We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 2 of 2 FirstFirst 1 2
Results 26 to 28 of 28
  1. #26
    Join Date
    Jan 2015
    Posts
    250
    Quote Originally Posted by Laivindur View Post
    For t4 runs on Ice boss how u deal with the one shots to the entire grp from his Horn Skill, NOT the Stare Death skill which occurs after the Chill the to the Core dialog but from the May your blood go cold. always one shots and the damg ranges from 600k to 300k
    If his horn is hitting for over 400k then the boss isnt debuffed, a LM/burg solves that. Everyone in the group should have >300k moral unbuffed (this is t4 everyone should be geared). So a 300k hit shouldnt be one-shotting anyone unless the healer is struggling to keep everyone healed. If you are trying to run some under geared players through it or are still struggling, bring a LM and a burg. The boss will hit like a wet paper towel.

    Other then that in addition to the other classes mentioned, Minies have bubbles, bears have piercing roar, guards can shield wall a particularly squishy person

  2. #27
    Join Date
    Nov 2010
    Posts
    0
    Quote Originally Posted by Cordovan View Post
    Some adjustments will be made to the difficulty of this instance in our next patch, which is tentatively scheduled for later this week.
    Can another pass be made for this instance?

    Azbauz/Maugrush
    Debilitating Shot - 1,3,5 frankly, what the hell is this? This skill increases in damage from each tier that the skill is, and on t1 it is Debilitating Shot - 1, on t2 its Debilitating Shot - 3, and t3+ its Debilitating Shot - 5. Where's tiers 2 and 4? Also this skill's damage increases on its own, in addition to the standard damage scaling from increased instance tiers, thus creating a skill that's damage scales exponetially. So on a tier 4 run Debilitating Shot - 5 is tooltipped at 1.1million every 3 seconds. After mitigations thats 200-300k on the tank. There's a reason people advertise for captain tanks and its because they can just Last Stand/SoTD through this rather than precisely timing Warriors Heart/Thickened Hide/Adamant/Unbreakable. Honestly if a Warden has tanked this I'd be amazed. This fight on release was undertuned and zerg-able and you tweaked it only in how long it takes to zerg and how punishing it is to not avoid that skill. To which the only way I know how to avoid it is to have the LM bear-taunt Azbauz every time he says "Bleed.... Slowly."

    This fight overall really comes down to 2 mechanics. Either avoiding or mitigating Debilitating Shot and not getting frontal-ed by Maugrush. Its a dps race of hope and prayer for groups without a cappy tank, and then just a dps race in general for those with. Overall uninspiring design and poor execution.

    Shatarkha:
    As mentioned in another post, the Ice Block's moral triples when going from tier 2 to tier 3 for no apparent reason. Coupled with the bug that locks players in place without skills even after being freed from the ice block just turns this fight into a dps race against RNG. If your healer gets iced then you wipe and hope it the LM/cappy pet. Icy Torrent could use a bit more of a lead up animation to give some more time for short duration debuffs to be applied cause as it is now you can either guess when it might happen or just stack moral to soak the hit. This fight needs to be tweaked to be a slower fight where dps are expected to break the ice blocks and fixed so that players arent just standing around unable to actually play.

    Graz-and-Ulk:
    Maybe thats how its spelled, honestly this boss is so forgettable that even its name is meaningless. There's two mulit-headed troll bosses in this game and both have similar mechanics where one head is in control and then the other. That said all the buff says is +AI active or something like that. This tells the players nothing, so no strategy comes of it. In Glimmerdeep's case the fight was just a kite/exploit mess, and now this fight is just a tank&spank with induction interrupts. There's this decently sized fight arena with orcs watching the battle, and yet its just a zerg. This fight is garbage. Remove the random punts that seemingly cause us to lag and move us in two directions at the same time, add in some damage puddles spread out around the walls as orcs are throwing stuff into the arena, OR have the orcs actually join in the fight. Tone down the bleed damage on tanks that this instance seemingly has fallen in love with and add in something else for the dps to actually do

  3. #28
    Join Date
    Nov 2018
    Posts
    229
    Quote Originally Posted by LotroVidz View Post
    This instance is so dissappointing in terms of difficulty. 3/4 bosses requires no mechanics. Trash has no mechanics. And this is the only rewarding instance now with the new raid and remmo excluded.

    We are stuck with farming 1 boring instance, or 2 raids.

    Wow people will complain about anything. Even something that gives them up to 600 embers for 15 minutes work. smh

    I don't find this boring, I think it's friendly, and a good way to gear up my alts. For once, I have halfway respectable gear and I can join endgame instances with people. Once instances require raid gear, I'll be out of it again.

    I'm delighted that I have both healing gear and dps gear for my RK. Why is this bad?

    I agree that the icicles could use some explanation or fixing, or better directions, and that the last fight doesn't make a lot of sense, except maybe it's meant to be funny. When I play guardian in that fight I always have to watch the end of that fight because some dot or something at the end would kill me if I don't heal myself right at the end. That's some mechanic there, but since it doesn't actually kill me, I haven't dissected it. I don't see why any of the rest of it would need to change. I've seen the trash mobs in there turn into a furball and kill the squishy's when the tank just let them attack anyone. It's not like they offer no menace.

    I think you think this is easy because you're wearing Remmo or Stairs gear already and of course it seems easy to you. Once you have the gear it should seem easy. It wasn't so easy in the first weeks. I didn't have Remmo gear to start with.

    Swap your gear out for Langflood 418 gear and then tell me how boring this is. That's how I was doing it in the first few weeks. Note: I am talking about T1/2.
    Last edited by Shirewhistle; Nov 29 2020 at 12:56 AM.

 

 
Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload