown from hamstrung don't work. Also nothing is stunable besides trash mobs and the adds in the last phase of id4.
    Also the -outgoing damage from duel and aggressive exchange is very weak on t3 (last time i tested it both of these debuffs combined reduced the damage by around ~3%, with full stacked duel.) Thats why i dont even traited exchange and the horn in blue, it's in my eyes a waste of point for t3.

    But i see the utility champs have, especially the knockdown from hamstrung used to be such a useful tool, but sadly not in the newest content. It would be cool if the champions stun horn (horn of gondor) would additionally aoe interrupt all targets you hit with it. That would allow bosses/adds to be immune to cc, but would give champs some utility back, they used to have.
    If you want to contact me, pls don't write me a Private Message on the Forum.
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  9. #284
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    Quote Originally Posted by Aeviternus View Post
    Increasing Deep Strikes damage will do exactly nothing, because it never ticks, in the first place. That's the wrong approach to take. The correct fix is to not make the debuff refresh itself, so it can deliver its advertised damage, instead of being refreshed before any ticks go off.

    Besides that, champions don't need anything other than normalised skill damage between 2-hander and dual wielding. And better instance design. You're asking for way too much, and unnecessarily so. Keep it realistic.
    Mate.

    When I speak about Deep Strikes and such, it's implicit that I'm asking not just for improvement, but also for the damn thing to WORK, of course.

    Don't brand solutions as "useless" and such only because I have faith on reader's comprehension.

    As for your call for realism, that came just after invoking "better instance design". Okay lol.

    Yes, I agree on what you're saying about normalization. In case you haven't paid attention, asking to work on Weapon Master IS requiring normalization. And way easier than reworking every single skill. In case you haven't noticed, they don't like to spend time working on stuff there at SSG. So, make your requests easy ones. For realism's sake.

  10. #285
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    Quote Originally Posted by Angbohr View Post
    Mate.

    When I speak about Deep Strikes and such, it's implicit that I'm asking not just for improvement, but also for the damn thing to WORK, of course.

    Don't brand solutions as "useless" and such only because I have faith on reader's comprehension.
    Don't try to talk your way out of it. Buffing it by 200% and getting the ticks out of it would literally be overpowered. Champion ST DPS is already top tier. What you're suggesting would make it ridiculous. Rend doesn't need a damage buff. It just needs to deal its damage.

    Yes, I agree on what you're saying about normalization. In case you haven't paid attention, asking to work on Weapon Master IS requiring normalization. And way easier than reworking every single skill. In case you haven't noticed, they don't like to spend time working on stuff there at SSG. So, make your requests easy ones. For realism's sake.
    Working on weapon master isn't nearly enough if Remorseless Strike still does nearly double the damage when using a dual wield setup. Keep up the hostile tone though, it's amusing.
    Feailuve, Akabath, Failure - Evernight
    Also known as Giliodor

  11. #286
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    Hehe I can picture that smirk on your face upon posting, do I amuse you? Good, you'll find plenty of amusement then.

    Not today, though, I have little words to invest on someone who believes that Remo is the heart of the issue on this matter, my dear wargy.
    Keep flapping those lips if you must, I understand it's vital for you, but if 12 pages of a thread - where people who actually know what a champ is and how it works have expressed pretty much the same opinion - aren't enough to make you convinced that there's something wrong, well, what can I say?

    Ah yes: Lotro has the best community. It is known, Khaleesi.

    Was it good, 4r3 Y0u 4MvS3D?

    Remorseless.

    lol

    btw, yes, 200% may result in Op'ness. 150%, no. And no, Deep Strikes as it is is not even close to what ST champ would need to compete with other classes that, you know, AREN'T OP at all, riiight? Please.

