How About...

Originally Posted by
MadeOfLions
This generally happens on a case-by-case basis. Just displaying the name of the character whose client is looking at the NPC is very easy, and doesn't disqualify the quest from being open to more than one person. What really makes us enforce the 'solo only' restriction in an instance depends on how easy it is for more than one player to break the flow of the instance, getting it into a broken state. If a player runs too far ahead or stays too far behind, getting stuck behind invisible walls in one direction or another, or manages to activate triggers that need to be activated at certain known times instead of too soon or too late; players drawing enemies into the wrong places at the wrong times, etc.
The other thing that tends to make us enforce a Solo restriction is mostly a Me Problem that pops up in the Epic Story or in BBoM: when I need to have tailor-made dialogue or drama based on past quest completions, what class you are, or what choices you've made, having more than one person in the space complicates it into impossibility: the status of the first person to trigger it would control, which is fine if that's you, but for your buddy it would break the illusion. Now, maybe your buddy doesn't care, but it's still a bad experience and I don't recommend it.
I've been trying to relax these restrictions somewhat, but it still happens sometimes.
MoL
Not sure it would be possible, but anyway to make it so the solo instances (Epic Story, at least) don't make you leave a fellowship? 'Cuz I'm OK with the solo instances where it makes sense, I just don't like having to leave and then re-form the fellowship afterwards. (If I had to guess, I'd think it's probably not possible, but hey - never hurts to ask, right?)
"...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"