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Originally Posted by
Aurehir
Yellow/Red First Age 1h Sword:
AoE Damage Multiplier
Critical Damage Multiplier
Wild Attack Damage Multiplier
Rend Bleed Damage
Ferocious Strikes Cooldown/Damage
Relentless/Remorseless Strikes Damage
Battle Frenzy Cooldown
Red/Yellow First Age 2h Sword:*
AoE Damage Multipler
Critical Damage Multiplier
Brutal Strikes Damage
Rend Bleed Damage
Ferocious Strikes Cooldown/Damage
Rend Armor Reduction
Battle Frenzy Cooldown
*Should I put on horn damage or fear nothing cooldown instead?
Red/Yellow First Age Rune:**
Blade Line AoE Skill Power Cost / Crit Rating
Blade Wall Damage
Horn Stun Duration
Devastating Strike Damage
Fury of Blades Damage from Fervour
Exchange of Blows Damage
Raging Blade Damage
**How often do endgame champions use swift or merciful strike? My assumption here is that I won't use merciful or swift strike that much and that I don't really need the "power cost" legacies because power isn't much of an issue for endgame champs.
Fear Nothing (Horn is better off on a 2h) instead of Ferocious on the 1h (you never want to use Fero/Brutal with a 1h as those are main hand hits only). Swift is a filler/fervour builder in between higher damaging skills. I used to trait Merciful with the 100% crit + the legacy mainly for Moors but nowadays I don't trait it nor use it in a rotation (still have the legacy on red rune tho). Power cost not really especially as you seem to use 1 rune for both specs (no one really have power issues with the amount of fate on gear).
Captain-General Narthrivor r15 Hunter - r12 Warden - r12 Champion - r10 Captain - r6 Guardian - r9 Reaver - r9 Warg