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  1. #51
    Join Date
    Sep 2016
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    Thank you for pointing this out, we will be making the following adjustments to these items in a patch in the near future:


    • Obvious Portent of Strength's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Vitality's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Deftness' maximum equippable level will be reduced from 140 -> 135.
    • The bonus duration for Portents of Strength will be reduced to 15 seconds from 45 seconds.
    • Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
      • We found the BPE bonus to be hard to feel in combat, and didn't necessarily protect players from being one-shot in certain situations. A flat damage reduction buff for a shorter duration requires more judicious use and has a more tangible effect.

    • Portents of Vitality will heal the player for slightly more than the full value of the Max Morale bonus over 2 seconds. This makes the item more useful to players who don't have a healer on standby. We are reducing the duration of the Maximum Morale bonus to 30s from 45s to balance.
    Last edited by Cordovan; Feb 08 2021 at 08:49 PM.
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  2. #52
    Join Date
    Jul 2009
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    955
    I was on the fence about doing this for the 45 second buff. But at 15 seconds you've made my decision easy and freed up a lot of my time!

  3. #53
    Join Date
    Apr 2007
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    70
    Quote Originally Posted by Cordovan View Post
    Thank you for pointing this out, we will be making the following adjustments to these items in a patch in the near future:


    • Obvious Portent of Strength's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Vitality's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Deftness' maximum equippable level will be reduced from 140 -> 135.
    • The bonus duration for Portents of Strength will be reduced to 15 seconds from 45 seconds.
    • Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
      • We found the BPE bonus to be hard to feel in combat, and didn't necessarily protect players from being one-shot in certain situations. A flat damage reduction buff for a shorter duration requires more judicious use and has a more tangible effect.

    • Portents of Vitality will heal the player for slightly more than the full value of the Max Morale bonus over 2 seconds. This makes the item more useful to players who don't have a healer on standby. We are reducing the duration of the Maximum Morale bonus to 30s from 45s to balance.

    LOL already nerfing it. ohh boy you guys just are on top of things! You sicken me.

  4. #54
    Join Date
    Aug 2012
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    2,016
    Can't say I'm not surprised... I guess you do listen to some ppl

  5. #55
    Join Date
    Sep 2010
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    3,137
    While I'm kinda glad some re-thinking is happening, I have to say, was the DPS brokenness not pretty obvious at first sight? Along with the uselessness of the BPE one? Do you really need the players to point these things out? They're not borderline items that need a bit of tweaking. They're way off. Ill omens indeed.

  6. #56
    Join Date
    Dec 2012
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    0
    Quote Originally Posted by Cordovan View Post
    Thank you for pointing this out, we will be making the following adjustments to these items in a patch in the near future:


    • Obvious Portent of Strength's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Vitality's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Deftness' maximum equippable level will be reduced from 140 -> 135.
    • The bonus duration for Portents of Strength will be reduced to 15 seconds from 45 seconds.
    • Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
      • We found the BPE bonus to be hard to feel in combat, and didn't necessarily protect players from being one-shot in certain situations. A flat damage reduction buff for a shorter duration requires more judicious use and has a more tangible effect.

    • Portents of Vitality will heal the player for slightly more than the full value of the Max Morale bonus over 2 seconds. This makes the item more useful to players who don't have a healer on standby. We are reducing the duration of the Maximum Morale bonus to 30s from 45s to balance.
    To put it simply, thankyou for the changes

    Cheers!
    Lvl 130 Guard - Olebenny || Lvl 130 Guard - Theoderad || Lvl 130 Guard - Estelrian || Lvl 130 Captain - Galtherium || Lvl 130 Runekeeper - Leegun || Lvl 130 Mini - Nathorean || Lvl 130 Champion - Cephrial
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  7. #57
    Join Date
    Jun 2011
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    4,308
    Quote Originally Posted by Cordovan View Post
    • Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
    Ok, so with tome that's -45%.

