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  1. #1
    Join Date
    Apr 2016
    Posts
    66

    Exclamation Warden ST healing is pathetic - stop ignoring us SSG

    It looks like SSG has completly abandoned the idea of a warden self-healing tank, or even a self-healing class. Blue melee restoration healing 60-70kish initially while classes stand around a million morale is just a slap in the face of everyone who ever thought that warden is (or WAS) a tank... at the moment the only heals that do something are the AoE morale taps, persevere line is just broken, the heals are TINY. Offensive strike morale tap should be significantly bigger, conviction heal is LAUGHABLE even with the tracery.
    The whole idea of a warden tank was around the fact that it would take more damage being a medium armor class, however it is more mobile, CAN HEAL UP and CAN INCREASE AVOIDANCES to reduce damage. Leveling up from 130 to 140, my ranged yellow-line restoration STAYED FLAT at around 13k heal tooltips... this is just a bad joke and an insult to anyone who ever rolled a warden seriously. How hard can it be to change some numbers just so we can have decent healing? I'm not asking for uber heals like warden had at 105, just for something that's not completly broken and unscaled and can compete with other classes 1-button healing... at the moment hunter blood arrow is a better heal than restoration... how pathetic is that?

    - Atleast double the base healing for all persevere line gambits including the ranged versions
    - AoE morale taps could get a small boost although they seem reasonable
    - Offensive strike should get a big boost to help with single target fights, probably a 50-100% increase is a good ballpark, and add ST morale taps to the rest of the offensive strike line, at least combination strike (which is a useless gambit at the moment). Ranged versions of those gambits should also apply morale taps.
    - Conviction heal should be increased by atleast 300% - I'm not joking. Healing 8-9k for a finishing 5 builder gambit at 140 honestly? Warden is already one of the more underwhelming supporting tanks, why not make the fellowship heal atleast somewhat decent?
    - Never surrender should go back to protecting from one-shots, at the moment the skill is nearly useless, its just like a bigger potion on a long cooldown while other classes have big panic 1-button skills that greatly reduce damage or heal you up. At the moment hard-hits can oneshot you THROUGH never surrender, without it applying before you die.

    Additionally, there are other problems with warden: the traceries which increase morale-tap damage are supposed to also increase the heal recieved? Or do they work as intended? Because at the moment they just increase the TINY damage which morale taps do on the enemy, THEY DO NOT INCREASE THE HEAL RECIEVED (i tested this). Red-line trait offensive strike morale-tap increase also DOES NOT increase the heals, although the blue line traits which claim to do the same actually do.
    And one more suggestion: please, change the ranged offensive strike - outgoing damage debuffs to be ADDITIVE, like other proper debuffs, even if values have to be lowered. At the moment the debuffs just reduce the mastery of the mob by a few % which is laughable, make them a proper debuff so warden can have more support roles.
    Please do not turn warden into a purely DPS class... I leveled up my warden long ago to be able to also have a tank which can also solo content, NOT TO HAVE YET ANOTHER DPS CLASS along my hunter (or burglar, although burglar still has SOME useful supporting roles)

  2. #2
    Join Date
    Feb 2015
    Posts
    66
    +1

    Wholly agree with all of these points. Warden self healing is an insult, especially compared to 1-click self heals like hunter/champ (even on dmg builds!!)

    Devs have to adress this!
    Warden - Nicl - lvl130
    LM - Telperinor - lvl130
    Burglar - Nicsa - lvl130
    RK - Telpinquar - lvl130

  3. #3
    Join Date
    May 2011
    Posts
    779
    Na, warden dont need more self heal. It will be broken in moors. All we need /as main warden/ is dmg absorb stacking shield after using gambit builders/masteries.
    Like 0.25% per gambit builder use, and 0.5% per masrery use(stackable-no limit, 30 sec duration so it will not lose it when kite boss) This will solve ST tanking problem, Also we can stack some meat shield against boss special attacks - seems we wont get defensive skill from SSG anyway.l
    Milion HP tanks ?More like 1 500 000. And 80k hps? You realise this heals 1/2 of your total morale per 10 sec right ? So literaly 100% heal over 20% sec. You also have class essence /not as strong as boer once tho - you can ask for descreasin cd timer down to 10 -as mentioned beor..

  4. #4
    Join Date
    Feb 2015
    Posts
    66
    Quote Originally Posted by Pavlin View Post
    Na, warden dont need more self heal. It will be broken in moors. All we need /as main warden/ is dmg absorb stacking shield after using gambit builders/masteries.
    Like 0.25% per gambit builder use, and 0.5% per masrery use(stackable-no limit, 30 sec duration so it will not lose it when kite boss) This will solve ST tanking problem, Also we can stack some meat shield against boss special attacks - seems we wont get defensive skill from SSG anyway.l
    Milion HP tanks ?More like 1 500 000. And 80k hps? You realise this heals 1/2 of your total morale per 10 sec right ? So literaly 100% heal over 20% sec. You also have class essence /not as strong as boer once tho - you can ask for descreasin cd timer down to 10 -as mentioned beor..
    Can't find where he wrote smth about 80k HPS. Currently it's more like 25-35k HPS (depending on how much you focus on OHR) in a standard ST Tank Rotation. That said it'll take you 50s for 100% Morale restore. Curious how it'll look when first Warden Tanks hit 2-2,5mil... especially since many (sometimes not even Tank classes) have flat %-based heals.

