The new LI system is disappointing. It doesn't help players, only SSG.
Legacy revisions are required for any successful LI overhaul—all the other stuff is incidental. If all the bad legacies had been properly reworked, players would tolerate the empowerment scroll grind (more). Not quite as important, but still significant, is the grind. If the grind had been reduced, players would tolerate the bad legacies (more). This update doesn't address either of these key points. In fact, the grind appears worse. There is no reason for a player to support this update.
It is possible that legacies or grind will be addressed in the future, but if that is the case,
it should be made clear in the update notes. Anything not mentioned in the patch notes simply does not exist for the purpose of evaluating this update. We can't be expected to just
assume SSG will make things right—not in the least because in the past, SSG has rarely made things right. The reasonable attitude is: this is it, no further work will be done, now
is it good? It isn't.
This is part of a pattern: SSG does not communicate. SSG does not gather feedback at the conceptual/design stage. SSG percolates in its ivory tower. And lo and behold, an update magically appears on BR, with no documentation*, no developer commentary, not even a blue name participating in the discussion. And feedback flows in, but—guess what?—by this time, it's too late to revise the concept, no matter how bad it is. Some bugs will be fixed, maybe some rescaling, but the outline—that, you are stuck with.
Now,
as Joedangod wrote, some of the back-end stuff appears to be improved. And that's good—an update that makes the system easier to work with might lead to better updates in the future. However, based on past performance, I don't think a back-end improvement is likely to translate into an improvement the players can actually feel. Even with a good system in place, you still need a developer willing to spend time going through every legacy and adjusting its effects. No significant legacy adjustments have been made during the past years (even though many people asked for them). SSG hasn't given any sign that they're planning to revise any legacies (even though this would be the perfect time to do so). There is no reason to believe that the most important LI changes will be made as part or result of this update. It seems that the only purpose of this update, then, is to make it easier for SSG to scale LIs and sell MCs in the future. That doesn't help players, it only benefits SSG.
If SSG was serious about gathering feedback, they would provide an outline of what they're doing—what problems are being tackled and how—
before they start building the system, so that people can provide feedback
before SSG locks in their design choices. We could have avoided this fairly pointless reskin of the existing system, and developers could've directed their efforts at what actually matters—legacy revision. But that would require a lot more effort (taking in feedback is a job, people!), and nobody at SSG is interested in fighting for it. Maybe that is because it's hard to prove that it would benefit the bottom line, maybe they've got a comfortable routine going, and maybe there's no point rocking the boat for an old game that's been put out to pasture. Whatever it is, it's hurting the game and the community.
*
Documentation, in this case, doesn't mean "superficial patch notes", but rather a detailed list of things that were changed, what they were changed to, what those changes mean, and why they were made. You'll note that the patch notes don't even list which legacies were removed—it's been up to the players to figure that out. It's not easy to test an update when you're not even sure where to look. Gathering feedback isn't just a matter of listening—you need to supply information, else how do you have a meaningful discussion?