
Originally Posted by
TesalionLortus
Very interesting examples, there is evidently lots in the works here. A part of me is sad to see those 'gentle' (placeholder) hilltops visible from starting areas go. They were part of "the calm" of those areas, but I can of course see why the contours would be a bit harsher now since that's probably a bit more realistic and makes more sense in terms of geography they've planned for the areas South.
I agree the Sothern regions should feel bigger but more empty/desolate. Hopefully that's how they intend to use their new landscape generation tech that was used in Car Bronach. Which I hope will be a method of choice for their future additions too, such as Dorwinion/Rhun/Harad directions in particular - those NEED to feel bigger. Something like vast plains of Rohan but maybe somehow bigger in scale (since Rohan was pretty closed off with Southern mountains and mountains/Fangorn to the North). I don't mind empty spaces and quests/quest hubs being more scattered - I would appreciate it! Also, as I suggested in my Quest Pack: Additional Quests idea empty spaces could still be useful (so they aren't harmful going forward) if we ever receive additional quest layer throughout the world with a different engagement philosophy in mind.
In terms of story, maybe we could get something like origins of the Half-orcs? Or at least their 'home' area, and that of other unsavory types that came from the South. Because that's an interesting loose end to explore, there must have been the reason Saruman utilized them as his primary servants and spies (and what were the benefits/toolset offered to them?), before he even militarized Isengard. Exploration of that backstory/relationship would be pretty neat. In general, you could say it was something similar to the Blackwolds/Angmar situation but truly, it's not, since Saruman's bandits - or those in close cahoots with them - clearly come from the South, whereas Blackwolds were more of a local thing, an actual rebellious bandit movement within Breelands. If anyone played Pathfinder: Kingmaker and gets the reference...I can see the entirety of the South being like the Stolen Lands with its own bandit "Stag Lord" (probably half-orc) and maybe some other factions, all of them somehow shady and secluded rather than ordinary folk, only with "Sharkey" obviously even higher up the ladder. Idk, maybe they lived from banditry, local extortion, raids and hunting/occasional farming if suitable because you can't live *just* from extortion except for those higher up the ladder maybe. Perhaps they were the leftover population after the Witch-king's campaigns AND plagues? Left to fend for themselves? And then some, like agents of evil and maybe Gondorian castaways from even further South. But recently there were more troubles with Arnorian shades maybe and land becoming too sick so they were actually forced to migrate, maybe Saruman appeared to them out of pure intentions at first, with some sort of compassion but then decided to turn them into a small army of infiltrators. Heck, or maybe it's Saruman who created half-orcs in the first place, as a gift to make the local men more resilient or something
About Wulf's Cleft, I guess they might do something with it once we get to West March of Rohan maybe? Since they would be working on the landscape close-by anyway, so I guess that's the best opportunity for it. Hmm, in essence, I really liked that old view from the Overlook, that feeling of the might of Dunland mustering, our first real look into an actual full-scale war unfolding in Middle-earth, so there is no way you can just stroll though there and make a head count of Saruman's forces. But I can see the dilemma and having a complete road to traverse through would be great. But I guess if they put their best into it they could still show the might of Dunland only Osgiliath/Pelennor fields style, though maybe they would need to move that huge army camp further from the road and limit our access to it. Maybe add only a few autobestowed quests like 'You decided to traverse the area where the great army of the Dunlendinds musters at Saruman's call, you should kill all the sentries so you aren't spotted!" That would make it work, so it still has a sense of great military danger about it but wouldn't make our still-less-experienced character feel a wee too overpowered at this early stage of the military affairs of the War of the Ring