    Also - why should heals be broken in moors? Is Captain healing broken in moors? plus, when playing red line you have -50% healing for sh-sp line, still, afaik that's not the case for yellow, so that probably should be inverted to +50% healing sh-sp in blue line.

    Suggestion with stacking defensives by Mastery use i actually like, but stacks should definitely limited. Also i think it's way easier to implement us some decent healings than to add a whole new mechanic.
    Last edited by Nicname; Dec 15 2021 at 12:15 PM.
    Warden - Nicl - lvl130
    LM - Telperinor - lvl130
    Burglar - Nicsa - lvl130
    RK - Telpinquar - lvl130

  5. #5
    Join Date
    Apr 2016
    Posts
    66
    Quote Originally Posted by Pavlin View Post
    Na, warden dont need more self heal. It will be broken in moors. All we need /as main warden/ is dmg absorb stacking shield after using gambit builders/masteries.
    Like 0.25% per gambit builder use, and 0.5% per masrery use(stackable-no limit, 30 sec duration so it will not lose it when kite boss) This will solve ST tanking problem, Also we can stack some meat shield against boss special attacks - seems we wont get defensive skill from SSG anyway.l
    Milion HP tanks ?More like 1 500 000. And 80k hps? You realise this heals 1/2 of your total morale per 10 sec right ? So literaly 100% heal over 20% sec. You also have class essence /not as strong as boer once tho - you can ask for descreasin cd timer down to 10 -as mentioned beor..
    You read it wrong. It's not 80k hps. Thats roughly the hardest initial heal that restoration does in blueline including the +morale bonus from blueline (which in my build at the moment is around 50-60k btw, not even 80k). Moors are a secondary issue since this game is mostly based on PvE first, and pvp second. I can assure you single target heals are totally underwhelming, do you even play warden? In ranged yellow line my restoration heals 13k each 3 seconds, while exultation per 1 target heals around 12k. The melee version of restoration has around 15k heal tooltip each 3 seconds. Resolution heals around 35k per target. Now you see how laughably bad persevere line heals are? In blue line they get higher but that's always been the case, with the melee restoration doing around 20kish tooltip every 3 second and the +morale burst giving 30kish morale one-time heal. Good luck healing up 1 million morale in time with those numbers. It's not even about tanking, its the ability to heal up which is being lost, and that includes running without a healer easier stuff or even soloing stuff. Warden was traditionally a class that could heal up itself decently, why is this now not the case anymore?

  6. #6
    Join Date
    May 2011
    Posts
    779
    Quote Originally Posted by Silver_ArrowWind View Post
    do you even play warden?
    Not anymore/ did main ti up to 120 lvl cap, and i stop because i got enough with the joke class is above t2.(blue wrd)
    Im sure SSG will never bring back warden tank.
    From what i see they want each class to have one viable specialisation, and slowly "train" comunity to accept that. /ofc there are exceptions like cpt/
    Accepting part is already done. Yellow cpt and guardian tanks. Blue bear, ministrel, and RK healers. Lm, burg, red cpt support. Hunter, wrd, champ dmg.
    Thats is. Ofc for t1/2 you can go with whatever, and then come to forum to tell us how viable your champ-wrd tank is, or how big d/k aoe dmg your red mini can unleash.
    Imo SSG will never bother to balance more than 1 trait line per class. Too much work for the same income of $$$
    And ofc this is my humble opinion so mr GoatB@nger and JoedanGod, pls save me your backlash BS.
    Thanks

  7. #7
    Join Date
    Feb 2009
    Posts
    607
    Quote Originally Posted by Pavlin View Post
    Not anymore/ did main ti up to 120 lvl cap, and i stop because i got enough with the joke class is above t2.(blue wrd)
    Im sure SSG will never bring back warden tank.
    From what i see they want each class to have one viable specialisation, and slowly "train" comunity to accept that. /ofc there are exceptions like cpt/
    Who rolled a warden back in Moria days to get a ranged DPS line? Nobody, because it didn't exist.

    I've had a Warden since the beginning. I just want my tank back. It's a premium class - they need to act like it is, and finally fix the *primary* Warden line.
    Points Peasant. | Dissent | If you're bored, pull more mobs. - geoboy | I'm a wild-eyed spear-wielding, javelin throwing, shield-bashing, blood-curdled screaming, melee dervish tank. I like it. Hearts are for pansies. I'd like some cooky dough.

