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  1. #101
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    Feb 2019
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    Quote Originally Posted by Joedangod View Post
    It didn't really provide much in the way of options since a decent chunk of the power was in the spec set bonuses. A bunch of the traits were duplicated as well, wardens had multiple "increase HoT/DoT pulses by 1" traits. The only really defining traits were the legendary ones and a lot of those were shrug-worthy. If it gave you options it was only really because nothing made a notable statistical difference in the first place so picking a numerically weaker trait didn't matter as you'd still get the set bonuses.

    It may have been better implemented than the current system is at the moment but it really wasn't a better concept. Leave the rose-tinted glasses behind.
    Sorry but your argument of "rose-tinted glasses" is stupid. Go read the feedback of those class changes, the majority didn't like them. Classes literally got butchered. And who cares about the concept of something that was implemented 7 years ago when it's still a garbage system lol? There is just no way we will have any major improvements to classes anyway so it's a pointless discussion.
    But it's funny though, they implemented the tree system to copy wow, shortly after, wow moved away from their own tree system and added something similar to the trait system. And here we are lol.

  2. #102
    Join Date
    Mar 2009
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    365
    I see the LM gets a tiny update, where you can now see what buffs you get from fellowship friend and the eagle now gets the same buff as raven. I suppose it's better than nothing, but I was hoping for a bit...more.
    Mydiel 140 LM
    Uulanel 140 GRD

  3. #103
    Join Date
    Jun 2011
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    4,308
    Quote Originally Posted by LotroVidz View Post
    Sorry but your argument of "rose-tinted glasses" is stupid. Go read the feedback of those class changes, the majority didn't like them. Classes literally got butchered.
    Yes, the class = role design mentality was swapped out for a subclass = role design mentality. Literally no way to make that change without totally redesigning a bunch of stuff. People weren't entirely opposed to the idea of trait trees, they were opposed to the rushed and unfinished implementation that they got.

    The problem with trait trees now is that you still have people insisting on the class = role stuff applying to them when the system is really, really bad at supporting that. Captain is the prime example of this. It retained almost all of the class = role stuff it had before in every line. Its absurdly large toolkit combined with dumb tacked on bonuses like a passive 33% morale buff is the reason why no other tank can compete with it. As far as actually tanking goes Guardian is borderline equal in effectiveness, it just doesn't do the rest of what Captain can do.
    ~ Take the player, not the class ~

  4. #104
    Join Date
    Jun 2011
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    4,308
    On the subject of Juggernaut replacements may I suggest:

    ~ Take the player, not the class ~

  5. #105
    Join Date
    Sep 2007
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    2,621
    Quote Originally Posted by Joedangod View Post
    On the subject of Juggernaut replacements may I suggest:

    Alternate Post Summary:

    Noted critic of original class design admits Item design at launch better than class design at current cap


    Even my Signature is trolling!

  6. #106
    Join Date
    Jun 2017
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    2,229
    Firstly, the Guardian changes are an absolute joke, and I can't believe this is all you have managed to come up with despite the COUNTLESS forum threads and complaints over the past 2+ years. I really cannot fathom how this is the best that you have come up with, it truly highlights how out of touch you are with the current game.

    Secondly, I can fully understand the logic and get behind nerfing the amount of embers we receive from Minas Morgul content loot, makes perfect sense, I CANNOT understand why you would also apply that reduction to the War of the Three Peaks content? You want people to run this content, yes? Then it should be more incentivising than running the old content, this change does the complete opposite to that.

    Half the embers for the MM loot but NOT the WoTP loot.
    Last edited by Hephburz-2; Sep 23 2020 at 03:53 PM.

  7. #107
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    Dec 2019
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    2,366
    Halving the embers doubles the effort required, we can't do two instances at the same time to make up. Can't run two toons on the same account to make up.
    Seems like a purely vindictive move on players who prep by saving drops, out smarting SSG, and everyone looses now.

    But drop a few keys and you'll have the chance of 2k Embers and 2 to 400 from gear deconns on top. And figments capping...

  8. #108
    Join Date
    Nov 2018
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    761

    Why no BPE in raid?

    So just checked out the raid a bit and the funny thing is there's almost nothing to BPE against literal physical mobs.... orcs...

