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Originally Posted by
TesalionLortus
OK, got it. Consider this as cheap alternative then, without lots of extra engineering needed -> remember the Halloween costumes? So like when we can turn our character into Amarthiel or Saruman etc? Add a disguise that lets us take control of the model of the giant or other 'higher height' mob from the game (so the camera would be in the fixed position as always but higher), but to avoid the "lots of giants running around across Middle-earth" problem put some debuffs on it to discourage such usage, like extreme slowness or something, so nobody in their right mind would try and waste their time trying to run like this around the map but to take on such disguise just to take a screenshot when you're already near the right spot? - it wouldn't be a bother and would come handy. Also, you can make the model/texture transparent too, so it's not really a "giant" disguise (which would look weird in public if lots of people could turn into giants) but fake disguise that can be called a "Higher Camera Mode" or something, I guess you could even add a couple of such disguise skills, so like one using a troll model for a bit higher placed camera, one using a giant for even higher placed camera, or perhaps even a rat model for near-ground camera, taking shots from such angles would be cool too. Recently, you also added these giant flying bats with goblin raiders on them in Gundabad, not sure how high is their default position but perhaps you could use those as well for this "invisible disguise used as a camera mode for screenshots" purpose.
If the camera restriction/tethering that's needed for an actual camera mode requires such a big amount of engineering done that it hadn't even been seriously attempted yet (even though on the wish list already) it indeed sounds hopeless but perhaps one day... In the meanwhile, do consider the alternative! Because literally, sometimes all that's needed is just *a bit higher* position above ground. All of the cool stuff, like being able to completely detach the camera from a character in a true camera mode and freely fly around to find a perfect spot... well, leave it on the wish list if feasible/there is more time for proper engineering someday. But I think the disguises idea makes sense? Since it's already a system that's in the game? Also, the disguises wouldn't even need animations attached if the models are made invisible or something. So probably less work than putting together those actual disguises that need at least some of the basic animations attached to them, like walking, jumping, swimming. Let the invisible model move awkwardly, sort of what my Karazgar disguise does when I try to battle with him on, legs and hands streched and unmovable, the camera's model would be invisible anyway and no one will ever notice nor realize what's happening under the hood :P The invisible model of the disguise would also solve another screenshotting problem I mentioned - which is the character getting in the way of some scenery sometimes if we want to zoom out but don't want our character in the screenshot.