    Captain gets -15% inc damage on top so that's -60% for them. They can pump that to -80% with IHW, so another invincible button for Captains overall.
    Guardians get -35% inc damage on top from redirect so they're at -70%, that's enough to basically be invincible but they can add another -20% from stoic bubble if they want I guess.
    Wardens don't get any -inc damage so this works out as a fairly minor defensive for them.
    Beornings can add -60% to that with hide but that's a bit pointless since you're stacking cooldowns (stoic above is equally pointless really).
    Chanks...get like -10% on top or so. And can do -20% on top with Adamant so -65% inc damage. At least they have a cooldown now. Oh, and -29% from Adamant apparently.

    RK's can add -10% with rune sign of frost and -10% via bubbles for bonuses that'll apply for any tank. Mini has a -10% option as well but that wouldn't stack due to bubbles.


    All in all, I gotta ask. What are you doing? Why are you adding these random items?
    Last edited by Joedangod; Feb 08 2021 at 07:59 PM.
    ~ Take the player, not the class ~

  8. #58
    Join Date
    Jun 2011
    Posts
    83
    Quote Originally Posted by Cordovan View Post
    Thank you for pointing this out, we will be making the following adjustments to these items in a patch in the near future:


    • Obvious Portent of Strength's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Vitality's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Deftness' maximum equippable level will be reduced from 140 -> 135.
    • The bonus duration for Portents of Strength will be reduced to 15 seconds from 45 seconds.
    • Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
      • We found the BPE bonus to be hard to feel in combat, and didn't necessarily protect players from being one-shot in certain situations. A flat damage reduction buff for a shorter duration requires more judicious use and has a more tangible effect.

    • Portents of Vitality will heal the player for slightly more than the full value of the Max Morale bonus over 2 seconds. This makes the item more useful to players who don't have a healer on standby. We are reducing the duration of the Maximum Morale bonus to 30s from 45s to balance.
    Besides not being able to use these items during the next level cap, the rest of these changes aren't a nerf, the damage buff will only be used during ob, 45s to 15s is irrelevant, and the -inc damage is just flat out broken.

  9. #59
    Join Date
    Mar 2008
    Posts
    220
    Quote Originally Posted by thulphant View Post
    You sicken me.

    Damn dude, chill out.

  10. #60
    Join Date
    Mar 2009
    Posts
    330
    First, thank you for lowering the cap to 135 instead of 140. That will at least help out players that return for the next expansion.

    Can you please add a way to obtain season gear after the event is over? Wasn't that the whole point of skirmish camps? Make it harder to obtain if you must, but don't lock people out of desirable gear just because they weren't playing for the one month of the year when it was available. I know people that are currently on break from LOTRO (because they still can't purchase the latest "expansion" in their country via the market and it is still not available for LP even 3 months after its release), when they come back they're going to see that they are once again missing out on things that might disqualify them from invites into groups.

    It doesn't matter so much for this cap level, sure. But next year we'll see these items again for the next cap level; and who knows if there is going to be some DPS-check in that new raid/instance that requires one of these items to even be invited?

  11. #61
    Frisco is offline Hero Of the Small Folk 2013
    Join Date
    Apr 2007
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    3,876
    Quote Originally Posted by Cordovan View Post
    Thank you for pointing this out, we will be making the following adjustments to these items in a patch in the near future:


    • Obvious Portent of Strength's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Vitality's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Deftness' maximum equippable level will be reduced from 140 -> 135.
    • The bonus duration for Portents of Strength will be reduced to 15 seconds from 45 seconds.
    • Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
      • We found the BPE bonus to be hard to feel in combat, and didn't necessarily protect players from being one-shot in certain situations. A flat damage reduction buff for a shorter duration requires more judicious use and has a more tangible effect.

    • Portents of Vitality will heal the player for slightly more than the full value of the Max Morale bonus over 2 seconds. This makes the item more useful to players who don't have a healer on standby. We are reducing the duration of the Maximum Morale bonus to 30s from 45s to balance.
    Is this item *in addition* to an essence box? I know some of the old event rewards were a low-level essence box plus a cap-level box. Because those come in really handy on the legendary servers, where Outgoing Healing essences have yet to become available via any means except special event rewards.
    Work like no one is watching, dance like you don't need the money...

  12. #62
    Join Date
    Sep 2016
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    6,276
    Clarification to one part of the copy:

    Correct: Portents of Deftness now grants - incoming damage (35% for maximum level 135) for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
    Previously written:
    Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.

