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  1. #1
    Join Date
    Jun 2018
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    0

    U25 - Instance Feedback

    Please post any feedback about the new instances here, thanks!
    Last edited by LordOfTheSquids; Jan 14 2020 at 05:22 PM.

  2. #2
    Join Date
    Oct 2007
    Posts
    901
    Small Fellowship : Last boss of Gorthad Nur, The Deep-Barrow is bugged.


    Small Fellowship: Last boss chest of Eithel Gwaur, The Filth-Well. Unlootable due to having same lock/name as 1st boss.
    Last edited by HebnesO; Oct 16 2019 at 04:45 PM.
    Moridin


    Aut vincere aut mori
    Attitude is everything

    League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
    Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
    Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
    Retired status: Ultra Casual

  3. #3
    Join Date
    Jun 2011
    Posts
    218
    Solo/duo (forgot the name) - Tentacle/fumerole place

    The green death water in the 3-man is quite annoying.
    Died on the red-lady boss and couldnt retreat or press esc for the exit menu. Had to hard-close lotro.

  4. #4
    Join Date
    Aug 2010
    Posts
    21
    Eithel Gwaur

    Solo.

    1. Death at Lady-boss causes inability to retreat. After hard client restart, boss does not reset. Gates are closed.



    2. Darkling in the right coridor just before the Lady-boss stucked in the texture.


  5. #5
    Join Date
    Dec 2014
    Posts
    9
    Tested on 102 T3:
    Ghurzon health becomes green and is unkillable.

    EITHEL GWAUR:
    Balchneth doesnt reset properly after a wipe. The tentacles that spawn stay there, and the entrance is dangerous. i got debuffed and killed b4 even dropping down.
    The crawlers that spawn after balcneth get stuck under the metal little bridges and are unkillable, and cant get them out as watter insta kills.
    https://imgur.com/a/TYHAQHP

    Suggestion: add checkpoint to make run shorter after Balchneth, otherwise it long and annoying.

    The platforms at the last boss of doesnt respawn.
    https://imgur.com/a/oorfthO
    Last edited by PBL; Oct 16 2019 at 06:00 PM.

  6. #6
    Join Date
    Sep 2010
    Posts
    0
    Filth t1:

    Died due to water death but the ground appeared stable though! Loc: You are at: r4 lx2032 ly1856 i33 cInside ox-188.95 oy-57.24 oz-43.88 h350.2

  7. #7
    Join Date
    Jan 2017
    Posts
    318
    Eithel Gwaur, The Filth-Well T3 130

    Trash to first boss:
    Feels fine, I think the amount of adds is okay here.

    First boss:


    I think we need some clarification on whether Shadow of Mordor will be part of the instances or not. Because right now, with the loot given from T3 instances, there is no light of earendil on them, however this debuff keeps tiering up to about -400 light of earendil.

    Trash to second boss:

    Way too much, took about 1 hour just clearing trash to last boss without wiping.
    I don't really like the mechanic where the tentacle punts you into the water and it auto kills you. Sometimes you need to stay close to it and you can't react in time.


    Last boss:
    First phase:
    is very boring, no damage, no mechanics. Not sure what to think about this

    Second phase:
    when she goes to pumpkin mode is really fun. It was very refreshing seeing a new boss fight, 1 thing that we are not sure about is the boss is grasping people and sometimes he grasps you around the room and you get punted into the water. Interupt doesn't work.


    NOTE:

    If you wipe on last boss encouter in second phase, platforms do not respawn, ending up like this:




    Gorthad Nur, The Deep-Barrow T3 130


    Trash to boss 1:
    Way too much of it, specially with the pile of bones -50% damage reduction, please remove that it's just making the trash even more dull and boring. It took us alone 1 hour just to clear trash in first room, to reach first boss...

    First boss:
    First hit is always 1 hit, depending if it's Ritual of Plague or disease, it will always 1 hit people. Around 300k hit, we were able to counter this with shield wall and WH buff but I think you should adjust it, after the first hit he never repeats these attacks again.
    Sometimes he spawns adds, sometimes he doesn't. I feel like it's very buggy and unfinished fight.

    Trash to boss 2:
    Just like boss 1, way too much of it, too much kergrims + piles of bones, very dull and boring.


    Last boss:

    Can't comment on anything because he still bugs at 75%.


    Overall, there are huge issues with scaling. It took us about 3 hours to clear trash in those instances to reach final boss. We had DPS who had capped mastery aswell for 130. RK dps became extremely bad with the relic nerf in those instances.
    I think we need some compensation, either add this amount of DPS rating into star lits and improve it based on LI DPS/Legacies/Star lits, or return these relics.
    Right now, everyones dps is way too nerfed. Making it even more dull and boring clearing trash pulls in instances.

    Also I think purple items from T3 drop is really bad considering the amount it takes to finish the instances.

  8. #8
    Join Date
    Dec 2014
    Posts
    9
    I agree with him, unless the rewards are good, these will just become like caverns and not alot of people will feel the need to do them.

  9. #9
    Join Date
    Jan 2017
    Posts
    318
    Quote Originally Posted by PBL View Post
    I agree with him, unless the rewards are good, these will just become like caverns and not alot of people will feel the need to do them.


    I honestly hope we didn't see yet major itemization of this update. Because if we are gonna go through embers clownfiesta again, i probably won't even bother running these instances.

  10. #10
    Join Date
    Sep 2010
    Posts
    0
    I think the platforms not respawning might have an issue on T3. On t1, they respawned regularly, so you could do many laps around the room as they respawned. Seems like it's a t2/t3 mechanic. Didn't find the 130 gear in time, so was testing it on t1. Hopefully that gets fixed.

  11. #11
    Join Date
    Jan 2017
    Posts
    318
    Quote Originally Posted by Trogdor_the_Burninator View Post
    I think the platforms not respawning might have an issue on T3. On t1, they respawned regularly, so you could do many laps around the room as they respawned. Seems like it's a t2/t3 mechanic. Didn't find the 130 gear in time, so was testing it on t1. Hopefully that gets fixed.
    Yeah can confirm on T1 platforms respawn, on T3 they don't.

  12. #12
    Join Date
    Sep 2010
    Posts
    0
    Did t1 barrows as well. Ran into same issue of Gurzhorn turning green. Tried running around and kiting him forever trying to figure out if I could remove that bonehead buff by having him smash into walls. No luck. While kiting a few laps, he did reset, but then instantly activated (quite a surprise to our low-hp group) and then went green again.

    The two instances seem fun so far. Filth seems like pits of isengard, and barrows seems like GB crossed with forsaken inn.

  13. #13
    Join Date
    Jun 2011
    Posts
    162
    In Bar Daenath run as 2 person instance, Gurzhorn wont take any damage after a while, all bonepiles dead and they dont respawn when he resets.

  14. #14
    Join Date
    Aug 2010
    Posts
    21
    Instance: Into the Circle of Madness

    3d floor. Rangers came to the tower before it get secured.


  15. #15
    Join Date
    Aug 2011
    Posts
    1,051
    I did the Barrow-like instance with my copied character from live, 120 gear, 110k-120k morale, and used Sarumango to auto lvl130. I ran this instance at lvl120 T1 solo version. Last boss 1shooted me with a 150k damage hit. I don't think this is normal, just saying in case.
    Anamura, Sunnarea, Silenius, Neushiro, Wandrassa, Wuldar, Fingaladir, Meowear, Virgalia, Turgamar (Old Fegefeuer)
    Amilegeth, Wargarr, Shakarabash, Luklubuz, Grishlukashkahkh, Dashkanakh
    "One lag to lag them all and in the lagness lag them"

  16. #16
    Join Date
    Jun 2011
    Posts
    162

    Post Bonus on jewelry did not seem to work

    I tested on the Bullroarer some earrings from BB vendors. They have +10% healing bonus, they work fine in live server, but on bullroarer u25, they did not seem to work.

    Sorry for my late reply.

  17. #17
    Join Date
    Jun 2011
    Posts
    3,764

    Lightbulb

    Quote Originally Posted by Splik View Post
    I tested on the Bullroarer some earrings from BB vendors. They have +10% healing bonus, they work fine in live server, but on bullroarer u25, they did not seem to work.

    Sorry for my late reply.
    It seems BB Jewelery is getting a NERF. Things that had +20% crit, on BR only had +5% etc.

  18. #18
    Join Date
    Jun 2011
    Posts
    657
    3m should take 20 minutes max
    6m should take 40 minutes max
    with challenges (max. difficulty)

    Commander Liliam - the Warden
    Evernight

  19. #19
    Join Date
    Oct 2007
    Posts
    901


    Some very good scaling for T3 Instance.
    Moridin


    Aut vincere aut mori
    Attitude is everything

    League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
    Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
    Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
    Retired status: Ultra Casual

  20. #20
    Join Date
    Nov 2018
    Posts
    761
    Quote Originally Posted by HebnesO View Post


    Some very good scaling for T3 Instance.
    +1 the scaling is horrible t3 130 can be solo'd by guardians already lul. Also duo'd glimmer t3 guardian + champ.
    Glimmer was pretty average scaled many 50-150k hits but still felt too easy. The minas morgul instances however are a complete joke morale and dmg wise

    Edit: pls make the loot better, so far none of the t3 130 instances dropped anything that's better than anvil gear. It not even close, it's all purple
    Last edited by HolyDuckTape; Oct 22 2019 at 05:16 PM.

