I'm just gonna keep this a short one. Seems like Reaver, the class that's been useless for the past few years, and arguably the worst class in the game, just got hit by an undocumented nerf last patch.
I logged on and it felt like damage was off. Tooltips seemed roughly 10% lower and overall dps less.
I checked some Impale hits on the light training dummy with Sundering Blow up and in full glass.
Impale now does ~60k, this used to be ~80k.
Impale crit is ~105k which was 120k+.
Impale dev is ~130k which was 150k+.
Glory in Victory heals used to crit for 10-12k. It's now 7-10k.
But, this is all anecdotal evidence. I luckily still had a random screenshot in my folder with a tooltip value of Ravage from after the 25.1 patch (which already lowered dps by ~10%).
Left is before yesterdays patch, right is after. Both have the same trait setup, glass.
I compared some screenshots of my BA which I made on the same day and those did not change at all. Damage tooltips are still exactly the same as they were a few weeks ago.
So for some reason or another, the class with the lowest DPS output of all damage classes in the game got it's damage nerfed.
Next up is a huge nerf to Dying Rage. Dying Rage used to add a good chunk to damage reduction rating. Since 120 level cap it finally scaled well and actually reduced damage to the point where if you had the right buffs and no debuffs on you, you could hit, or get close to 100% damage reduction for the duration.
With yesterdays patch the damage reduction rating got removed and replaced with mitigation rating.
Again, before patch and after.
What does this mean for the reaver? The mitigation rating roughly translates to ~10% added. Now, where lies the problem with this skill?
- The skill has a 10 minute cooldown but can only be activated when under 15% morale, which means you're already 1 or 2 hits away from death.
- The skill itself is extremely buggy and most of the time just goes on CD without providing anything.
All in all, it's now a glorified version of AtO but without a heal, with a 15% morale threshold, a 3x longer CD and far less reliable due to it's buggy nature.
It's a shame because it was an extremely satisfying skill if it actually worked for once, and allowed you to get a cheeky kill or 2 when fighting an entire group or more when solo.
On the positive side. Upper hand now adds 57k armour rating. Which is, when applied, a straight up 5x armour increase because that's how low base armour is (14k).
Thanks I guess...
TL;DR: Seems like reaver damage got lowered by 10% and Dying Rage got gutted. But Upper Hand now provides some more armour rating...