currently my Stats unbuffed are as follows
Moral 383,114
Crit Rating 778,507 crit and dev mag 37.1%
Outgoing healing 79.6%
tact mit 229,823 34.5%
was wondering if it would be beneficial to drop outgoing healing a little to put more into crit
currently my Stats unbuffed are as follows
Moral 383,114
Crit Rating 778,507 crit and dev mag 37.1%
Outgoing healing 79.6%
tact mit 229,823 34.5%
was wondering if it would be beneficial to drop outgoing healing a little to put more into crit
In my opinion, the small amount of magnitude and dev chance you'll receive from adding more Crit is probably negligible compared to the base Outgoing Healing percentage you'd lose by doing so. If anything, I'd suggest doing the opposite and dropping crit rating to increase your outgoing healing by using 2-set of light armor from Anvil (the +5% outgoing healing you gain from this 2 set allows you to get to 85%). Alternatively, you could do what I do and drop some crit chance essences to increases your Finesse (or even Morale) further. Bee Swarm applies one of the single most important debuffs for increasing raid damage in current meta comps, so anything to reduce the chance of that failing will go a long way. Morale increases are helpful for situations where you need to use Sacrifice on the tank without immediately dying.
Another thing you might consider if you find you have lots of spare stats to work with: adjust your build to allow you to swap to 2H weapon without falling below 630k crit / 80% OGH. I use a 2H swappy for anything in bearform or whenever I apply Bee Swarm. You might think "why should a healer be concerned about their damage output?", but with greater bee swarm in T3+ Shelob add phases I output about 1/4 the damage of a yellow champion and every little bit helps!
FWIW, the stats I have on my healing bear are...
Dual Wield:
Morale: 381350 (Before Motivated/Token/Morale Scrolls)
Critical Rating: 644262 (30% chance, 6.7% dev chance, 32.5% mag)
Finesse: 231116 (26.8%)
Outgoing Healing: 79.4% (Food + Scrolls increases this to 80%)
Physical Mitigation: 564516 (55.8%) (Scrolls increase this to 593015 = 57.2%)
Tactical Mitigation: 247826 (39.3%) (Scrolls increase this to 263025 = 40.7%) (Includes +5% from blue tree)
2H Weapon:
Morale: 361411 (Before Motivated/Token/Morale Scrolls)
Critical Rating: 630202 (30% chance, 6.7% dev chance, 32.2% mag)
Finesse: 229961 (26.7%)
Outgoing Healing: 79.3% (Food + Scrolls increases this to 80%)
Physical Mitigation: 550848 (55.1%) (Scrolls increase this to 579347 = 56.5%)
Tactical Mitigation: 220767 (36.6%) (Scrolls increase this to 235966 = 38.1%) (Includes +5% from blue tree)
Essences I use:
1 Precise Healer's Moonlit Trigger Essence
1 Precise Striker's Moonlit Trigger Essence
1 Fellowship Tactical Aggressor's Moonlit Trigger Essence
1 Cautious Fellowship Striker's Moonlit Essence
1 Essence of Nature's Roar
1 Prudent Fellowship Healer Moonlit Trigger Essence
4 Warmly Moonlit Essence of Finesse
5 Warmly Moonlit Essence of Healing
5 Warmly Moonlit Essence of Critical Rating
4 Treasured Rift Essence of Healing
[QUOTE=laughatdo0m;8034757]In my opinion, the small amount of magnitude and dev chance you'll receive from adding more Crit is probably negligible compared to the base Outgoing Healing percentage you'd lose by doing so. If anything, I'd suggest doing the opposite and dropping crit rating to increase your outgoing healing by using 2-set of light armor from Anvil (the +5% outgoing healing you gain from this 2 set allows you to get to 85%). Alternatively, you could do what I do and drop some crit chance essences to increases your Finesse (or even Morale) further. Bee Swarm applies one of the single most important debuffs for increasing raid damage in current meta comps, so anything to reduce the chance of that failing will go a long way. Morale increases are helpful for situations where you need to use Sacrifice on the tank without immediately dying.
Another thing you might consider if you find you have lots of spare stats to work with: adjust your build to allow you to swap to 2H weapon without falling below 630k crit / 80% OGH. I use a 2H swappy for anything in bearform or whenever I apply Bee Swarm. You might think "why should a healer be concerned about their damage output?", but with greater bee swarm in T3+ Shelob add phases I output about 1/4 the damage of a yellow champion and every little bit helps!
FWIW, the stats I have on my healing bear are...
Dual Wield:
Morale: 381350 (Before Motivated/Token/Morale Scrolls)
Critical Rating: 644262 (30% chance, 6.7% dev chance, 32.5% mag)
Finesse: 231116 (26.8%)
Outgoing Healing: 79.4% (Food + Scrolls increases this to 80%)
Physical Mitigation: 564516 (55.8%) (Scrolls increase this to 593015 = 57.2%)
Tactical Mitigation: 247826 (39.3%) (Scrolls increase this to 263025 = 40.7%) (Includes +5% from blue tree)
2H Weapon:
Morale: 361411 (Before Motivated/Token/Morale Scrolls)
Critical Rating: 630202 (30% chance, 6.7% dev chance, 32.2% mag)
Finesse: 229961 (26.7%)
Outgoing Healing: 79.3% (Food + Scrolls increases this to 80%)
Physical Mitigation: 550848 (55.1%) (Scrolls increase this to 579347 = 56.5%)
Tactical Mitigation: 220767 (36.6%) (Scrolls increase this to 235966 = 38.1%) (Includes +5% from blue tree)
why so much finesse?
Yeah your crit is waaaaay too high as it is. 630k is capped crit chance, and investing further for crit mag is a trap with very low yield, and it's actively bad to drop OGH for that. Pump your finesse to make sure your offensive and defensive debuffs land, bees and piercing roar being the ones requiring the most finesse investment as laughatdoom mentioned. Killer overall stat count though.
I have a super healy build with 2-anvil 4-remm with slighly overcapped crit chance and OGH and 220k finesse, using crafted 1handers, but I can swap to a 2H and be about right with the heal stats there. And swaps to make it chunkier or have more phys mast, without the anvil pieces. Unfortunately I only raid t3+ on my capt and ward so I cant speak to whether the relative squishiness of unbuffed 350k morale 150k tmit is good enough for a bear, but I'm generally fine with less on my cappy. Pre thrang bell:
Argendauss, Captain
Rechart, Warden
Hrodgart, Beorning
Gunnart, Guardian
I think yall are going way overboard on fineese, i rarely miss and im only at 114k in t3
Hi all. My blue Beorning got to 82 last night. To make a story short, I need to concentrate on finesse all the way to 130?
This is my first Beorning, I'm still learning.
"Grandchildren are God's reward for not killing your children when you wanted to."
nice guide, i learning beoming