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  1. #1
    Join Date
    Feb 2008
    Posts
    32

    Relentless Maul Raid Heal is Bugged

    I filled out a bug form for the relentless maul heal a few months ago and still nothing, When in a raid it doesn't heal everyone. It seems the pets are cause it to only heal 10 or 11 people in range. Is anyone else having this problem?

  2. #2
    Join Date
    May 2011
    Posts
    251
    Quote Originally Posted by foxythefalcon View Post
    I filled out a bug form for the relentless maul heal a few months ago and still nothing, When in a raid it doesn't heal everyone. It seems the pets are cause it to only heal 10 or 11 people in range. Is anyone else having this problem?
    Never seen or heard of that bug but wondering what others have to say regarding it.

    NVM this just happened to me. I was using maul in a tier 5 fire phase and watched as a hunter right next to me got no healing from it and died from the fire dot.
    Last edited by GeorgeBaggy; Jul 02 2020 at 04:37 PM.

  3. #3
    Join Date
    Sep 2010
    Posts
    1,152
    Yeah we've noticed this in our raids too. Got to be a hidden max targets number for the skill.
    Argendauss, Captain
    Rechart, Warden
    Hrodgart, Beorning
    Gunnart, Guardian

  4. #4
    Join Date
    Jun 2011
    Posts
    68
    Quote Originally Posted by foxythefalcon View Post
    I filled out a bug form for the relentless maul heal a few months ago and still nothing, When in a raid it doesn't heal everyone. It seems the pets are cause it to only heal 10 or 11 people in range. Is anyone else having this problem?
    Relentless Maul heal has 10 targets max. With some bad luck you are ending up in healing 3 pets + 7 raid members.

  5. #5
    Join Date
    Jan 2015
    Posts
    729
    Quote Originally Posted by foxythefalcon View Post
    I filled out a bug form for the relentless maul heal a few months ago and still nothing, When in a raid it doesn't heal everyone. It seems the pets are cause it to only heal 10 or 11 people in range. Is anyone else having this problem?
    The only relentless bug, if you choose to call it that, that I know of is if you move and use the skill it will consume wrath without healing, where really it should lock you in place or not allow the skill to be used while on the move or not consume wrath

  6. #6
    Join Date
    Jan 2010
    Posts
    945
    ive noticed this as well. i chalked it up to remm line of sght issues but you may be on to something.

  7. #7
    Join Date
    Jun 2017
    Posts
    2,229
    This is well known, I don’t know if it’s intentional or not, but it’s been 10 targets for a very long time now.

  8. #8
    Join Date
    Feb 2008
    Posts
    32
    Quote Originally Posted by Hephburz-2 View Post
    This is well known, I don’t know if it’s intentional or not, but it’s been 10 targets for a very long time now.
    Its very anoying especially when you are hitting people that are not taking as much damage and your dps starts to die because they are the unlucky ones not getting the heal that day

  9. #9
    Join Date
    Jun 2017
    Posts
    2,229
    Quote Originally Posted by foxythefalcon View Post
    Its very anoying especially when you are hitting people that are not taking as much damage and your dps starts to die because they are the unlucky ones not getting the heal that day
    Oh of course, some level of workaround would be to have Captains primarily set their pets on passive and off to the side slightly, the aura should still be within reach and should hopefully not steal your heals, LMs are often pet-swapping anyway so that is a non-issue there, but I think a good change here would be to make it so that the heal component of Relentless Maul ONLY affects Players and not NPCs/Pets(?).

  10. #10
    Join Date
    Jun 2011
    Posts
    137
    Quote Originally Posted by Hephburz-2 View Post
    Oh of course, some level of workaround would be to have Captains primarily set their pets on passive and off to the side slightly, the aura should still be within reach and should hopefully not steal your heals, LMs are often pet-swapping anyway so that is a non-issue there, but I think a good change here would be to make it so that the heal component of Relentless Maul ONLY affects Players and not NPCs/Pets(?).
    Or the captains could release and re-summon their pets, so players that died are back on the skill's priority list above pets that outlived them. Not a fix per se, but a reliable workaround.

  11. #11
    Frisco is offline Hero Of the Small Folk 2013
    Join Date
    Apr 2007
    Posts
    3,876
    There's also the bug where you can gain/lose 1 tick of the damage and heals based on random luck (since the channel duration includes a fraction), and also the bug that makes the channel cancel at random points if your wrath is below 20 at any time during the skill duration. Or the bug where the cooldown doesn't show properly in man form.

    Great skill, buggy as hell.
    Work like no one is watching, dance like you don't need the money...

 

 

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