    You can pop a juggernaut or a pledge and 90% of attacks will still go through. Haven't you learned anything from remmorchant? I guess guardians and wardens will have to sit out another raid (including chanks and beorns).

  9. #109
    Join Date
    Jun 2011
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    401
    Quote Originally Posted by HolyDuckTape View Post
    So just checked out the raid a bit and the funny thing is there's almost nothing to BPE against literal physical mobs.... orcs...

    You can pop a juggernaut or a pledge and 90% of attacks will still go through. Haven't you learned anything from remmorchant? I guess guardians and wardens will have to sit out another raid (including chanks and beorns).
    That´s what I found in the bossfight, too. Only the standard attacks can be BPE´ed. The special attacks ignore BPE completely. So much for making BPE valuable again.

  10. #110
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    Sep 2010
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    1,696
    I'm not able to get on to test, but has anyone checked to see if the "Blindside" ability still says melee on it? I was wondering if they fixed that tooltip.

  11. #111
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    Apr 2015
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    4,112
    Quote Originally Posted by Laurelinarien View Post
    I sure something shady was when they don't answer about boar questions and now we find out why

  12. #112
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    Dec 2019
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    Quote Originally Posted by WeirdJedi View Post
    I'm not able to get on to test, but has anyone checked to see if the "Blindside" ability still says melee on it? I was wondering if they fixed that tooltip.
    Tooltips have been updated, but a mention in the notes would be an admission of failure so was omitted. Merciful Shot also changed to not suggest corruption removal abilities.

  13. #113
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    Dec 2010
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    156
    Quote Originally Posted by HolyDuckTape View Post
    So just checked out the raid a bit and the funny thing is there's almost nothing to BPE against literal physical mobs.... orcs...

    You can pop a juggernaut or a pledge and 90% of attacks will still go through. Haven't you learned anything from remmorchant? I guess guardians and wardens will have to sit out another raid (including chanks and beorns).
    Wow that's Great.... More reason to change Juggernaut to 100% ALL Damage and Pledge to ~30-40% ALL damage negate. Just do those 2 Things and scrap your current changes.
    Will still be 1. Cappy Tank
    2.
    3.
    4. Other Tank Class's

  14. #114
    Join Date
    Jan 2007
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    255

    Angry So much for this preview

    It worked for me yesterday. Tonight, I can't log in. I try and it never opens, just goes away. Good going!
    Linden Starfall, Leader of Mithril Crowns of Elendilmir and Arkenstone

  15. #115
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    May 2020
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    24
    Quote Originally Posted by LordOfTheSquids View Post

    [LIST][*]Guardian
    • Cooldown for Thrill of Battle heal reduced to [20->8s].
    • Stoic bubble now provides damage reduction during its effect rather than a heal on expiration.
    • "Bellow" trait reduces Challenge cooldown by 5s per rank. Trait tooltip has been updated to reflect this.
    • Break Ranks now applies a group-wide buff rather than individual.
    • The skill is now triggered by Shield-taunt rather than Shield-smash.
    • This buff can only be triggered once every 60 seconds.
    • Fortification can now begin rebuilding immediately after being cashed out.
    -The thrill of battle and bellow changes were totally useless, but the other changes are a good step, tho they are not really implemented well.

    -Break ranks should be 20s duration and it should be a separate skill to be useful to guardians, otherwise you get forced to not use a certain important skill in your rotation and you cannot really track the cd either.

    -The -20% inc dmg on stoic should last for the whole WH (20s) or should be applied for 20s AFTER WH is off. The bubble is way too small for it this buff to even do anything.

    -Guardians rotation has been gutted this bullroarer, on live it is very smooth and on BR it is really bad and doesnt flow at all anymore due to the no-queueing up skills bug.

    -BPE is still not fixed, making most guard emergencies completely useless, this new raid also has like 95% unavoidable hits (tested by using juggernaut/pledge, i was literally not BPE'ing anything.

    -Guardians still need like 20-30x these notes to make them viable so this is by far not even close to what's needed for guards.