  12. #287
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    Quote Originally Posted by Angbohr View Post
    Not today, though, I have little words to invest on someone who believes that Remo is the heart of the issue on this matter,
    Sadly, you're entirely clueless if you believe Remorseless Strike isn't the heart of the issue. It's the core rotational ability, and you have to swap to dual wield to use it. Brutal Strikes, Ferocious Strikes and Swift Strike can be used with a 2-hander, and should be, whereas Wild Attack and Remorseless require dual wielding. Wild Attack doesn't contribute that much to the overall DPS, so yes, Remorseless Strike is the core of the problem.

    my dear wargy.
    It would appear I've successfully identified the source of the salt; dying to me in PvP. Don't feel so bad about it, happens to most.

    Keep flapping those lips if you must, I understand it's vital for you, but if 12 pages of a thread - where people who actually know what a champ is and how it works have expressed pretty much the same opinion - aren't enough to make you convinced that there's something wrong, well, what can I say?
    I've contributed as much as anyone to this thread, and more than most. I actually know what a champ is and how it works, again, as much as anyone, and more than most. It's my main. Apparently, you weren't aware. What a shame. If you want to question my competence, go ahead and do a dummy parse on Bullroarer and share it - then get back to me.

    btw, yes, 200% may result in Op'ness. 150%, no. And no, Deep Strikes as it is is not even close to what ST champ would need to compete with other classes that, you know, AREN'T OP at all, riiight? Please.
    Champion is currently top tier single target DPS. Right up there with burglars and hunters. Also, allow me to just quote you here:

    Quote Originally Posted by Angbohr View Post
    (i'm talking about a 200% minimum here).
    Lovely to watch how you're backpedalling already, realising that you're wrong. 200% minimum means you were considering anything above 200%, 150% does not fall into that category. You're implicitly accepting your error, which is good to see.
    Feailuve, Akabath, Failure - Evernight
    Also known as Giliodor

  13. #288
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    No, you haven't contributed, stroking your little ego and tossing non constructive comments here and there isn't contributing.
    No, the more you go on the more it's evident you don't know what you're talking about.
    No, making Remorseless another BS skill a-la-Hammer-down is not how you fix the Berserker Champion. As many said, a general increase in DPS is due here.
    No, Champion ST DPS is not top-tier anymore. You're just getting devastated by Hunters and Burglars right now and you're afraid to see another class joining the list. There's more than PvMP out there.
    No, we have no history as opponents in the Moors, as I played Moors on EN only 2 months pre-mordath, and you were nowhere to be seen during that time (U21, so you were possibly hiding within some hole crying)
    And there's no need to keep quoting to bloat your posts. I already had corrected myself after your remark about 200% on DS being excessive. As everyone can see. Amongst grown men we call it correcting ourselves, admitting an exhaggeration etc., amongst salty nerds is it what, "backpedaling"? Okay.
    Thanks for your precious contribution again.

  14. #289
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    Which should get definitely changed is that deep strikes get an initial tick.

    And what I like to see is that weapon master grants with twohander a armour penetration of 33% on crits and devasted. (would also reduce the insane weaponswapping champs has to do, no other class must do it this frequently)

    I think this both will close the gap far enough.

  15. #290
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    Totally agree here, Mukor.

    They could give us something similar to what Champion's Advantage is, instead of Ebbing Ire.

    I mean, Ebbing Ire, seriously? Had they kept Rising Ire it would have made some sense, but Ebbing? Last time I used that in a professional way was at Twins in BG 9 years ago.

    nowadays Ebbing is good only for trolling purposes, whenever you want to make your main Tank go mad understanding why he's losing aggro to healers or hunters.

  16. #291
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    Quote Originally Posted by Angbohr View Post
    Totally agree here, Mukor.

    They could give us something similar to what Champion's Advantage is, instead of Ebbing Ire.

    I mean, Ebbing Ire, seriously? Had they kept Rising Ire it would have made some sense, but Ebbing? Last time I used that in a professional way was at Twins in BG 9 years ago.

    nowadays Ebbing is good only for trolling purposes, whenever you want to make your main Tank go mad understanding why he's losing aggro to healers or hunters.
    Not even this. You don't pass your threat anymore to target x. You let it vanished into the air.
    So all you can do is, if you're first. Deleat your threat before the tabk can copy multiply if you want to troll the tank.

