Feedback & Bugs for new 6man Skakulash, the Stair Battle
Updated feedback based on changes made 10/7.
Feedback based on tier=t1,size=fellowship
group=champ,beorn
1. First Boss "Azbauz and Maurgrush"
- more morale, 1.8 million for each boss currently
- easily soloable
2. Second Boss "Shatarkha"
- recent fixes much improved. kill the ice blocks now works.
- more morale. 9million is low
3. Last Boss
- first phase happens very fast, either increase boss morale or change phase point.
- morale low, 9 million
- induction is quite long, very easy to interrupt
- when goblin is thrown down, body disappears instead of laying on the ground.
Overall.
The instance is plain. It could really use an added dynamic, like the mine cart in glimmering caves. Two ideas
1. Each side boss gives the other side boss a buff on defeat, giving the players a choice of what order to defeat the first two bosses.
2. If a players health drops below 25% a stealth goblin appears and joins the fight.
Swfen@arkenstone
Last edited by flirtswithmediocrity; Oct 07 2020 at 07:28 PM.