Some feedback on creepside, which seems to have partially been scaled to up. Corruptions seem to have scaled up, and consumables got updated to 130. Morale hasn't been scaled on Beta #1. This really needs to happen with the major increase in stats freeps will be receiving.
Can't yet say much about damage output and damage taken.
The issue
There's a rather large issue with creepside at the moment which has always been present but is just getting enlarged every single new level cap and that is base stats. We've (literally) hit a new low. We're talking about single digit %'s in base stats, and in the case of mitigations, even negative(!) values.
Here's an overview I have collected on Beta #1 with the base values for each of the classes. This is without any corruptions, traits, consumables or buffs.
Mitigations |
Class |
Armour |
Beleriand |
|
Fire |
|
Light |
|
Critical |
Defence |
|
Rating |
Rating |
% |
Rating |
% |
Rating |
% |
Rating |
% |
Reaver |
14.000 |
9.000 |
-1,5% |
4.000 |
1,1% |
4.000 |
1,1% |
45.000 |
14,5% |
Spider |
12.500 |
7.250 |
0,0% |
0 |
0,0% |
0 |
0,0% |
37.500 |
12,3% |
Blackarrow |
15.750 |
10.750 |
-1,1% |
3.250 |
0,9% |
5.750 |
1,6% |
52.200 |
16,7% |
Warleader |
17.500 |
15.000 |
0,1% |
2.500 |
0,7% |
7.500 |
2,1% |
60.000 |
18,8% |
Warg |
12.250 |
7.500 |
0,0% |
0 |
0,0% |
0 |
0,0% |
37.500 |
12,3% |
Defiler |
14.000 |
9.000 |
-1,5% |
4.000 |
0,0% |
0 |
0,0% |
45.000 |
14,5% |
A fully mitigation traited Warleader with 6 corruptions in both physical and tactical, all traits providing any form of mitigations, consumables and armour buffs takes you just over 50%. For the other classes this is between 35% and 50% depending on the class having an armour trait or not.
This might not sound too bad but we're not considering that all other stats are basically 0 now in this setup. Which means no additional morale, mastery (for damage and healing) and pretty much 0% crit chance. On top of that DPS also has to deal with Finesse again which is currently 6,3% on the Beta resulting in a lot of BPE. Speaking of BPE, this is currently between 0,7% and 2,5% for creepside with no way at all to increase it, other than a few class traits that add ~16k which shifts this number up by roughly 0,5%.
Now lets quickly go over critical rating and the base stats for it. These stats have the buyable passives (Advanced Passive Skills) included in them, and again are without any traits, buffs, etc.
Critical Rating |
Class |
|
|
Critical |
Devastate |
Magnitude |
|
Type |
Rating |
% |
% |
% |
Reaver |
Melee |
50.800 |
5,1% |
1,1% |
0,0% |
Spider |
Ranged |
48.300 |
4,8% |
1,0% |
0,0% |
Blackarrow |
Ranged |
50.800 |
5,1% |
1,1% |
0,0% |
Warleader |
Tactical |
48.300 |
4,8% |
1,0% |
0,0% |
Warg |
Melee |
50.800 |
5,1% |
1,1% |
0,0% |
Defiler |
Tactical |
50.800 |
5,1% |
1,1% |
0,0% |
Fully decked out with 6 critical corruptions gets you to ~25% critical chance and ~5% devastate chance, give or take.
I'm gonna leave at these stats, since these are the major ones that everyone needs. But we can at least draw some conclusions from it. First of all, we have 12 corruption slots to fill in the canyons in our stats. If we don't want to die instantly we're gonna need to slot some mitigations (both types) and probably some morale. Now there's limited slots left for critical rating, mastery and possibly other stats as well. Which means if you want some mitigations your output will be massively gimped due to a lack of both criticals and mastery. If you want output, you'll be stuck at single digit mitigations. And I'm not even taking in consideration: the lack of finesse, extremely low critical defence in comparison to freepside multipliers and magnitudes, base resistance being 0, and morale not being scaled forcing the use of morale corruptions.
Potential solutions
- Straight up scale base stats. This can be done though the base values that each class has, but also through scaling, adding, or extending the stats and tiers of the Core and Advanced Passive Skills.
- Increasing the amount of corruption slots available.
- Combining corruptions into one. E.g. combining physical and tactical mitigation corruptions into a single one, or adding finesse to the mastery corruptions.
- Update class and racial with higher ratings and a larger scala of stats which fit the trait. E.g. front line fodder could (next to the present BPE) add some armour, critical defence or resistance. Disadvantage is that this would leave newer players in the dust for not having these traits. The first 3 options would be a lot better for everyone.