  21. #21
    Join Date
    Aug 2013
    Posts
    22

    Instance: Shadow of Mordor Bug

    The Shadow of Mordor Stout-axe Instance is bugged. The class specific weapons are stuck in the ground. The only way you can get one is by using the delete key to select one. I was able to get mine this way. Can't post attachments due to me not being VIP, but hopefully someone can look into it without one.
    Edit: Same thing with Orc-captain Armor but that appears to be it.
    Last edited by kingtag1999; Oct 22 2019 at 05:14 PM.
    Saving Middle-Earth, one Hobbit at a time.

  22. #22
    Join Date
    Jan 2007
    Posts
    58
    I found Gorthad Nur downright tedious. Doing the solo version on-level with a 123 Guardian (copied from live, leveled through beta play), it seemed too long and too slow for a solo instance. Move 10 feet, wight spawns out of nowhere. Move another 10 feet, unavoidable trap. Lather, rinse, repeat. I shudder to think how it would be to do the solo version of this place with a squishy class, especially when it comes to those piles of bones with their 3 wight spawns (2 of them signatures). At least the final boss didn't bug out on me, but after I killed it, I was stuck in combat because, of course, there were two more of those lovely piles of bones sitting in the back of the room. Thankfully, those both only spawned one wight each, as did the two by the entrance to the final room.

    Rewards were utterly pathetic. Less than 100 silver from each boss's chest, plus 3 sigils. Definitely not worth the hour plus I spent in the place.

    I *do* like how it looks at least (good job art department), but I doubt I'll go there again on live except the one time to finish the associated quest.

    Edited for grammar and clarity.
    Last edited by Theozor; Oct 23 2019 at 12:13 PM.
    Spam Egg Sausage And Spam of Gladden (formerly Silverlode)
    Brau Steinmeister dwarf guardian 140 | Theozor Viazald human captain 140 |Bindore Breakwind dwarf hunter 140

    Crunchy Frogs of Brandywine
    Oxandrium dwarf champion 140 | Bufflekil stout-axe hunter 129 | Randagnofus Ridiculous human loremaster 123


  23. #23
    Join Date
    Jan 2017
    Posts
    318
    The Harrowing of Morgul T3 3-man 130:

    Trash to first boss:

    is about right for a 3-man instance, enough amount of adds.


    First boss:

    Didn't see any mechanics, either they are not implemented or they don't work. Boss is just auto attacking. I think this boss needs quite a work on.


    Trash to second boss same as first.



    Second boss:


    Puddle mechanic is very nice, not sure if any other mechanics are implemented or working.


    LOOT: Purple item from T3 3-man that's not even better than 120 gear.



    *NOTE:* If you wipe puddles don't reset


    Gath Daeroval, The Shadow-Roost T3 130 3-man:


    Trash to first boss:
    is about right for a 3-man instance, enough amount of adds.

    First boss:

    First boss has broken scaling, is a signature mob with 0 mechanics. Needs work on this


    Gauntlet to second boss (?):

    Not sure what to think about the encouter with fell beast eggs, there is nothing going on in the fight other then the puddles you can easily avoid. Definitelly needs some work and add some mechanics to this fight.


    Second boss:

    Second boss has broken scaling, is a signature mob with 0 mechanics. Needs work on this

    LOOT: Purple item from T3 3-man that's not even better than 120 gear.


    Eithel Gwaur, the Filth-Well T3 130 3-man:

    Trash to first boss:

    Still way too much of it, mobs have too much mitigations + morale. Took only about 1 hour reaching first boss with 0 wipes.


    First boss:

    I don't think this boss is possible right now, because the damage from tentacles and boss is quite insane. I couldn't counter the shadow of mordor debuff which tiered almost every seconds, ended up having over +400 Shadow of Mordor and +100% incoming damage, resulted in me (being a tank with 400k morale) getting 1 shot, when i entered the encouter multiple times. This debuff should absolutely be removed, because there is no way we can get this much Shadow of Mordor.

    Didn't continue the instances after boss 1.


    LOOT: Purple item from T3 3-man that's not even better than 120 gear.


    Gorthad Nûr, the Deep-barrow T3 3-man 130:


    Trash to first boss:


    Still way too much of it, mobs have too much mitigations + morale. Took only about 1 hour reaching first boss with 0 wipes.

    Pile of bones with -50% incoming damage.

    First boss:

    Felt like last beta, very buggy, unfinished. Not many mechanics

    Trash to second boss:

    Still way too much of it, mobs have too much mitigations + morale. Took only about 90 minutes reaching second boss with 0 wipes.

    Second boss:

    Still bugged at 75% morale, greenbars and unable to continue encouter after.


