Disappointed that there seems to be little interest in making existing content relevant at endgame again, but thems the breaks.
I accept that monkeying with legacy structures is harder than it sounds, but the comment about the benefits of overhauling scaled instances mostly benefitting leveling players showed a misunderstanding of the question. I had asked what would it take for OD for example at lvl 140 to be relevant at the same time as the future Gundabad raid at lvl 140 so that people have lots of relevant things to do and run in U32 or whatever. Too much is the answer though.
Edit: I rewatched and heard Raninia say leveling players "and I guess technically players who want to re-experience that content at a higher level". Yeah that's the thrust of it. The scaled instances are fine at mid levels, I was getting good relevant gear from School and Library (50+) while i was leveling through Gondor. Here's an example of what I mean though: last year while Minas Morgul and its 3mans were fresh I ran Glimmerdeep, a 3man from 120-cap originally, scaled to lvl130 T3. It provided a comparable challenge to the Minas Morgul 3mans at T3, but the loot had not scaled well and offered no incentive beyond a 1-time experience to me (I returned in late 2019). I think, if you're careful with loot tables so as to keep *some* best-in-slot loot to the current/new instances at any given time, you can broaden the available activities to endgame players good work that's been done in the past. The Vales and Ered Mithrin stuff are maybe a little easier to tweak into having T4 and T5 and relevant loot than OD though being of recent vintage.
Last edited by Omen_Kaizer; Jun 18 2021 at 05:46 PM.
Argendauss, Captain
Rechart, Warden
Hrodgart, Beorning
Gunnart, Guardian