  17. #292
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    Quote Originally Posted by Angbohr View Post
    No, you haven't contributed, stroking your little ego and tossing non constructive comments here and there isn't contributing.
    You've clearly not even read the thread. Yet you're talking as if you're the authority here. Tone it down, sir, no one takes you seriously.

    No, the more you go on the more it's evident you don't know what you're talking about.
    Good thing you provided us with good arguments as to why that is the case... Oh, wait. You didn't. Give me one refutation of a statement that I've made. Not asking much, only one.

    No, making Remorseless another BS skill a-la-Hammer-down is not how you fix the Berserker Champion.
    Starting to think you didn't even understand what I said, so let me explain again. "Normalising skill damage" only means that it shouldn't matter whether you choose to use a 2-hander or a dual wield setup. Nothing more. Nothing less.

    As many said, a general increase in DPS is due here.
    Most people who posted that in this thread, did so months ago. Things have changed since then. Champions are currently top tier DPS and don't need a DPS increase, or barely do, if they need one.

    No, Champion ST DPS is not top-tier anymore.
    When was the last time you cleared The Anvil on T2 or T3? Because I highly doubt you have the faintest idea what you're talking about. You've been playing on the legendary servers. Obviously, class balancing should not be done on the basis of that. It should be based on the actual endgame content.

    You're just getting devastated by Hunters and Burglars right now and you're afraid to see another class joining the list. There's more than PvMP out there.
    It's hilarious that you keep on talking as if I'm a creep player in disguise, when in reality, I haven't even PvP'ed since the level cap was 115, and even then, I barely played. I guess I deeply traumatised you when you attempted to play PvP on your champion. I do apologise. But I don't play PvP anymore. Please stop insinuating that anything I say comes from the perspective of a creep player.

    And there's no need to keep quoting to bloat your posts. I already had corrected myself after your remark about 200% on DS being excessive. As everyone can see. Amongst grown men we call it correcting ourselves, admitting an exhaggeration etc., amongst salty nerds is it what, "backpedaling"? Okay.
    Thanks for your precious contribution again.
    Except, your correction is still ludicrous. Deep Strikes does not need a damage buff. That would do nothing to fix it. If it actually dealt its damage reliably, that would already be enough.
    Feailuve, Akabath, Failure - Evernight
    Also known as Giliodor

  18. #293
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    Stop trying to get my attention.

    You lost it several posts ago, you're nothing more than background noise now.

    Don't forget to quote this too, eh?

    P.S. I thought I had told you that we haven't met on EN. So stop dreaming about traumas you never gave. Now read aloud this P.S. again and repeat 100 times.
    Last edited by Angbohr; Jul 31 2019 at 10:35 AM.

  19. #294
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    Quote Originally Posted by Aeviternus View Post
    Starting to think you didn't even understand what I said, so let me explain again. "Normalising skill damage" only means that it shouldn't matter whether you choose to use a 2-hander or a dual wield setup. Nothing more. Nothing less.

    Most people who posted that in this thread, did so months ago. Things have changed since then. Champions are currently top tier DPS and don't need a DPS increase, or barely do, if they need one.
    The champ needs an overwork. yeah they could be top tier dps with a much higher skilllevel other dps need. This whole weaponswapping is insane (and add a big advantage to macrousers). No other class need to do it this frequently, swap to unimbuied selfbuff, swap back is ok. but this, especially going dualwield you need to click twotimes, is over the limit.

    For balancing dual two twohanded we should get to a state in which dual add a further hit to skills which compensate the difference a twohander would do more on the first once.

    e.g.

    twohander 15k +15k

    dual 10k+10k+10k

    but for this first the dps on LIs compared to offhands need to become adjusted (one handed the same as topoffhand/ twohander 50% more)

    With this we would get to the state in which it doesn´t matter if you´re wearin dual or two.

    And then after eleminating the advantage of extremem weaponswapping we need to look at the numbers and dischuss further. In my eyes a minimum need is the initial tick of deep strikes.