    Will fix the copy in the earlier post.
    Community Manager, Lord of the Rings Online
    Follow LOTRO on: Twitter - Facebook - Twitch - YouTube
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  13. #63
    Join Date
    Jun 2011
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    4,308
    Quote Originally Posted by Cordovan View Post
    Clarification to one part of the copy:

    Correct: Portents of Deftness now grants - incoming damage (35% for maximum level 135) for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
    Previously written:
    Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.

    Will fix the copy in the earlier post.
    Must be missing something but...why does the magnitude of these things change based on level? How is a -35% inc damage thing at 135 less broken than a -35% inc damage thing at 105?
    ~ Take the player, not the class ~

  14. #64
    Join Date
    Dec 2019
    Posts
    2,366
    Now they get around to discussing it with someone on the team that knows something? Unless the next level cap rise is only 5 levels it seems like another odd choice to reduce usage to 135, given it will still have various incarnations through many levels and now stop prior to a new expansion cap. With no mention of CD changes it all becomes eminently forgettable.

    Back to the offering we'll get come Wednesday: The thread is yet another complete surprise to SSG. Offering up a new precious shinny that'll have significant impact of our effectiveness at certain key moments. It's like we are supposed to all be cheats and exploiters and desperate to get one over on others at any cost and grab it while we can. Greed. Maybe it says more about the developers or at least those drumming up these flawed enticements. If, on the other hand, we do actually now fit this model then I call out SSG for making what's left that way.

  15. #65
    Join Date
    Nov 2018
    Posts
    761
    Quote Originally Posted by Cordovan View Post
    Thank you for pointing this out, we will be making the following adjustments to these items in a patch in the near future:


    • Obvious Portent of Strength's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Vitality's maximum equippable level will be reduced from 140 -> 135.
    • Obvious Portent of Deftness' maximum equippable level will be reduced from 140 -> 135.
    • The bonus duration for Portents of Strength will be reduced to 15 seconds from 45 seconds.
    • Portents of Deftness will grant -35% incoming damage for 15 seconds instead of granting Block, Parry, and Evade percentage points for 45s.
      • We found the BPE bonus to be hard to feel in combat, and didn't necessarily protect players from being one-shot in certain situations. A flat damage reduction buff for a shorter duration requires more judicious use and has a more tangible effect.

    • Portents of Vitality will heal the player for slightly more than the full value of the Max Morale bonus over 2 seconds. This makes the item more useful to players who don't have a healer on standby. We are reducing the duration of the Maximum Morale bonus to 30s from 45s to balance.
    I honestly did not expect any change to come out as it already seemed way too late but this is a very pleasant surprise, thanks for listening! Happy to see this.

    I do still have my concerns tho, Now let me make my point clear before i list my opinion about this: I would rather not have these items to begin with ALL of these items are not needed and bad to put in the game but if you really are gonna put these items into the game then at the very least as long as you keep these items for lv 130 cap only and don't put it in the next level cap i guess just go ahead and make this cap level a crazy one at this point, the stat bloat is already so huge this level cap so why not just experiment and just do some crazy stuff for a bit i guess. I would rather not but i guess i can accept it for the current cap at this point.