  16. #116
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    Jun 2011
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    390
    Quote Originally Posted by LotroVidz View Post
    Go read the feedback of those class changes, the majority didn't like them. Classes literally got butchered. And who cares about the concept of something that was implemented 7 years ago when it's still a garbage system lol? There is just no way we will have any major improvements to classes anyway so it's a pointless discussion.
    But it's funny though, they implemented the tree system to copy wow, shortly after, wow moved away from their own tree system and added something similar to the trait system. And here we are lol.
    Heh, majority on forums who crying most of the time? Classes didnt get butchered but became from all in one to more structured ones, with more dedicated roles. If talking about champ then trait trees are way better, than it was before. There are other games where trait trees exist and they do fine, why should lotro follow wow? Also if its garbage system why you still struggle here?

  17. #117
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    Feb 2019
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    Quote Originally Posted by Gunhard View Post
    Heh, majority on forums who crying most of the time? Classes didnt get butchered but became from all in one to more structured ones, with more dedicated roles. If talking about champ then trait trees are way better, than it was before. There are other games where trait trees exist and they do fine, why should lotro follow wow? Also if its garbage system why you still struggle here?
    Just because its garbage doesn't mean it's not playable. SSG now has to balance 30 classes instead of 10, and you can clearly see how that has turned out for them. The majority of complainers back at HD release left the game, I don't know if you remember but lotro population took a deepdive after HD, we lost 50% of the servers. It wasn't all because of class changes, but a big chunk of it clearly was.

    Now again, this discussion is pointless. We are stuck with this system, and we are stuck with this class imbalance. Nothing here will change.

  18. #118
    Join Date
    Aug 2013
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    232

    Creeps need a buff

    Hello ssg, creeps need a buff or this the pvmp imbalance after this patch will be worse than 115. many threads have been given as suggestions so I am sure you know possible ways to buff/fix them. But we need it this patch!

    thank you! Vastin plzzzzzzzzzz
    Adapting R12 Reaver, Warleader r9 Warleader on Ark Everlastingyawn r9 Defiler Landy Backpedal r9 Warg Brandy
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    Officer of Prime Evil

  19. #119
    Kehleyr_SSG's Avatar
    Kehleyr_SSG is offline The Lord of the Rings Online Team
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    The server is currently closed for an update.

    There are no new Release Notes with this update. It is primarily quest blocking bug fixes and tweaks.
    Quality Assurance Team Lead
    The Lord of the Rings Online
    "All we have to decide is what to do with the time that is given us." -Gandalf

  20. #120
    Kehleyr_SSG's Avatar
    Kehleyr_SSG is offline The Lord of the Rings Online Team
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    The server is now back online. Thank you for your patience!
    Quality Assurance Team Lead
    The Lord of the Rings Online
    "All we have to decide is what to do with the time that is given us." -Gandalf

  21. #121
    Join Date
    Aug 2012
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    Quote Originally Posted by Kehleyr_SSG View Post
    The server is now back online. Thank you for your patience!
    The Fluttering Fires mission can be completed now but one of the bushes is hidden inside a rock, right here: You are on Bullroarer server 27 at r2 lx840 ly1571 i11 ox4.60 oy67.53 oz857.87 h53.4. Game timestamp 1204214.660.

  22. #122
    Kehleyr_SSG's Avatar
    Kehleyr_SSG is offline The Lord of the Rings Online Team
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    Server Closing Time Extended

    Server closing has been extended by 19 hours.

    Server closing time is now scheduled for Friday, 09/25, ~12:00 noon EDT.
    Quality Assurance Team Lead
    The Lord of the Rings Online
    "All we have to decide is what to do with the time that is given us." -Gandalf

  23. #123
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    Dec 2019
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    Quote Originally Posted by Kehleyr_SSG View Post
    Server closing has been extended by 19 hours.

    Server closing time is now scheduled for Friday, 09/25, ~12:00 noon EDT.
    Great! But unless the skill queue/greyed skill issue is addressed/acknowledged it's just not worth screwing with muscle memory playing any more. If it reaches Live then over pop issues will go away.

  24. #124
    Join Date
    Feb 2011
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    77
    On the note of the Pet Bridle: I hope (and doubt) that the Lore Master's Wolf pet be compatible. Unfortunately, for want of a Curator this cannot be currently tested.

  25. #125
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    Aug 2016
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    1
    Quote Originally Posted by gildhur View Post
    Can you add Outgoing Healing next? It's the only stat still not listed in any way.
    Look under TM - Last paragraph

 

 
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