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  1. #11
    Join Date
    Jul 2017
    Posts
    214
    Quote Originally Posted by Melkori View Post
    Please give some love to WL-s

    1. We need more base finesse (even if 3 finesse trait slotted the amount of resisted shouts are insane)
    2. Increase the damage output (probably almost every class can outheal WL dps even in red line)
    3. The large amount of CC from freeps and the continous interrupts are very annoying and impossible to heal without moving (RK stone/champ-burg hits) -> reduce WL healing inductions
    4. Increase "Purge" skill 3 sec immunity to atleast 10 sec. (or 15 if we just take a look on champ immunity)
    5. Change back "Get a Grip!" skill back to only fellowship heal

    Any of these changes would be very nice,

    Thank you.
    I wouldn't support such a big duration on Purge, while 3 seconds are too little, 10 seems like far too much. And I believe what I'll post below could address some of the issues raised in a better way.

    The amount of resisted shouts is also increased by freeps having high fear resist from the Muster Courage raid-wide buff and slightly less prominently from another minstrel Story of Courage. This buff is so easy to keep up (10s cd, 30s duration, it's on a frequently spammed skill) that you can safely assume that every freep in any group and raid fight will have a +40 % fear resist chance buff on them, plus another bit on top of that from minstrels. This makes WL mitigation debuffs unreliable and it also makes it difficult for WLs to get inductionless heal procs (unless they work around it by proccing it on NPCs or runestones). There are multiple ways of fixing this:
    1. Nerf cappy Muster Courage fear resist buff (20 % base into 10 % at most) and its tracery boost (16-22 % into 10 % at most). This would also likely make instance development very slightly easier, as currently some mechanics can be resisted with zero effort from the group. The downside is that it would technically be a PvE class update done for a partly PvMP reason, which seems to be a taboo topic even for skills that are broken for PvE as well.
    2. Make WL shouts affected by a different resist chance than fear resist. I personally would advise against poison resist as well, since it is buffed by a hunter skill. No idea about other resists. The downside of this solution is that it doesn't seem to fit thematically, the upside is that it does not require a freepside update.
    3. Make WL shouts bypass some fear resist. The downside of this option is that it might screw over any soloers and groups that do not have a captain and a minstrel with them. Definitely not my favourite approach.

    I believe the original author of the second suggestion is Cheburashka. His approach to PvMP issues is usually very well thought through, so I'd just like to say that I wholeheartedly support pretty much everything he says (and said ~2 pages ago).



    This WL change should still be far below fixing the audacity issue on the priority list. I'll probably just echo Spilo in quite a lot of what I'll say about that, so I'll do so very briefly:

    Audacity cap should be a requirement for freepside, a deterrent against PvE gear differences and nothing more than that. The lowest tier armour should provide full audacity.

    Creep audacity can act as progression but a PvP progression should not create overly big differences in power between new and fully geared players. The only scenario in which this would be reasonable, albeit still unnecessary, is if any highly impactful level of audacity could be attained with minimal effort.

    The problem is that on creepside the new system makes a new player take almost double the damage of a fully geared player based on audacity alone. The same new player also has fewer corruptions and traits (which can add another incoming damage difference through mitigations), lower morale, does less damage, cannot spare any currency on consumables, etc. But even if all the other differences are removed, the audacity difference alone is bordering on being too high.

    I believe the idea to match freep and creep audacity equally is wrong from the beginning, since each of them serves a slightly different purpose that is in many ways contradictory (progression vs necessity).

    Edit: SneakPeek raised very similar points in what looks like a better structured post above. I may disagree with some of the parts but the reasoning behind them is almost the same as behind the second part of my post.
    Last edited by Brolad; Jun 30 2022 at 06:51 AM.

 

 

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