    • First off probably the most important point is that this item should not become the new standard reward for ill omens from now on. I see that there are low level versions so it looks like this will be the new standard reward for every upcoming level cap aswell. Hopefully this is not the case because the only thing that this will do is cause a situation where you will either get a big freebie, free buff for no reason/without any trade off thus trivializing content OR future content will be balanced around this item making it a must have which is horrible for anyone who was not able to get it cause it's a limited time item. So please make these items ONLY for the lv 130 cap. I don't care much about lower levels, i can definitely see it being unfair in there aswell but i think endgame is more important especially as all lower level content is already too easy to begin with due to many changes to combat over the years.
      -
    • a nerf is a step into the right direction for sure so i definitely support the 45s > 15s duration decrease for the dmg boost.
      -
    • A buff is definitely not good tho, giving the max morale item give you a slightly above full morale heal is pretty bad, it just promotes healers being able to slack at important times and can easily be a free no-wipe protection just like protection of the deathless is but atleast that one doesnt heal you and gives you a 3s immunity to death. This item will be more impactful by far and is too strong.
      -
    • The new -35% inc dmg item is really strong, pretty much half an SoD. I guess for this level cap it's fine to have, i can definitely see this work as some little bandaid fix for tanks who are not captains at lv 130 so i guess it's cool to have tho it will really not make them magically be able to comfortably tank stuff like high tier remmo. I guess i can live with this but just like the morale item, it is still able to save you from a wipe in some situations, making it a bit too strong.
      -
    • The lv 135 cap raises some concern. Hopefully the next level cap is not 135 but 140 then. Because I sincerely hope these items will not carry over to the next expansion and that these items will not come again in the 2022+ ill omen event with a new gundabad+ cap level version (tho i guess you can keep rewarding the lower level versions 1-130)
      -
    • A very big point is also to make all these 3 different items, share the same cd. That way you cannot activate all 3 of them in a fight which would honestly be too overpowered. Otherwise you are getting 2 free no-wipe cards and a dmg boost just like that and that's really bad for balancing. Or make us only be able to have one of these items on a character at a time
      -
    • The 10m cd is still way too fast. But i guess this has more to do with me not wanting these items in the game thus wanting to minimalize the usage of them. Tho 10m is really fast, thats once/twice every boss fight in a raid. Maybe make it more like Racials, once every 30m (or how about a cd of 1 year? lul)


    But im still happy that we got a response and that altough not completely what we wanted, there will still be some slight work on it, that is greatly appreciated. Hopefully more will be done about it because this is still a bad situation.
    Last edited by HolyDuckTape; Feb 08 2021 at 09:36 PM.

  16. #66
    Join Date
    Dec 2019
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    2,366
    I hope the memo gets to where it needs to be and it doesn't turn into a plus 35% incoming, have vague memories of something of that nature some years ago. Taunting Champ's less of a struggle ofc.

  17. #67
    Join Date
    Oct 2010
    Posts
    149
    Why item level 140 or 135 now? Why not just make it level 130 which is max now? This will further make the raids even more of a joke with the OP stats/gear already out there LUL. Soon captains will be taking almost 0 damage in a raid fight if this keeps up.

  18. #68
    Join Date
    Sep 2016
    Posts
    17
    Does this mean there are no more Ill Omens Essence rewards? Or are these buffs just a bonus?

  19. #69
    Join Date
    Oct 2010
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    1,570
    Yea I am also wondering about the skirmish essence.
    "I never feed trolls and I don't read spam" - Weird Al Yankovic

  20. #70
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    Dec 2019
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    Quote Originally Posted by Laurelinarien View Post
    Can't say I'm not surprised... I guess you do listen to some ppl
    Maybe the boss is on the prowl and is asking why feedback gets ignored/denied as a default. Getting over forgetting how to listen may take a lot more time.

  21. #71
    Join Date
    Jun 2011
    Posts
    4,308
    Fixed it:

    Last edited by Joedangod; Feb 09 2021 at 07:19 AM.
    ~ Take the player, not the class ~

  22. #72
    Join Date
    Nov 2018
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    761
    Quote Originally Posted by Joedangod View Post
    Fixed it:

    Lol this one is absolutely perfect! huge +1

  23. #73
    Join Date
    Dec 2019
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    2,366
    1s CDs hmmm 5% + 5% + 5% + 5% + 5% + 5% + 5% + 5% will it be RSI or diminishing returns that limit our usage? Yeah I get the suggestion is just replenishing and not additive but you can't risk that sort of thing.

  24. #74
    Join Date
    Apr 2014
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    102
    Quote Originally Posted by Joedangod View Post
    Fixed it:

    That's really good. Way better than the silly changes made so far. Hope this gets implemented!
    Andhilin, Ifeyina, Iondhilin, wardens of Gondolin -- Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit into Sightblinder's eye on the Last Day.

  25. #75
    Join Date
    Jun 2011
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    757
    Quote Originally Posted by Joedangod View Post
    Fixed it:

    That would be awesome. While a significant buff it's not granting anything players who couldn't participate in the limited time event can't get through other means. I like it.
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