  20. #295
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    How is it possible people still want raw dps balancing for champ(concerns warden too) is beyond me.
    Is it possible majority dont realise group support is whats causing most of the problems and will never alowe for balance as long as fire type DPSers dmg jumps by 100% with press of a button while
    you need to stack 3 different classes to even the ground for phsyical dmg and even then one is left over(hehe warden hehe light dmg).
    First balance mitigation debuffs and inc dmg buffs before you even start talking about numbers on skills.This concerns all classes but champ and warden most.As others as it has been said already enjoy they 0% mitigation targets with a click of a button.People dont seem to understand just what 20% mitigation debuff that can be done with 0 effort does to your dps.So let me write it out for devs as well since they let it slide for ages.
    lets say you are doing 100k dps now LM does raven debuff and you are lucky that you play fire dmg type dps those 20% make your 100k dps go to 140k wich is more than 3 min OB skill that had its stacking removed.so 100k with tar and 1 rk with 0 effort becomes 190k
    Now lets ignore if for few more lvl caps.

  21. #296
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    Quote Originally Posted by Osglinthor View Post
    How is it possible people still want raw dps balancing for champ(concerns warden too) is beyond me.
    Is it possible majority dont realise group support is whats causing most of the problems and will never alowe for balance as long as fire type DPSers dmg jumps by 100% with press of a button while
    you need to stack 3 different classes to even the ground for phsyical dmg and even then one is left over(hehe warden hehe light dmg).
    First balance mitigation debuffs and inc dmg buffs before you even start talking about numbers on skills.This concerns all classes but champ and warden most.As others as it has been said already enjoy they 0% mitigation targets with a click of a button.People dont seem to understand just what 20% mitigation debuff that can be done with 0 effort does to your dps.So let me write it out for devs as well since they let it slide for ages.
    lets say you are doing 100k dps now LM does raven debuff and you are lucky that you play fire dmg type dps those 20% make your 100k dps go to 140k wich is more than 3 min OB skill that had its stacking removed.so 100k with tar and 1 rk with 0 effort becomes 190k
    Now lets ignore if for few more lvl caps.
    They could simply make the fire mitigations of the foes as high as in thrumfall, without this redicoulus boss mechanics and its dmgaura.
    But yeah invested work and dmg increase is the biggest problem for champs (with the class itself or buffs from others).

  22. #297
    Join Date
    Jun 2011
    Posts
    708
    Quote Originally Posted by Osglinthor View Post
    How is it possible people still want raw dps balancing for champ(concerns warden too) is beyond me.
    Is it possible majority dont realise group support is whats causing most of the problems and will never alowe for balance as long as fire type DPSers dmg jumps by 100% with press of a button while
    you need to stack 3 different classes to even the ground for phsyical dmg and even then one is left over(hehe warden hehe light dmg).
    First balance mitigation debuffs and inc dmg buffs before you even start talking about numbers on skills.This concerns all classes but champ and warden most.As others as it has been said already enjoy they 0% mitigation targets with a click of a button.People dont seem to understand just what 20% mitigation debuff that can be done with 0 effort does to your dps.So let me write it out for devs as well since they let it slide for ages.
    lets say you are doing 100k dps now LM does raven debuff and you are lucky that you play fire dmg type dps those 20% make your 100k dps go to 140k wich is more than 3 min OB skill that had its stacking removed.so 100k with tar and 1 rk with 0 effort becomes 190k
    Now lets ignore if for few more lvl caps.
    Its easier to give us raw dps like they did for burglars than redesign the mitigation's But they dont even do that.It Dosnt seem to effect much burglars dps the setup of the group they will do high anyway.
    SSG dont care at all about champions class you can easily see it from how they design most of the instances since Mordor all for range favor and if we didnt make complains probably the things would be even worst.I dont have anymore patience to wait So i start not to care about this game ether cause i am expecting nothing good from them.Champions have been replaced by burglars anyway so no point for me to log so much in game anymore,they do more dps on single and they hit 3 targets AOE that is more than enough for most of the instances.We are needed only for 1st and second boss in Anvil and nowhere else.Probably next expansions instances and raid will be again for range favor and champions will be strangle to do some dps between unfriendly melee and aoe melee mechanics and lagging like hell cause of the weapon swaping trying to do some decent dps...
    Arandour Champion Rank 12-Nerien Hunter rank 11-Runendir RK Rank 7
    Kinship PRIME-Evernight Since May 2007
    Borzol R12-Mauhnakh R9-Varcolac R9-Sumnor R8-Orcapo R8 (Creep status retired)
    Discord: Arandour #1742

  23. #298
    Join Date
    Jun 2011
    Posts
    841
    Quote Originally Posted by Arandour View Post
    Its easier to give us raw dps like they did for burglars than redesign the mitigation's But they dont even do that.It Dosnt seem to effect much burglars dps the setup of the group they will do high anyway.
    SSG dont care at all about champions class you can easily see it from how they design most of the instances since Mordor all for range favor and if we didnt make complains probably the things would be even worst.I dont have anymore patience to wait So i start not to care about this game ether cause i am expecting nothing good from them.Champions have been replaced by burglars anyway so no point for me to log so much in game anymore,they do more dps on single and they hit 3 targets AOE that is more than enough for most of the instances.We are needed only for 1st and second boss in Anvil and nowhere else.Probably next expansions instances and raid will be again for range favor and champions will be strangle to do some dps between unfriendly melee and aoe melee mechanics and lagging like hell cause of the weapon swaping trying to do some decent dps...
    With proper group champ(warden) dps is fine.Burg needs nerfs not other classes need buffs.If champ(warden) had eqvivalent of ravens benediction from LM with 100% uptime 0 effort you would have 0 problems when it comes to DPS.Only thing left is anti melee mechanics.But that will never change.Same reason most games favor ranged over melee.Majority of ppl want easy mode safe from distance afraid to die in a game.

  24. #299
    Join Date
    Jun 2011
    Posts
    708
    Quote Originally Posted by Osglinthor View Post
    With proper group champ(warden) dps is fine.Burg needs nerfs not other classes need buffs.If champ(warden) had eqvivalent of ravens benediction from LM with 100% uptime 0 effort you would have 0 problems when it comes to DPS.Only thing left is anti melee mechanics.But that will never change.Same reason most games favor ranged over melee.Majority of ppl want easy mode safe from distance afraid to die in a game.
    I play main champion since the release and never had any problems before Mordor. All raids and instances was ok with champion.Rift,Helegrod,Dol Guldur,Throne etc etc, first time i hear the term "melee unfriendly" when SSG got the game and Mordors release.
    At the very start of Anvils raid I gave battles at forum so they can change a bit the Anvil so we can fit in and after that happen from nowhere an update for burglars dps throw us out of the game again.So yes they turned me off and they made me to loose hope of the future of this game at least for my class.I am tired to give battles at forums every time they put some new content that melees are not useful.
    So no Osq that anti melee mechanics thing can be change cause wasnt always like this to favor most the range it was balanced to favor everyone it can be like that again,they just have to put in mind that not only range play this game but melee too and also at last give some proper attention to this class.Burglars do more damage than champions and hunters its like you said that Bilbo was stronger than Legolas and Gimli for Christ sake
    Arandour Champion Rank 12-Nerien Hunter rank 11-Runendir RK Rank 7
    Kinship PRIME-Evernight Since May 2007
    Borzol R12-Mauhnakh R9-Varcolac R9-Sumnor R8-Orcapo R8 (Creep status retired)
    Discord: Arandour #1742

  25. #300
    Join Date
    Jun 2011
    Posts
    3,579
    What champs mainly need is a lower/no addiction on weaponswapping.
    For this the outgoing dmg of the attacks need to become independent of the source (twohander or dualwield). Twohander should make more dmg and dualwield get a further attack to close the gap. For this twohander first need more dps again as the offhand has best would be twice as much. And onehanded main weapons the same.
    After this we can balance the numbers to an independence.
    This should be the main target and after that a few lessens problems as the initial bleed tick of the red wounds, crit buff value of bladestorm (no increase since 105).

 

 
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