    LOOT: Purple item from T3 3-man that's not even better than 120 gear.

  24. #24
    Join Date
    Jun 2011
    Posts
    218
    Not a U25 instance, but big battle scaling seems to be very off.

    Copied 120 hunter leveled to 130 with 120 gear.

    Every single stat is capped, PM, crit, Pmit. Heck even Tmit.

  25. #25
    Join Date
    Jun 2011
    Posts
    0
    Tier 3 runs on the instance, group make up was Guard, Burglar and Captain


    Gath Daeroval - Shadow Roost: Full Run completed

    Boss 1 - The puddles the boss drops didn't tier up damage when we stacked puddles and the bleed was not really a consideration. Providing we positioned ourselves without getting punted off cliff we simply tanked and spanked and removed his rage buff with the cleanse oil.

    Felt as though mechanics were missing in that it's easy to cleanse the rage buff and the wound/puddle didn't really make us consider its effect. Occasionally tank would loose aggro when he got stunned but aggro was soon back on main tank and the hit I got off boss when tank lost aggro wasn't anything to worry about.



    Trash to boss 2 was trivial between bridges.

    Boss 2 - After we killed the first wave of adds no more adds spawned. We could destroy eggs at our leisure with boss spitting down acid puddles but with morale DMG but they were not causing any consideration with no more adds to kill.

    Fight concluded when we had destroyed 5/6 eggs and 0/2 hatched eggs.

    Trash to boss 3 on bridge was trivial

    Final boss fight - occasional group knock back and tank was taking some decent DMG , mostly common DMG from boss with some from poaion puddle. Was another case of tank and spank.

    Overal feel was it's a shirt instance but I believe each boss has mechanics which were not triggering correctly so the instance felt pretty light going and over fast.

    The Harrowing of Morgul

    Aprox 5 groups of trash mobs on way to boss, chewed through then in roughly 5 mins and there was no chance of defeat.

    Boss 1 Shaktur - The orc was easy to kill but I notes he had two speeches he would say - one concerning raining fire , he would cast a puddle second was about worms - it seemed like he was supposed to trigger some adds? But nothing spawned all we got was fire puddle and tanked and spanked. This boss I could CJ and was easy to lock him down. I would suggest making this boss CJ imune or groups with burgs and guards will have it very easy.

    More largish trash groups on way to last boss, same we chewed through them, interrupted odd induction but no risk of defeat.

    Second and last boss- Dargash . He seemed to be calling out things such as "contagion devour you" and "come closer" indicating some kind of mechanic was supposed to be firing but we just stood in the acid cloud and tabked and spanked. Again this boss was CJ able and as a burglar and guard in the group was easy to interrupt his inductions .



    Overall feel for me was instance is trash heavy, I love some trash if it's going to pose a threat but these guys is just group up, interrupt and chew chew non threat .
    The bosses seem to be missing most mechanics and are all easy kills

    Again instance felt was over fast - likely due to boss fights not wai.

    These two instances feel easy in current form I believe mainly from boss fights not working as you may hope.

    Now onto the next two instances, different picture all together !

    Gorthand the deep Barrow

    What on earth is up with those bone pile lol, they have a mitigation debuff against tactical and range but certainly effecting melee dps as well.



    The groups of skeletons kicked our butts. My fellowship member was on a new created toon and he said he received a pop up box advising him of distributed damage.

    When I checked my combat log I could not see any of the hits were distributed but the amount these guys were hitting for seems very overturned.

    Once we killed a group after a number of wipes and taking then out one or two at a time we then had to spend 5+ minutes just heating this huge spongy bone pile.

    I loved the environment in here but it just felt as though a mechanic was missing here to do with the boring bone likes once all skeletons were dead Vs the insane damage the skeletons pushing out. I wonder if there's some mechanics you intend in this which I was not seeing.

    The kergrim group wasn't too much of a problem although they also had some big hits, with cc and stuns wasn't too much of an issue.

    After killing two skeleton groups and two bone piles after 30 mins we called it a day in there seeing we had another bunch of bone piles to go and would have had to spend atleast 30 mins more in there.

    Either Gwaur - The filth well :


    I spent about 5 mins in here as I couldn't appear to damage the fumeroles at all apart from bleeds.

    The damage from the poison vapor was massive and was one shotting me.

    Having run it on tier 1 knowing how much more trash was ahead of me we didn't proceed any more.

    So to summaries the 4 instances , two of them seem overturned on tact DMG and will take a long time to complete

    The other 2 seem to be missing some of mechanics on boss fights and felt very fast and enjoyable but easy.
    Last edited by Fingerz; Oct 23 2019 at 06:24 PM.
    lil 'obbit of Evernight..

    The Ascensio

 

 
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