  8. #8
    Join Date
    Feb 2015
    Posts
    66
    Also funny thing about offensive strike:

    While you can buff morale tap by offensive strike up to ~45k/4s by tooltip, applying it on a target will get you like 5-6k heals LOL
    Would be neat if offensive strike line grants you big ST morale taps for when you don't have like 10+ mobs on you (where you basically end up spamming AoE leech to even stay alive). could be blue line only. Offensive Strike Line is currently most useless line in every build - no one uses it. Would be a great way to revive these Gambits.
    Warden - Nicl - lvl130
    LM - Telperinor - lvl130
    Burglar - Nicsa - lvl130
    RK - Telpinquar - lvl130

  9. #9
    Join Date
    Jun 2011
    Posts
    841
    Quote Originally Posted by Nicname View Post
    Also funny thing about offensive strike:

    While you can buff morale tap by offensive strike up to ~45k/4s by tooltip, applying it on a target will get you like 5-6k heals LOL
    Would be neat if offensive strike line grants you big ST morale taps for when you don't have like 10+ mobs on you (where you basically end up spamming AoE leech to even stay alive). could be blue line only. Offensive Strike Line is currently most useless line in every build - no one uses it. Would be a great way to revive these Gambits.
    This is false, offensive strike is curently our best "heal" gambit. Tho rest of that line is garbage. It heals for as much as tooltip says. Spaming it without focus on anything else can net you ~100k hps on single target. But that still doesnt change that blue is total garbage.

  10. #10
    Join Date
    Feb 2015
    Posts
    66
    Quote Originally Posted by Osglinthor View Post
    This is false, offensive strike is curently our best "heal" gambit. Tho rest of that line is garbage. It heals for as much as tooltip says. Spaming it without focus on anything else can net you ~100k hps on single target.
    Can't see where this is in any way working properly.

    Last edited by Nicname; Dec 27 2021 at 10:09 AM.
    Warden - Nicl - lvl130
    LM - Telperinor - lvl130
    Burglar - Nicsa - lvl130
    RK - Telpinquar - lvl130

  11. #11
    Join Date
    Jun 2011
    Posts
    841
    Quote Originally Posted by Nicname View Post
    Can't see where this is in any way working properly.

    Thats just fault of morale taps on dummy/in fight. You cant see real hps unless you are low on morale so that they can heal you.

  12. #12
    Join Date
    Jun 2011
    Posts
    2,190

    Unhappy

    Quote Originally Posted by RazorsKiss View Post
    Who rolled a warden back in Moria days to get a ranged DPS line? Nobody, because it didn't exist.

    I've had a Warden since the beginning. I just want my tank back. It's a premium class - they need to act like it is, and finally fix the *primary* Warden line.
    Hear, hear.

  13. #13
    Join Date
    Feb 2015
    Posts
    66
    Quote Originally Posted by Osglinthor View Post
    Thats just fault of morale taps on dummy/in fight. You cant see real hps unless you are low on morale so that they can heal you.
    okay yeah, tested it and you're right. when testing a skill on a dummy i usually rely on it's results, when it's like this i won't consider it on a "live" test. Pretty odd.

    But yeah, problem is, when spamming offensive strike you end up sacrificing your defensives. Rebuilding your defensive buffs while offensive strike stacks run out leaves you in a extremely vulnerable situation.
    So in result - nice to see that it's working, opens up some possibilities for certain fights, but doesn't change the fact, that Sh-Sp Line is absolutely underwhelming. It should be our primary healing line, rn it's just worth using for block+inc healing buffs.
    Warden - Nicl - lvl130
    LM - Telperinor - lvl130
    Burglar - Nicsa - lvl130
    RK - Telpinquar - lvl130

  14. #14
    Join Date
    Apr 2016
    Posts
    66
    Offensive strike is the only decent ST heal we have at the moment, yes. it does help alot but its not enough, hence my proposition of buffing it. But when my Restoration in blue line melee does only about 22-23k ticks (with the healing traceries too!), you know warden has a problem. The simple fact that 1 offensive strike (2 builder gambit) heals for 42k each 4s while restoration is 22k each 3s (5 builder gambit) tells you something is terribly wrong with persevere line at the moment.

  15. #15
    Join Date
    Apr 2016
    Posts
    66
    No news about warden changes? how long must warden single target healing be pathetic?

  16. #16
    Join Date
    Jun 2011
    Posts
    841
    Quote Originally Posted by Silver_ArrowWind View Post
    No news about warden changes? how long must warden single target healing be pathetic?
    We have one of strongest ST healing atm, even if its terrible gameplay. So buffing shiled gambit line wouldnt do #### for ward since we have no problems tanking sustained dmg. What we need is way to mitigate fellow damage\protect fellows. And cooldowns prefered trough gambits with internal CD as a way to avoid spike dmg. Not to mention faster attack duration\shorter animations across the board with shorter masteries as follow up on that in order to speed up our gameplay. Since current rotation length both in tanking and in DPS are just way too long and difficult to balance. Way more obvious on DPS lines.

 

 

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